🧩 AddMicroDetails v3 [Update] – LoRA Enhancement for UnholyDesireMixSinisterAesthetic V4
🆕 What’s New in v3?
The AddMicroDetails LoRA v3 is here with a punchier take on precision detail, sharper highlights, and material depth — fully tuned for UnholyDesireMixSinisterAesthetic_V4_Illustrious
.
Compared to v2, version 3 focuses on:
✨ Crisper microtextures
⚙️ Better handling of synthetic surfaces (metal, armor, latex, etc.)
💡 More dynamic lighting response
📸 Stronger contrast without overexposure
🖼️ Comparison Gallery
Each test showcases Base, v2, and the new v3 of AddMicroDetails applied with similar weights.
Prompt: held constant for fair visual contrast.
🔧 Cyborg Portrait
v3, v2 ,Base
v2 introduced initial surface detail but lacked complexity.
v3 adds layered reflection, micro-edge polish, and depth in the highlights.
⚔️ Moonlight Knights
v3, v2 ,Base
v2 gave decent armor surface clarity.
v3 pops hard: refined lighting across edges and more reflective metallic surfaces with subtle engraving effects.
🔥 Cyborg in Flames
v3, v2 ,Base
v3 keeps flames sharp, metal shiny, and doesn’t lose detail to saturation.
Best use case for chaotic scenes and high contrast prompts.
🔍 Before vs After (Upscale Comparison)
⚔️ Moonlight Knights
Original (Non-upscaled):
Slightly grainy highlights and edge detail
Reflective metal armor lacks intense contrast
Some visual softness around edges
Upscaled:
Blade reflections, chestplate ridges, and finger joints are razor sharp
Fabric textures and threading on gauntlets now visibly distinct
Better color definition, especially in the red ropes and ember sparks
🔧 Cyborg Portrait
Original (Non-upscaled):
Strong overall visual design with striking cyberpunk aesthetics.
Shading on synthetic skin appears slightly flat.
Reflections on metallic parts are less defined.
Fine wire details blend into the background.
Upscaled:
Enhanced shine and realism on her cybernetic frame.
Glowing red eyes and earring are noticeably sharper and more vivid.
Improved lighting contrast adds depth between background and character.
Fine details like cables and reflections now stand out clearly.
⚙️ How It Works
LoRA Name: AddMicroDetails_Illustrious_v3
Base Model: UnholyDesireMixSinisterAesthetic_V4_Illustrious
Type: Fine-tuning / Detail Boost
Weight Range: 0.4 – 0.6 recommended
✅ Key Improvements in v3
Category v2 v3 (Update) Material Texture Mild sharpness High microdetail, polished material rendering Highlights Soft lighting Controlled glow + reflective tuning Compatibility Good with base model Excellent with darker, contrast-heavy styles Surface Response Subtle edge lighting Complex reflection maps + depth shadows
🧠 Use Tips
Use with dark sci-fi, mecha, cyberpunk, fantasy or etc.
Best at
0.45 – 0.6
strength on:DPM++ 2M Karras
CFG Scale 2.5–8
🧪 Testing Environment
Resolution: 1580x2310
Upscale: 4x-AnimeSharp
Sampler: DPM++ SDE Karras
Prompt Engineering: Emphasis on lighting + material keywords
🏁 Final Thoughts
Version 3 of AddMicroDetails is a noticeable upgrade from v2 — sharper, cleaner, and more compatible with high-spec rendering prompts. It successfully delivers what earlier versions only hinted at: precision without over-sharpening. The balance between fidelity and aesthetic is impressive, especially when rendering polished character cards or scenes that require zoomed-in clarity.
Micro detail enhancement is now more consistent across metallic, cloth, and organic surfaces, making this version a powerful baseline for upscale workflows going forward.
✅ Best for artists or prompt designers needing professional-level polish.
❕ Tip: Use with care at higher weights if your prompt is already detail-heavy — it may become visually overwhelming.