Generation data
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Resources used
Qwen Image GTA 5 Style
CheckpointFP8_Scaled
Prompt
External Generator
txt2img
A veteran army sergeant, a man with a square jaw and a grim expression, barking orders into a radio handset during a chaotic firefight in a war-torn, sandy urban environment, dust and debris kicked up by a nearby explosion. The image must be rendered in a gritty and stylized realism art style. This style is defined by its bold, confident, and slightly rough outlines that give a solid, graphic novel feel to the soldier's modern combat gear and the crumbling architecture around him. The lighting should be harsh and dramatic, with the bright, overhead desert sun creating sharp, high-contrast shadows with hard edges. These shadows must be filled with smooth, subtle gradients and colored by the dusty, sandy atmosphere. The color palette should be dominated by a narrow range of desert camouflage patterns, sandy tans, and concrete grays, with the only vibrant color perhaps coming from the flash of an explosion or a colored smoke grenade. Sharp, painterly highlights are crucial, appearing as clean, bright shapes on his combat helmet, the metal of his rifle, and the sweat and grime on his face. All textures, from the digital camo pattern and the ballistic nylon of his vest to the crumbling, bullet-riddled concrete, must be rendered in a stylized, non-photorealistic manner, consistent with the high-energy, action-packed aesthetic of a modern military video game's promotional art.
Other metadata
cfgScale:1
steps:12
sampler:Euler a
seed:435657677
width:1744
height:992
scheduler:simple
originalSampler:euler_ancestral
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