ComfyUI-er_sde-2.0-4-2026-10-24 07-30-58-02.png

Generation data

Prompt

External Generator
comfy
A top-down screenshot from a classic Japanese free RPG, showing an underground cave interior. The map is surrounded by rough, uneven cave walls made of gray and brown stone. The cave floor is completely flat and continuous, with no elevation changes, raised platforms, ledges, cliffs, or differences in ground height. The terrain consists of brown earth and gray stone, with scattered small rocks, patches of moss, and sparse cave vegetation. The cave walls are rugged and naturally irregular, with dark crevices and subtle shading that convey the depth of the underground environment. Four cave paths extend beyond the visible screen boundaries. One path leads off-screen through the upper-left edge, one through the left edge, one through the lower-left edge, and one through the bottom edge of the map. Each exit is represented as a walkable path through the cave that continues beyond the screen, with the visible portion of the path cut off by the corresponding screen edge. These are ordinary cave passages extending outside the camera view, not doorways, staircases, holes, or openings into an outdoor landscape. The surrounding rock walls and cave floor naturally frame each passage. All four paths must be visibly recognizable as routes that continue beyond the screen boundaries. A simple wooden chest sits near the upper-right section of the map. In the bottom-right area of the cave map, a stone staircase is represented by a compact 2×2 arrangement of four square map tiles. The staircase occupies exactly two tiles horizontally and two tiles vertically, forming a clearly defined square footprint consistent with the tile-based mapping of a classic Japanese RPG. The four tiles together depict a single coherent stone staircase descending to another underground level, with individually distinguishable steps and a consistent pixel-art style. The staircase is embedded in the otherwise flat cave floor. Its steps are part of the staircase graphic itself and do not imply any elevation changes in the surrounding cave terrain. The staircase is entirely inside the cave, surrounded by flat cave floor, and does not overlap the cave walls, cave paths, characters, or dialogue box. Several pixel-art characters are positioned inside the cave: camil \(demon king chronicle\), A red low side ponytail girl in a stands near the upper center. rudolf \(demon king chronicle\), A blue-haired boy in a white shirt stands in the middle-left area. aaron aaron \(demon king chronicle\), An orange-haired glasses character in dark clothing stands near the center-right. relaria \(demon king chronicle\), A smaller figure with orange hair and a green skirt stands in the lower-right area, facing away. kumo \(demon king chronicle\), A gray-masked character in a green outfits stands in the lower-left area. At the bottom of the screen is a large dialogue box with a white border. On the left side of the dialogue box is a watercolor-style portrait of relaria (demon king chronicle), a light smiling woman with long orange hair, blue eyes, and blue earrings, wearing green gloves, with one hand placed against her chest. Next to the portrait, white Japanese text reads "だまれチンポ野郎" and the next line reads "200金くらいでガタガタ抜かすな". Above the portrait, a smaller name tag displays "レーラリラ". The overall interface has a classic 2D RPG aesthetic with a dark border around the playable area, detailed underground cave tiles, clearly distinguishable stone walls and rocky terrain, and a functional dialogue window at the bottom. The entire playable area is an underground cave interior with no sky, outdoor scenery, wooden palisade fence, or exterior landscape. The cave floor remains uniformly flat throughout the map, except for the visual steps within the 2×2 staircase graphic. The four cave paths must visibly continue beyond the upper-left, left, lower-left, and bottom screen edges. The staircase must occupy exactly 2×2 map tiles in the bottom-right area, and the stalactite formation must be positioned exactly two map tiles north of the staircase. Preserve the character positions, character appearances, dialogue text, dialogue interface, and overall screenshot composition.

Negative prompt

worst quality, bad anatomy, watermark, jpeg artifact,

Other metadata

cfgScale:2
steps:4
sampler:er_sde
seed:285198960759967
engine:ComfyUI
denoise:1
scheduler:simple
comfy:

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