cover.png

Process

Tools

Techniques

  • txt2img

Generation data

COPY ALL

Prompt

External Generator
{ "subject": { "description": "A middle-aged human warrior stands in a close-up shot, face contorted with rage as he roars β€” mouth wide open, teeth bared, eyes blazing with fury. Ash and smoke swirl around him from the battlefield behind, clinging to his beard and armor like battle’s breath. His expression screams vengeance or imminent doom β€” veins bulging slightly under weathered skin, sweat mixed with ash on his brow.", "age": "middle-aged (40s–50s)", "expression": "fury incarnate β€” eyes narrowed into slits, teeth gritted in a snarl, chest heaving from yelling", "hair": { "color": "dark brown streaked with gray and ash", "style": "short, tousled, windblown by battle winds" }, "clothing": { "top": { "type": "battle-worn leather cuirass", "color": "charcoal black with scorched edges", "details": "metal pauldrons cracked from impact, straps frayed at shoulders" }, "bottom": { "type": "chainmail trousers", "color": "dark iron gray", "details": "torn at knees, ash-streaked fabric clinging to legs" } }, "face": { "preserve_original": true, "makeup": "ash and soot covering cheeks and neck, sweat glistening under harsh light β€” no makeup but battle-worn realism" } }, "accessories": { "weapon": { "type": "bloodied broadsword", "details": "blade half-coated in ash and blackened steel, hilt wrapped in leather with cracked grip" }, "armor": { "type": "chestplate with shoulder pauldrons", "details": "iron plates dented from blows, glowing ember residue on edges" } }, "photography": { "camera_style": "cinematic medieval fantasy battle still β€” high contrast, dynamic motion blur, heavy film grain", "angle": "dynamic low-angle close-up shot (camera tilted upward to emphasize towering rage), slightly Dutch angle for tension", "shot_type": "extreme tight frame on face and upper torso β€” focus locked on eyes and mouth mid-yell", "aspect_ratio": "2:1 cinematic widescreen (horizontal) with shallow depth-of-field", "texture": "heavy film grain overlay, motion blur trailing from ash particles in air, color grading leans into desaturated browns, fiery oranges, and smoky grays" }, "background": { "setting": "chaotic battlefield after a siege β€” scorched earth, broken shields, fallen horses", "wall_color": "none β€” open field with smoke rising from burning structures", "elements": [ "smoldering wooden barricades half-burned to ash", "broken spears and shattered helmets scattered across ground", "distant figures of soldiers retreating or falling in the haze", "a charred banner hanging limp on a pole, still fluttering with wind", "ash clouds swirling upward from burning torches" ], "atmosphere": "ferocious, apocalyptic, primal β€” the last stand before collapse", "lighting": "harsh midday sun filtered through smoke and ash β€” casting long shadows and glowing embers on armor, high contrast with darkened battlefield" } }

Other metadata

cfgScale:1
steps:9
sampler:Euler

Discussion