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Add Micro Details v3 [Update]

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Add Micro Details v3 [Update]

🧩 AddMicroDetails v3 [Update] – LoRA Enhancement for UnholyDesireMixSinisterAesthetic V4

🆕 What’s New in v3?

The AddMicroDetails LoRA v3 is here with a punchier take on precision detail, sharper highlights, and material depth — fully tuned for UnholyDesireMixSinisterAesthetic_V4_Illustrious.

Compared to v2, version 3 focuses on:

  • ✨ Crisper microtextures

  • ⚙️ Better handling of synthetic surfaces (metal, armor, latex, etc.)

  • 💡 More dynamic lighting response

  • 📸 Stronger contrast without overexposure


Each test showcases Base, v2, and the new v3 of AddMicroDetails applied with similar weights.
Prompt: held constant for fair visual contrast.


🔧 Cyborg Portrait

v3, v2 ,Base

  • v2 introduced initial surface detail but lacked complexity.

  • v3 adds layered reflection, micro-edge polish, and depth in the highlights.


⚔️ Moonlight Knights

v3, v2 ,Base

  • v2 gave decent armor surface clarity.

  • v3 pops hard: refined lighting across edges and more reflective metallic surfaces with subtle engraving effects.


🔥 Cyborg in Flames

v3, v2 ,Base

  • v3 keeps flames sharp, metal shiny, and doesn’t lose detail to saturation.

  • Best use case for chaotic scenes and high contrast prompts.


🔍 Before vs After (Upscale Comparison)

⚔️ Moonlight Knights

Original (Non-upscaled):

  • Slightly grainy highlights and edge detail

  • Reflective metal armor lacks intense contrast

  • Some visual softness around edges

Upscaled:

  • Blade reflections, chestplate ridges, and finger joints are razor sharp

  • Fabric textures and threading on gauntlets now visibly distinct

  • Better color definition, especially in the red ropes and ember sparks

🔧 Cyborg Portrait

Original (Non-upscaled):

  • Strong overall visual design with striking cyberpunk aesthetics.

  • Shading on synthetic skin appears slightly flat.

  • Reflections on metallic parts are less defined.

  • Fine wire details blend into the background.

Upscaled:

  • Enhanced shine and realism on her cybernetic frame.

  • Glowing red eyes and earring are noticeably sharper and more vivid.

  • Improved lighting contrast adds depth between background and character.

  • Fine details like cables and reflections now stand out clearly.


⚙️ How It Works

LoRA Name: AddMicroDetails_Illustrious_v3
Base Model: UnholyDesireMixSinisterAesthetic_V4_Illustrious
Type: Fine-tuning / Detail Boost
Weight Range: 0.4 – 0.6 recommended


✅ Key Improvements in v3

Category v2 v3 (Update) Material Texture Mild sharpness High microdetail, polished material rendering Highlights Soft lighting Controlled glow + reflective tuning Compatibility Good with base model Excellent with darker, contrast-heavy styles Surface Response Subtle edge lighting Complex reflection maps + depth shadows


🧠 Use Tips

  • Use with dark sci-fi, mecha, cyberpunk, fantasy or etc.

  • Best at 0.45 – 0.6 strength on:

    • DPM++ 2M Karras

    • CFG Scale 2.5–8


🧪 Testing Environment

  • Resolution: 1580x2310

  • Upscale: 4x-AnimeSharp

  • Sampler: DPM++ SDE Karras

  • Prompt Engineering: Emphasis on lighting + material keywords


🏁 Final Thoughts

Version 3 of AddMicroDetails is a noticeable upgrade from v2 — sharper, cleaner, and more compatible with high-spec rendering prompts. It successfully delivers what earlier versions only hinted at: precision without over-sharpening. The balance between fidelity and aesthetic is impressive, especially when rendering polished character cards or scenes that require zoomed-in clarity.

Micro detail enhancement is now more consistent across metallic, cloth, and organic surfaces, making this version a powerful baseline for upscale workflows going forward.

Best for artists or prompt designers needing professional-level polish.
Tip: Use with care at higher weights if your prompt is already detail-heavy — it may become visually overwhelming.

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