Type | |
Stats | 195 569 |
Reviews | (37) |
Published | Mar 3, 2024 |
Base Model | |
Training | Steps: 1,792 Epochs: 8 |
Usage Tips | Clip Skip: 1 Strength: 0.9 |
Trigger Words | mushu |
Hash | AutoV2 AE5682E554 |
The powerful, the pleasurable, the indestructible Mushu! This character was actually my first LoRA attempt, but it needed a lot of retraining and reworking to get it to a decent point. Still has some issues, so I may give it another attempt in the future, but should be good enough to get decent results the majority of the time. Trained on BB95, and seems to work well with most other models and LoRAs.
Trigger with "mushu", may be helpful to also include "red body, yellow countershading, whiskers" and similar tags
Tag "toony" to get closer to his movie appearance, "realistic" and "photorealism" for more realistic styles. Also may need to specify "anthro" or "eastern dragon" as positive or negative depending on preferred body type
Tends to have problems with his whiskers, either generating too many, none, or some weird looped thing. I've heard this may just be a problem with SD 1.5 in general, so inpainting might be required. You might also try negative prompting "whiskers, barbel \(anatomy\)"
May sometimes confuse the color of his horns/ears, or generate extra horns.
Often seems to give him a yellow-colored chin, basically extending the yellow countershading of his torso up too far. No idea why it does that, I checked all my training images and none of them had that feature as far as I can tell.
Other than that there can be the usual SD problems of disembodied tails and odd features, especially in less realistic styles
Training data here https://mega.nz/folder/dP5QAZqD#VIEENB3okThnjO6UlQBKEw