Seamless pbr material generator
I spent the weekend setting this up. it was a workflow someone posted but they used deepbump only.
I took in feedback from people from various places and experimented over the weekend and came up with this.
what it does:
-Generates a 1024x1024 texture with optional use of ip adapter
-the image gets split into 4 copies with space inbetween
-florence2 describes the image so that the model knows what it will inpaint with fooocus
-afterwards there is some compositing and resizing back to 1024x1024
-the image then gets passed into seperate rgbx nodes to generate the following maps
-metallic
-roughness
-Albedo
-irradiance
-afterwards emission can be generated by masking based on color
-normals are generated with marigold and then we use deepbump to convert them to height.
i recomend using juggernautxl for textures
https://civitai.com/models/133005/juggernaut-xl
you can also use the following lora for stylized textures
https://civitai.com/models/53858/sxz-texture-bringer-concept
feel free to test flux models with this lora aswell
https://civitai.com/models/900955/flux-seamless-texture-lora
Closing thoughts
thanks to the person who set up the original Workflow
you can find it here
https://openart.ai/workflows/henry_triplette/seamless-pbr-texture-generator/eXnrsEFaDGpqBD3s1z4Q
Thank you aswell to everyone who makes the custom nodes i used. thanks aswell to the model makers and most important of all to this great comunity that shares all its knowledge. Open source is the only way for ethical AI
Example images: