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MGE Monster Girls Taglist (V6.1)

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MGE Monster Girls Taglist (V6.1)

Updated for V6.1, new tags are highlighted in green and are unlikely to work with V6.0. You should now be able to use the table of contents to navigate this, which might be easier.

As with the last version, the main goal of this lora is to offer as much customisation and control over features as possible, so feel free to mix and match, or exclude any of the tags below. I've left out things like eye-colour and generic clothing for the most part, but kept more defining features like hair and skin colour. Most tags (should) have a consistent order, with more significant features like "taur" or "harpy" first, then individual features, then clothing/extra stuff. I've also added the tags I've been using for the non-functional monsters, if anyone wants to see if they can get them working with some tag combination I've missed.

Links:

Article collection

Model collection

Main taglist key:

  • (Red) is for things that don't function properly. Some aspects usually work, but they aren't recognisable as the things they're trying to depict for one reason or another.

  • (Blue) is a note about a specific monster girl, all most of them should have one. Don't copy these with the tags obviously, they're just to give little disclaimers or tips for things pertaining to the girl in question. "Quoatation marks" are for tags I mention in the notes, although I may have missed some.

  • (ALT) is for extra tags for monsters that have multiple designs with extra features, which are different enough to keep separate. (Added onto the original version)

  • (Green) is now for new tags


Main taglist:

A

  • Akaname, very long tongue, tongue out, pointy ears, kimono, see-through, japanese theme - (The tongue's consistency appears to be impacted by arm-positions for some reason, the best results I've had used "arms by sides")

  • Aka-Oni, oni, colored skin, red skin, grey hair, smooth horns, black horns, pointy ears, fang, tribal theme - (Horns often have a gradient colour scheme. It shouldn't be too much of an issue, but if you want the intended non-gradient ones, the only way I've been able to get them working was by increasing the weight of "black horns", and putting "skin horns" as a negative)

  • Alice, segmented horns, wavy horns, light purple horns, horn-direction_up, pointy ears, blonde hair, leathery wings, hip wings, red wings, prehensile-tail, spade-tipped tail, red tail, tail ornament, tail-bow, blue dress, apron, horn ornament, blue bows, wonderland theme - (Most issues with the horns and tail are fixed)

  • Alp, tomboy, wraparound horns, segmented horns, purple horns, pointy ears, blonde hair, leathery wings, hip wings, purple wings, prehensile-tail, spade-tipped tail, purple tail - ("Wraparound horns" are still inconsistent, but they work a lot more often if you specify a viewing angle, I've had the best results with "from side". The general "tomboy-ish-ness" is also more subtle and closer to what's intented, less emphasis on just giving her larger muscles)

  • Alraune, colored skin, green skin, green hair, pointy ears, plant-girl, plant-clothing, hair flower, large flower, large plant, plant around girl, legs-submerged, honey, pink petals, leaves - (Should now work with a white background, and "legs-submerged_thighs" and "hips-submerged" should also be more consistent. Also works with more positions than before, but tags like "sitting" and "kneeling" especially are still prone to showing her legs underneath the petals, in place of leaves. Also, "large flower" has a tendency to also generate a big "hair flower" by default, but specifying it usually makes a regular sized one instead)

  • Amazoness, dark-skinned female, asymmetrical horns, wraparound horns, segmented horns, single horn, grey horn, horn ornament, long hair, grey hair, pointy ears, asymmetrical wings, single wing, dark pink wing, segmented tail, prehensile-tail, spike-tipped tail, tribal theme - (Still no luck with the horn, but the tail and single-wing are both quite consistent now. I believe the main issue with the horn now is that they're usually tagged in plurals, as most monsters have two, and the ones that also have one horn, IE the unicorn and cyclops, are more simple)

  • Angel, blonde hair, halo, feathered wings, yellow wings, hip wings - ("Order theme" may improve her default clothing somewhat, but it's not very consistent in its effects, normally either adding one or two crosses or reducing the amount of skin showing)

  • Ant-Arachne, extra eyes, forehead-eyes, black hair, pointy ears, antennae, arthropod-girl, taur, abdomen-legs_arthropod, navel, shovel, cobweb - (Both "arthropod-abdomen" and "spike-feet" may help fix issues with their namesake, but neither should be required. "Forehead-eyes" should now also work properly, although it's still much better up close than with full-body shots)

  • Anubis, dark-skinned female, animal-ears, hair ornament, fang, forearm-fur, animal hands, animal feet, 3-toed feet, animal tail, black tail, black fur, leg-fur_kneehigh, egyptian theme - (3-toed feet can still be inconsistent, but it performs better than the "3t" thing attempted in V6.0 because the tag is the same for all foot-types. It tends to work best when the feet are apart, normally generating 4 toes instead if they overlap)

  • Ao-Oni, oni, colored skin, dark blue skin, smooth horns, gradient horns, grey horns to red horns, smooth horns, curved horns, pointy ears, tribal theme - (Skin colour is closer now. The red part of the horns may be a bit too big relative to the grey part, and the "oni" tag seems to mostly prevent the horns from having a forward-facing curve)

  • Apophis, lamia, colored skin, purple skin, purple hair, colored sclera, black sclera, pointy ears, cobra ornament, dark purple tail, segmented underside, black underside - (The tail's underside is still more likely to be purple than black, but "cobra ornament" is mostly fixed, although the design varies. Issues with the underside's colours appear to be caused by conflicting position tags, where, for example, "lying, on back" and "lying, on front" mean the 'underside' is flipped)

  • Apsara, dark-skinned female, blue hair, long hair, head-fins, baggy clothing, pale yellow slime, slime-sleeves, legs-submerged_thighs, floating droplets, dancing, navel, barefoot - ("Slime-clothing" fixes most issues with its namesake, at the expense of usually turning other unspecified bits of clothing into slime too. "Legs-submerged_thighs" can make the slime a lot messier, as it's normally used for the parasite-slime/slime-carrier)

  • Arachne, pointy ears, arthropod-girl, taur, extra eyes, forehead-eyes, grey hair, ponytail, abdomen-legs_spider, arthropod-abdomen, spike-feet, cobweb, navel, elbow gloves - ("Arthropod-abdomen" and "spike-feet" are both optional. "Forehead eyes" now works a lot better and are usually symmetrical, but their position and number varies a bit)

  • Arch-Imp, smooth horns, wavy horns, dark purple horns, gradient hair, white hair to purple hair, fang, pointy ears, leathery wings, hip wings, light purple wings, prehensile-tail, spade-tipped tail, light purple tail, asymmetrical clothing, chest ribbon, navel - (Horns are now fixed, and the clothing is a lot more consistent. "Horn ornament" still only works for bows though, and not the wierd skirt-thing the arch-imp should have)

  • Atlach-Nacha, arthropod-girl, extra eyes, forehead-eyes, long hair, purple hair, spinal-spikes, navel, elaborate clothing, abyssal theme - ("Spinal-spikes" works very well for the back-limbs, which now look as they're intended to, but often generates anywhere between 2-8, and the upper ones sometimes turn into a fur-scarf. May require "arthropod-abdomen" as a negative, as "arthropod-girl" often tries to generate one. "Forehead-eyes" also works very often, and their position is mostly accurate, aside from an occasional central one which should be removable by using "third eye" as a negative)

  • (ALT atlach-nacha) - fake arachne, taur, arthropod-abdomen, spike-legs, extra legs, purple tentacles, tentacle-sex, tentacle-hug, tentacle sex, dripping liquid - (The position and shape of the back-half varies a lot, although it seems to work best from above, but the girl and tentacles are both consistent. "Arthropod-abdomen" reduces the number of tentacles at her groin, in favour of a more generic transition from skin to the back-section, while "thighhighs" forces her upper-legs to generate)

  • Automaton, colored skin, white skin, robot joints - (There's now slightly more difference between "joints" and "robot joints", mostly a preference thing)

  • (ALT automaton) - fake horns, dark grey horns, gears, womb tattoo, third eye, spike-feet, heel-toe - (These are for the main MGE design, as the first one is just for generic robot girls. "Side-skirt" was used for the main design's clothing, but the tag normally generates a regular-looking skirt with a short front-half instead. Both "heel-toe" and "spike-feet" work best when standing, but should work from any position)

B

  • Banshee, colored skin, grey skin, gothic, long hair, black hair, black veil - ("Undead theme" may give better clothing, but results vary)

  • Baphomet, segmented horns, animal-ears_side, horn-direction_back, animal hands, animal tail, leg-fur_kneehigh, hooves, elaborate clothing - (May require "ram horns" as a negative. More of the reference images are flat-chested this time around, so you'll need to specify breast sizes to avoid that with this one)

  • Barometz, horizontal pupils, ram horns, smooth horns, brown horns, animal-ears_side, white hair, wool hair, white wool, slime-blob_large, solid slime, orange slime, legs-submerged, hips-submerged, feet-submerged, see-through slime, nude, leaves, large plant, plant-clothing, wool capelet - (I highly reccommend using my slime-carrier model for this one, as it's far more consistent and customisable than with this model)

  • Basilisk, lamia, ornate blindfold, purple hair, pointy ears, scaled hands, yellow scales, forearm-feathers, light purple feathers, segmented underside, teal underside, purple tail, fur-tipped tail - (The tail underside's colour can be inconsistent, but weighting tags and/or being more specific with viewing angles/positions tends to help. "Forearm scales" may also help as a negative, as they often extend past her hands, but it doesn't always work)

  • Beelzebub, arthropod-girl, light purple hair, antennae, pointy ears, butterfly wings, purple wings, arthropod-arms, arthropod-legs, scaled feet, light purple scales, leg-scales_kneehigh - (You'll likely have to remove or reduce the weight on the "Beelzebub" tag, as a lot of models have it trained on the one from helltaker already, 0.8 seems to be low enough. Should also have "toeless feet", but it doesn't work right now, so I'll leave it out)

  • Bicorn, taur, multicolored horns, straight horns, segmented horns, pale red horns, black horns, side animal ears, black fur, animal tail, black tail, grey hair, forehead tattoo, hooves, dark purple veil, elbow gloves, groin-fur, hair-flower - (Horns are normally either fully-segmented or smooth instead of half-and-half, but their position is consistent. The mention of "hooves" usually forces a full-body shot, so removing it may be preferable in some cases)

  • Black Harpy, black hair, pointy ears, winged arms, feathered wings, prehensile wings, black wings, talon-feet, 2-toed feet, heel-toe, thin calves, leg-scales_calves, leg-fur_kneehigh - (Talons normally have 3 toes instead of 2, and )

  • Bogey, grey hair, oversized hands, colored skin, grey skin, stitches, patchwork, wavy horns, covered navel, thighhighs - ("Oversized hands" can look wierd depending on what they're doing, "claws" or "pale blue gloves" both sort-of work as fixes, with their own tradeoffs)

  • Bubble-Slime, slime-girl, slime-strands, dripping slime, light green slime, slime-colored skin, slime-hair, colored sclera, light green sclera, light green eyes, bubbles, floating droplets, very long hair, thick hair, see-through slime, see-through body, nude - (The new "see-through [feature]" tags are still largely experimental, so they may have a negative influence. They generally perform best when there's something behind the slime, and their main purpose is to try and get things like the dark-slime's core working, and to allow "[feature]-submerged" to work with slime-girls)

  • Bunyip, lamia, colored skin, black skin, yellow eyes, colored sclera, black sclera, animal-ears, mane, chest tuft, animal hands, forearm-fur, tail-fur, white tail, segmented underside, black underside, fluffy - (Because standard lamias are no longer tagged with "scales" by default, you may have to use it as a negative. "Arm-fur" is still mostly identical to "forearm-fur", so I've replaced it with the latter for now for consistency's sake)

C

  • Cait-Sith, furry, white hair, black fur, white belly, crown, scepter, fang, animal tail, prehensile-tail, animal ears, anthro, navel-fur, groin-fur - (Works surprisingly well, considering the only "anthro" monsters are it and the cu-sith. I've noticed leaving the dash between "cu-sith" can improve results in some cases, so try it if you're having issues)

  • Cancer, arthropod-girl, taur, light brown hair, abdomen-legs_arthropod, crab claws, bubbles, navel, elaborate clothing, sleeves past wrists, exposed shoulders - (May now require "antennae" as a negative due to using "arthropod-girl". It also does now seem to be able to generate eyes at her groin occasionally, but it's mostly random)

  • Centaur, taur, brown hair, brown fur, animal-ears_side, groin-fur, animal tail, brown tail, hooves - (The ears tend to be vertical, seemingly due to their angle in the main reference image. Increasing weight may help someto)

  • Charybdis, dark purple hair, twintails, rock patches, rocks around girl, large barnacle, bubbles, nude - (Increasing the weight of "rock patches" should generate more on her skin, but it's still normally less than the original depiction)

  • Cheshire Cat, two-tone hair, black hair, purple hair, animal-ears, fang, forearm-fur, animal hands, prehensile-tail, animal tail, leg-fur_kneehigh, argylle thighhighs, shoes, fur under clothing, fur-pattern_stripes, elaborate clothing, wonderland theme - ("Leg-fur_kneehigh" and "fur under clothing" no longer seem to be required, but they do appear to affect proportions, so now they're more of a preference-thing)

  • Chimaera, segmented horns, wavy horns, many horns, smooth horns, small wraparound horns, grey horns, dark brown horn, animal-ears_side, blonde hair, heterochromia, arm-scales_extended, arm-fur, animal hand, scaled hand, white arm, black arm, white fur, black scales, leg-fur_thighhigh, hooves, asymmetrical body, leathery wings, hip wings, black wings, lizard tail, dark grey tail - (Adding "white arm, black arm" forces them to work, although they can cause issues, while "black legs" as a negative reduces the likelihood of getting scaled-legs instead of two furry ones. It can't generate the extra goat/dragon heads yet as most references also don't have them. The tail also doesn't work properly yet, "lizard tail" is a placeholder, and the "small wraparound horns" are a lot larger than intended, and usually curve upwards)

  • Chochin-Obake, brown hair, fire, lantern-feet, wide sleeves, floating, navel-fire, japanese theme - (It often confuses this for the karakasa-obake, although less than before, but reducing the weight of "chochin-obake" normally removes the added paper umbrella. "Lantern-feet" typically just lights her feet on fire, and "navel-fire" is inconsistent, and doesn't normally work if you specify any clothing)

  • Claustrophyte, plant-girl, colored skin, green skin, grey hair, drill hair, twintails, large plant, plant around girl, venus-fly-trap, plant-clothing, lying, on back, sharp teeth, thorns, leaves - (Still very limited performance, as with most of the plant girls, but it does work a lot of the time now. Still can't do the red-green skin gradient properly, nor the sleeves, and the colour of the plant tends to be more red than green)

  • Cockatrice, chicken comb, white hair, winged arms, feathered wings, white wings, talon-feet, 3-toed feet, heel-toe, yellow talons, leg-fur_kneehigh, leg-scales_thighhigh, hexagonal scales, white scales, covered navel, navel-fur, groin-fur, breast-fur, white fur, lizard tail, green tail, segmented underside, light green underside, nude - (Often switches the scales/fur on her legs around. May require "hands" and/or "wing-claws" as a negative, as the absence of the "harpy" tag makes it more likely to generate them)

  • Creeping Coin, colored skin, gold skin, solid hair, twintails, drill hair, gold hair, colored sclera, red sclera, elaborate clothing, coin hairpins - ("Regal theme" may give better clothing textures and patterns/embroidery, but its effect varies)

  • Crow Tengu, black hair, winged arms, feathered wings, black wings, talon-feet, 2-toed feet, heel-toe, leg-scales_calves, thin talons, leg-fur_kneehigh, japanese theme - (Should now be quite distinct compared to the black harpy. As with the black harpy, the original wing-colour tags were "two-tone wings, grey wings, black feathers", but "black wings" is just more consistent. Adding the "harpy" tag can help with some issues)

  • Cu-Sith, anthro, furry, animal-ears_angled, gradient hair, blonde hair to green hair, long hair, fang, arm-fur, animal hands, leg-fur, animal-feet, 3-toed feet, animal tail, fluffy, pale yellow fur, navel-fur, groin-fur, animal tail, green tail - ("Gradient hair" appears to work a lot better when eye colour is specified, otherwise it seems to end up pink)

  • Cupid, holding bow, quiver, beret, order theme - (I've yet to get any heart-arrows working, but I can get both a bow and quiver with decent consistency. "Order theme" isn't required, but it should improve any clothing somewhat. I've also realised that the MGE depiction doesn't actually have wings, just a massive pink bow, which it seems to at-least sort-of understand because leaving the wing tags out generates two small floating ones)

  • Cursed Sword, corrupted, black hair, red sword, single horn, asymmetrical horns, horn-direction_up, heterochromia, blue eye, red eye, glowing eyes, dripping liquid, navel, asymmetrical clothing, black armour, red accents, abyssal theme - (The sides which the "single horn" and "red eye" are on seem to be random. May also require "unicorn" as a negative, due to "single horn". The armour is now colour-able, with "[color] armour" referring to the main thing, and "[color] accents" referring to the lights dotted across it)

  • Cyclops, colored skin, pale blue skin, single horn, grey horn, horn ornament, pointy ears - ("Horn ornament" normally generates either a ribbon/bow or some ornate gold thing, I've yet to see it do a leather strap akin to the original depiction)

D

  • Dark-Angel, halo, colored skin, purple skin, white hair, pointy ears, feathered wings, black wings, tattoo, chains, elaborate clothing, demonic theme - (The halo is still overdesigned, probably a base-model issue as there's no images with spiky halos in the dataset)

  • Dark-Elf, corrupted, dark-skinned female, red eyes, hair flower, pale light green hair, long hair, pointy ears, latex shorts, elbow gloves, dark purple clothing, suspenders, half vest, underboob - (This is as close as I was able to get with the clothing, "fur scarf" does alright for the bit above her shoulders, but it can mess with other things, so I've left it out for now)

  • Dark-Matter, corrupted, grey eyes, purple hair, long hair, black slime, opaque slime, slime-blob_medium, slime-tentacles, tentacle-hug, floating droplets, legs-submerged_thighs, arms by sides, sitting, leaning back, open mouth, drooling, happy, nude, navel - (I've updated this one's tags to match those in my dedicated lora, but I highly reccommend you use it instead for this one, as it's a lot more versatile. Regardless, this model struggles with the ball-part of the slime, and while the tentacles are usually pretty good texture-wise they're more rounded than intended, closer to the dark-slime/slime-carrier's)

  • Dark-Priest, pale light green hair, pointy ears, prehensile-tail, spade-tipped tail, dark grey tail - ("Tail-chain" sort-of works now, but it only generates one or two small ones, as opposed to the full thing depicted in the main reference)

  • Dark-Slime, slime-girl, purple slime, slime-colored skin, slime-hair, thick hair, colored sclera, purple sclera, pointy ears, skin fang, colored mouth, slime-core, core-submerged, slime-puddle, rounded-tentacles, slime-tentacles, slime-strands, dripping slime, see-through body, see-through slime, see-through arms, see-through legs, nude - (The new "see-through [thing]" tags are more-so for testing purposes, but they should usually improve results. The "slime-core" does also now work, on occasion, but it usually requires some other thing around her navel to generate, which it seems to split off from during generation)

  • Dark-Valkyrie, colored skin, blue skin, feathered wings, black wings, armour, greaves, holding sword, shield, covered navel, skintight bra, chain, demonic theme - (Much more distinct from the regular valkyrie, although the sword and shield are still tied to the armour's design rather than... the sword that looks uncannily similar to the sword you used to get after beating Ocram in Terraria's console edition, the Tizonia...)

  • Demon, colored skin, blue skin, demon horns, black horns, red horn-tip, dark purple hair, long hair, pointy ears, colored sclera, black sclera, leathery wings, dark purple wings, prehensile-tail, spade-tipped tail, dark purple tail, tattoo, demonic theme - ("Demon horns" should work properly again, although they tend to sit a lot closer to her head than intended. If you're having issues with clothing, try removing "demonic theme", as I think the overlap from the "demon" tag causes issues)

  • Devil, colored skin, blue skin, dark grey hair, pointy ears, colored sclera, black sclera, head wings, leathery wings, black wings, prehensile-tail, spade-tipped tail, black tail, demonic theme - (Very disctinct from the demon this time, and quite consistent)

  • Devil-Bug, arthropod-girl, long antennae, short hair, brown hair, arthropod-arms, arthropod-legs, spike-feet, arthropod-abdomen, insect-wings, wings down, brown wings, dripping liquid - ("Wings down" doesn't work too well, but their colour and shape are usually pretty close, just to the side instead. Also often has additional limbs, which can generally be removed with "abdomen-legs" as a negative)

  • Dhampir, vampire, blonde hair, ponytail, sword, slouch hat, black and red clothing, skintight bra, thick belt, navel, shorts - ("Vampire" is optional, I've left it above for lore-accuracy but the clothing should now be pretty consistent with or without it)

  • Doppelganger, blonde ponytail, short black hair, size difference, hiding behind other, confident blonde girl, regal theme - (Assumes 2girls. There's no real way to control them properly without regional prompting, but it does seem to work best from the side rather than the front. This is one of the instances where "regal theme" works well though, as it appears to recognise that it should only apply to one of the two girls)

  • Dormouse, brown hair, long hair, animal-ears, brown fur, forearm-fur, leg-fur_kneehigh, fluffy legs, fur under clothing, prehensile-tail, animal tail, holding yellow pillow, underwear, unbuttoned shirt, tired, wonderland theme - (The tail should now work properly)

  • Dorome, slime-girl, grey slime, clay, slime-colored skin, slime-hair, thick hair, long hair, leaf, boob gem, oversized hands, colored sclera, grey sclera, pointy ears, colored mouth, slime-core, core-submerged, slime-puddle, slime-strands, dripping slime, nude - (Although it should technincally use "slime-mass", "slime-puddle" generally works better)

  • Dragon, segmented horns, straight horns, dark brown horns, head-fins, purple hair, long hair, cheek scales, boob gem, green scales, forearm scales, scaled hands, scaled wings, green wings, two-tone wings, light green wing-webbing, leg-scales_kneehigh, scaled feet, 3-toed feet, heel-toe, lizard tail, green tail, light green underside, scale-patches, waist-scales - (Most issues should be fixed. Clothing-wise, "skintight bra" is what generates the one in the main reference image, but it normally needs "navel" too as it's prone to turning it into a full leotard)

  • Dragonewt, black horns, head-fins, dark purple hair, cheek scales, boob gem, black scales, spiked scales, forearm-scales, scaled hands, leg-scales_thighhigh, scaled feet, 3-toed feet, heel-toe, segmented tail, black tail, purple underside, womb tattoo, demonic theme - ("Spiked scales" should now have a decent effect, albeit still not as pronounced as intended)

  • Dragon-Zombie, colored skin, teal skin, smooth horns, wavy horns, dark teal horns, head-fins, white hair, cheek scales, boob gem, bone scales, forearm-scales, dark teal arms, scaled hands, leathery wings, large wings, wing-spikes, tattered wings, dark teal wings, leg-scales_kneehigh, dark teal legs, scaled feet, segmented tail, white tail - (The teal parts of her limbs should be a lot more consistent, and the wings should be less prone to being scaled)

  • Dryad, green hair, pointy ears, root-legs, tree, roots - (The design of the tree varies, obviously, but the legs work quite well now. They're normally distinct from the main tree's roots though, and changing their colour often makes them look more furry, so you can't yet have her themed for different environments)

  • Dullahan, disembodied head, magic, holding head - (Usually has fire at her neck, much like the prisoner from Dead Cells if you've played it, rather than the wierd ghost-face-thing)

  • Dwarf, mini person, gradient hair, ginger hair to pink hair, long hair, twintails, pointy ears - ("Shortstack" can also help get the proportions right, but you'll still usually have to specify breast sizes)

E

  • Echidna, colored skin, pale blue skin, lamia, green hair, green tail, grey underside, forehead tattoo - (Slightly better underside performance, but still closer to other lamias than intended)

  • Elf, pointy ears, plant-clothing - (Aside from the change to "plant-clothing", there's not much to do with this one)

F

  • Fairy, mini person, pink hair, ponytail, pointy ears, butterfly wings, blue wings, green dress - (Same as the dwarf, "mini person" just seems to work better)

  • Familiar, animal-ears_angled, gradient hair, dark purple hair to pink hair, twintails, oversized hands, fur under clothing, prehensile-tail, purple tail, fur-tipped tail, leathery wings, hip wings, dark purple wings, thighhighs, light purple leotard, elaborate clothing, magic - (Ears seem to stick out more than intended. Should also use "animal-feet_2t", but it doesn't work yet)

  • Flow Kelp, plant-girl, colored skin, teal skin, head-fins, long hair, wavy hair, dark green hair - (Often has a mermaid tail when using "underwater", tags like "standing" usually help avoid it)

G

  • Gandharva, red-brown hair, ponytail, long hair, pointy ears, hair ornament, gold, fake horns, winged arms, feathered wings, prehensile wings, wing-claws, gradient wings, yellow wings to brown wings, leg-fur_thighhigh, talon-feet, heel-toe, black talons, 3-toed feet, animal tail - (The colour of the "wing-claws" is either gold or black normally, "gold claws" can help but may also make part of the wings golden as well)

  • Gargoyle, black horns, segmented horns, colored skin, grey skin, dark grey hair, crack, pointy ears, leathery wings, grey wings, prehensile-tail, spike-tipped tail, grey tail, tattoo - (Often has a segmented tail, but it should work as a negative)

  • Gazer, cyclops, colored skin, grey skin, red eyes, colored sclera, yellow sclera, segmented tentacles, eye-tentacles, slime-clothing, black slime, slime on chest, slime on pussy, slime gloves, slime thighhighs, spinal-tentacles, animal tail, black tail, sharp teeth - (Often has an eye between her breasts, using "boob gem" as a negative fixes it. The tentacles should now mostly originate from behind her, rather than offscreen)

  • Genie, gradient hair, grey hair to dark pink hair, pointy ears, floating, magic lamp, feet, pink ghost tail - (Lamp is normally disconnected from the girl. You'll likely need to either increase the weight of "feet" or decrease the weight of "pink ghost tail" for it to generate both of them, as the latter normally has a higher priority)

  • Ghost, spirit, colored skin, pale purple skin, pale light green hair, ghost tail, torn clothing, dress, floating - (Parts of the dress often merge with her tail, as they're the same colour in all the references)

  • Ghoul, long hair, grey hair, dark-skinned female, red paint, red arms, red legs, red feet, fang - (Should also have "red breasts", but it only seems to cover the front of them right now. "Rock patches" or "scale-patches" can work for the bony protrusions below her shoulders, but they both add more to other parts of her body too)

  • Giant Ant, arthropod-girl, taur, antennae, black hair, pointy ears, arthropod-abdomen, abdomen-legs_arthropod - (Abdomen colour appears to be linked to eye colour by default, but "[color] abdomen" should work most of the time)

  • Giant Slug, green slug body, antennae, long hair, green hair, dripping liquid, slime-puddle, clear slime - (Should perform better with "dripping liquid/liquid strands", as slime is now tagged separately, but you still normally have to specify hair colour to avoid getting slime-hair. Does work using "lamia-like, smooth tail, smooth underside", but they make the tail very long, more akin to a frilly unagi-joro)

  • Girtablibu, arthropod-girl, taur, light green hair, pointy ears, abdomen-legs_arthropod, arthropod-abdomen, spike-feet, crab claws, scorpion tail, segmented tail, mouth veil - (Removing "crab claws" can some features less messy, at the expense of a more generic design overall. Often has horns and/or antennae, which should be removable via negative tags. The tail's tip also often splits into two mirrored points instead of one, and tags like "knife" mess it up a lot)

  • Glacies, colored skin, blue skin, long hair, gradient hair, dark blue hair to pink hair, twintails, hair ornament, ice bra, ice legs, spike-feet, elbow gloves - ("Spike-feet" should now work as-intended with this one, although their design varies. It'll often try to generate them as high-heels, so if you want just a single spike you can use either "heel-toe" or "high heels" as a negative)

  • Gnome, dark-skinned female, dark brown hair, crack, pointy ears, rock limbs, oversized hands - (Should now work by itself)

  • Goblin, red hair, curved horns, smooth horns, pointy ears - (Still requires "colored skin" and/or "green skin" as negatives to avoid generic goblins. The horns aren't as smooth as I'd like either, but the shape and position are normally alright)

  • Golem, long hair, blonde hair, brick limbs, brick thighhighs, dark yellow bricks - (You may have to remove or reduce the weight of the "golem" tag itself, as it can be prone to generating a traditional one behind the main girl, usually more of an issue with white backgrounds)

  • Greenworm, arthropod-girl, caterpillar girl, lamia-like, multicolored skin, pale yellow skin, green skin, green hair, see-through antennae, orange antennae, green tail, segmented tail, tail-legs, spike-feet, black spikes, smooth tail, pale yellow underside, black spikes, spike-hands - (Most things besides the arms should work every time now. I've yet to get "natural sleeves"/"sleeves past wrists" working with this one without giving her generic clothing)

  • Gremlin, animal-ears_angled, teal hair, goggles - ("Spiky hair" may look better, but can conflict with the ears)

  • Griffon, brown hair, leg-fur_thighhigh, brown fur, scaled hands, forearm-feathers, feathered wings, large wings, brown wings, animal tail, brown tail - (The scales often overrule the feathers on her forearms, weighting tags can help a bit)

  • Grizzly, animal-ears, brown hair, brown fur, forearm-fur, animal hands, leg-fur_kneehigh, animal feet, 4-toed feet - (Still no "navel-fur", although "groin-fur" and "breast-fur" may work sometimes)

  • Gyoubu-Danuki, animal-ears, brown hair, shadowed eyes, brown fur, leg-fur_thighhigh, fluffy, raccoon tail, leaf, japanese theme - (Specifying footwear usually prevents "fluffy legs" from giving her animal feet, but regardless it's still not perfect)

H

  • Hakutaku, smooth horns, handlebar horns, grey horns, third eye, forehead tattoo, multicolored hair, black hair, white hair, leg-fur_thighhigh, hooves, fluffy, gradient tail, grey tail to green tail, chinese theme - (The horns are a lot more consistent now, but the angle varies. "Forehead tattoo" can be removed for an actual third eye, which although not intended, works quite well. Also often has animal ears, the easiest fix for which appears to be using "straight hair", as they appear to form from loose strands)

  • Harpy, pointy ears, pink hair, winged arms, feathered wings, two-tone wings, grey wings, brown feathers, prehensile wings, leg-fur_kneehigh, talon-feet, yellow talons, 2-toed feet, heel-toe, feather bra - (As "harpy" is used for many related monsters, in the same way as "lamia", this one is quite generic. You can remove "two-tone wings", and "[color] feathers" without issue, the latter referring to the further parts of the wings from the arm, but they both appear to help getting "prehensile wings" to work. Should also use "Talon-feet_2t", but it's not very consistent, and the "harpy" tag often generates talons without it)

  • Hellhound, colored skin, black skin, animal-ears, fire beside eyes, colored sclera, black sclera, black hair, chest tuft, black fur, forearm-fur_extended, animal hands, leg-fur_thighhigh, animal feet, 4-toed feet, animal tail, collar - ("forearm-fur_extended" can give varying fur-coverage, but other than that, this one's very consistent)

  • High-Orc, dark-skinned female, white hair, animal-ears_angled, forearm-fur, leg-fur_kneehigh, skull hat, boar skull, black thighhighs, torn clothing - (The "skull hat" still varies in its design, and tends to be more humanoid this time for some reason, but can be sort-of controlled with tags like "boar skull". "[Color] hair" also usually changes the fur's colour too unless specified)

  • Hinezumi, mouse ears, red hair, fire, prehensile-tail_thin, segmented tail, flaming tail, chinese theme - (Clothing varies, but the tail is consistent now)

  • Hobgoblin, red hair, asymmetrical horns, curved horns, smooth horns, brown horns, pointy ears, fang, large breasts - ("Asymmetrical horns" still normally gives each horn a different design, but the size-difference and general proportions are better now)

  • Holstaur, curved horns, smooth horns, pale yellow horns, animal-ears_side, short hair, multicolored hair, white hair, dark grey hair, white fur, cow print, leg-fur, white fur, fur-pattern_spots, hooves, fur-tipped tail, animal tail, prehensile-tail_thin, large breasts - (Fur coverage varies, although thighhigh seems to be the most common. Should also use "groin-fur", but it doesn't work yet)

  • Honey Bee, arthropod-girl, arthropod-abdomen, antennae, insect wings, light blue wings, striped elbow gloves, striped thighhighs - ("Arthropod-abdomen" can cause issues in some cases, remove it if you get a wierd style)

  • Hornet, arthropod-girl, arthropod-abdomen, black and yellow abdomen, brown hair, antennae, insect wings, light blue wings, black and yellow stripes, gauntlets, greaves, stinger, polearm - (Should now be a bit more distinct from the honey bee. The separation has caused it to not be black and yellow by default though, so adding the intended "light blue wings" will also make the rest of her blue-ish without extra colour tags to compensate)

  • Humpty Egg, slime-girl, orange skin, thick hair, orange hair, colored sclera, orange sclera, colored mouth, opaque slime, varied slime texture, see-through slime, white slime-puddle, broken eggshell, eggshell around girl, crack, mini person, nude - (The girl and slime should be easier to separate now, with "[color] skin/hair" and "[color] slime" used for each respectively. You may have to reduce the weight of the slime one though, as "slime-girl" does still try to apply the colour to her body. Looks best with "light orange skin/hair" but the "light" part often makes parts of her skin white too, so I've left it as orange above. "Wonderland theme" is intended for this one, but it doesn't have much of an effect as slime-girls are generally nude anyway)

I

  • Ice Queen, colored skin, pale blue skin, gradient hair, straight hair, blue hair to pink hair, ice, dress, staff - (Still an overemphasis on the "ice" part. "Dress" normally generates either a bunch of ice-spikes, or something akin to the wight's one)

  • Ignis, orange hair, fire hair, fire, nude, pointy ears, fire censor - ("Fire censor" should now fit better with the other flames in the image, although generally they're closer to the hellhound's ones than the translucent ones in the ignis' main image)

  • Imp, smooth horns, wavy horns, dark purple horns, light purple hair, fang, pointy ears, leathery wings, hip wings, two-tone wings, dark purple wings, purple wing-webbing, prehensile-tail, spade-tipped tail, dark purple tail, skirt, chest ribbon, purple bows, navel - (As with the arch-imp, the horns are often more jagged and textured than intended)

  • Inari, animal-ears, blonde hair, long hair, straight hair, yellow tail, fox tail, multiple tails, japanese theme - ("Fox tail" occasionally generates additional facial tattoos/markings, "animal tail" can avoid that in exchange for more generic tails)

  • Ittan-momen, colored skin, white skin, long hair, white hair, floating, ghost tail, see-through - (Still has a very misty "ghost tail", there isn't much I can really do with this one with the lack of references)

J

  • Jabberwock, wavy horns, smooth horns, wavy head-fins, long hair, dark pink hair, forearm-scales, scaled hands, leg-scales_kneehigh, scaled feet, wavy scales, dark pink scales, leathery wings, large wings, tattered wings, two-tone wings, dark pink wings, red wing-webbing, prehensile-tail, dark pink tail, wonderland theme - (Everything besides the tentacles should now work quite well. I've been having some success with "spinal-tentacles", but the mouthes are the main issue, as every time they generate they're always either floating or very deformed. I'll probably do a new manticore model after this, so I'll look into adding the jabberwock to it due to their similarity in having 'external mouth-like orifices')

  • Jiangshi, colored skin, pale blue skin, long hair, black hair, braided ponytail, talisman over face, chinese theme - (The "zombie" tag can help make her look more 'dead', but it isn't required)

  • Jinko, animal-ears, long hair, brown hair, mane, forearm-fur_extended, animal hands, leg-fur_thighhigh, animal feet, 4-toed feet, yellow fur, striped limbs, yellow-tail, animal tail, prehensile-tail, fur-pattern_stripes, chinese theme - ("Chinese theme" often adds extra clothing/decorations)

  • Jorou-Gumo, arthropod-girl, taur, arachne, dark blue hair, pointy ears, arthropod-abdomen, abdomen-legs_spider, striped limbs, yellow abdomen, japanese theme - (You may have to reduce the weight of "taur", as it often exaggerates the proportions of the abdomen. "Striped limbs" often generates striped arms/hands too, "striped legs" can work but at the expense of less abdomen-consistency)

  • Jubjub, harpy, pink hair, blonde highlights, 2-tone hair, winged arms, feathered wings, prehensile-wings, gradient wings, light pink wings to dark pink wings, large wings, leg-fur_thighhigh, black talons, heel-toe, 2-toed feet, feather bra, maid headress, dark pink bows, wonderland theme - (As usual, "2-toed feet" is very inconsistent. "3-toed feet" can actually work better sometimes, as occasionally it'll count the "heel-toe" as one of the three. It's unusually hard to get the hair working correctly, as the amount of other pink things tends to negate the little patch of yellow. Should also use "waist-fur", but it doesn't work properly, as "navel" and/or "nude" always overrule it, yet without them it'll just generate a maid dress)

K

  • Kakuen, animal-ears_side, monkey ears, brown hair, grey highlights, chest tuft, animal tail, prehensile-tail, leg-fur_thighhigh, chinese theme - (Requires some tag using "monkey" to work properly, I've used "monkey ears" above. Ears can be inconsistent if hair colour isn't specified. As with the jinko, "chinese theme" can add extra unwanted details)

  • Kamaitachi, triplets, size difference, animal-ears, lime hair, leg-fur_thighhigh, animal tail, green tail, tabi, japanese theme - (Intended for use with "three girls". All three girls should now be distinct from each-other by default now, although it still helps to always tag multiple things that only one can have at once, like: "large breasts, medium breasts, small breasts")

  • Kappa, colored skin, green skin, brown hair, webbed feet, webbed hands, yellow webbing, turtle shell - (I've finally managed to get "webbed hands" working, it's still inconsistent but it can usually be forced to work with hand-focused positons, like waving. "Webbed feet" should also now work 90% of the time, and is no longer limited to just the sahuagin)

  • Karakasa-Obake, dark grey hair, paper umbrella, extra tongue, umbrella-tongue, liquid strands, dripping liquid, japanese theme - (Should work with any expression, but things like "open mouth" usually require another, more specific expression, like "smile" or "pout". Putting "very long tongue" in your negatives also helps, as it's only used for the akaname and mucus toad, not this. Tags like "close up" often separate the tongue from the umbrella)

  • Kejourou, absurdly long hair, black hair, japanese theme - (Hair length should be consistent now)

  • Kesaran Pasaran, green hair, cotton-ball clothing, floating, mini person - (Her legs don't stick out of the ball by default, and trying to make them do so usually messes up the proportions)

  • Khepri, arthropod-girl, dark-skinned female, pale purple hair, hair ornament, arthropod-arms, arthropod-legs, 2-toed feet, gold limbs, gold wings, insect wing, egyptian theme - (This one should be mostly fixed, but the changes to the other "arthropod-girls" have made the khepri prone to generating an "arthropod-abdomen", spikes instead of hands, or extra legs similar to the atlach-nacha. The wings are also generic shape-wise, but their colour and texture is usually close-enough. I won't do an alternate version yet as the main one is already a bit inconsistent, but if you want a better dark-matter ball I'd suggest using my dedicated lora)

  • Kikimora, animal-ears_side, floppy ears, dog ears, grey hair, thick hair, forearm-feathers, leg-scales_kneehigh, maid dress - ("[color] scales" usually gives her scaled hands, and I've yet to find a consistent way to prevent it. "Dog ears" shouldn't be required, but the mention of "dog" usually makes the tail and ears look closer. "Thick hair" also doesn't work to the extent I'd like)

  • Kitsune-bi, spirit, colored skin, blue skin, pale blue hair, long hair, see-through ears, animal-ears, fox tail, multiple tails, see-through tails, purple fire, magic, nude - (Now has functional transparency for her ears and tails. Consistency varies, but it tends to work if you specify something that the tails would normally obscure, eg: "ass, from behind". "Magic" isn't required, but it improves the texture of the ears and tails)

  • Kitsune-tsuki, human female, black hair, long hair, see-through ears, animal-ears, purple ears, see-through tail, fox tail, purple fire, kimono, exposed shoulders, thighhighs, magic, japanese theme - (Same things apply as the kitsune-bi. "Human female" isn't required, but should help with separating the ears from the hair)

  • Kobold, animal-ears, floppy ears, dog ears, mane, chest tuft, forearm-fur_extended, animal hands, leg-fur_thighhigh, animal feet, 3-toed feet, animal tail, brown tail, collar - (As with the kikimora, "dog ears" makes the ears and tail closer to what's intended but shouldn't be required. Should also use "waist-fur", but I haven't seen it work properly yet)

  • Kraken, scylla, colored skin, white skin, purple hair, black squid ornament, tentacle-legs, white tentacles, suction cups - (The "squid ornament" is normally a lot larger than intented, and is on top of her head more often than behind. Also often has a few tentacles as hair, which can be fixed with "tentacle-hair" as a negative)

  • Krampus, dark-skinned female, segmented horns, wavy horns, asymmetrical horns, grey horns, animal-ears_side, multicolored hair, white hair, black hair, white fur, forearm-fur, animal hands, black leg-fur, animal tail, black tail, sharp teeth, black jacket, hood up, fur-lined hood, white leotard, covered navel - ("Asymmetrical horns" is still inconsistent. You could try using "horn-direction_front, horn-direction_back", but the back one tends to take priority as it has a lot more references)

  • Kunoichi, black hair, ponytail, long hair, pointy ears, prehensile-tail_thin, spike-tipped tail, spade-tipped tail, black tail, kunai, dark pink mouth mask, covered mouth, tabi, fishnets, kneepads, japanese theme - (The tail's tip is now pointier, although the consistency of its different texture varies. Removing or reducing the weight of "spade-tipped tail" does usually make it even pointier, but can also give it a bunch of extra spikes, akin to the gargoyle's tail. "Tail ornament, tail-bow" can help create a separation-point for the tail and the tip, but this can also make it look too out of place without fully fixing the issue)

L

  • Lamia, blonde hair, long hair, pointy ears, orange tail, grey underside - (Lamia tails should be more consistent now, as their tags are standardised with regular tails. Scales should also be more subtle, as "scaled tail" refers to things like the dragon, wurm and wyvern. It does tend to try to cover her body with said tail if you don't specify things like "full body", "navel" or pieces of clothing. Although this is more of a preference-thing, the tail is also usually slightly thicker than intended, normally widening to where her thighs would be if she had them)

  • Large mouse, grey hair, animal-ears, red scarf, grey fur, forearm-fur, leg-fur_thighhigh, prehensile-tail_thin, segmented tail, light pink tail - (Occasionally "segmented tail" will generate something more akin to the manticore's one instead, specifying positions usually helps avoid it)

  • Lava Golem, dark-skinned female, dark grey hair, colored sclera, black sclera, oversized hands, rock limbs, lava, dripping liquid, hair ornament - ("Slime-girl_partial" and "slime-puddle" can put more focus on the lava, but they tend to increase the chance of her entire lower body being orange, instead of just the her breasts and thighs. "Rock-patches" also works as a replacement for "rock limbs", which reduces the number of rocks but makes most features less messy)

  • Leanan Sidhe, fairy, mini person, pink hair, twintails, butterfly wings, purple wings, paint brush, paint splashes - (I didn't actually use the "leanan sidhe" tag in my dataset, as they're basically just fairies with paintbrushes, and I only have 1 reference. The proportions relative to the paintbrush are correct now, but using something like "holding paint brush" often makes it generate another full-sized hand holding it, for which I've yet to find a consistent fix)

  • Lesser-Succubus, segmented horns, light grey horns, pink hair, pointy ears, light purple fur, breast-fur, navel-fur, covered navel, nude, groin-fur, forearm-fur, leg-fur_thighhigh, leathery wings, hip wings, light purple wings, prehensile-tail, spade-tipped tail, light purple tail, barefoot - (I've finally managed to fix the lesser succubus' fur, although it doesn't work well with many clothing options. "Navel-fur" requires both "covered navel" and "nude" to work properly, as the mention of "navel" makes it try to generate a bare one, so the other two compensate by forcing coverage without making a leotard. The fur should also recede if you use any tags related to "pussy" or "vaginal", to stop at her belly rather than cover her full groin)

  • Lich, colored skin, grey skin, dark grey hair, hood, cloak, magic, torn clothing - ("Undead theme" may-or-may-not improve her clothing, the effects it has vary a lot)

  • Lilim, wraparound horns, segmented horns, black horns, pointy ears, white hair, leathery wings, two-tone wings, white wings, purple wing-webbing, prehensile-tail, spade-tipped tail, white tail, elaborate clothing, navel - (Seems to be biased towards having blue clothes by default, as a lot of the better lilim references have it, but it should usually be fixable by just using "blue clothing" as a negative, and/or adding "[color] clothing". Also has a much thicker tail than other succubi, and while that's intended to some extent, it can exaggerate proportions even more on occasion)

  • (ALT lilim) Sitting, leaning back, crossed legs, dark matter, black slime, slime-ball, floating - (As with the main dark-matter, I strongly suggest using my dedicated lora for it, which now has direct support for lilims built-in. With this model though, it does seem to do better here than with the actual dark-matter girl, and generally makes an actual ball rather than some amorphous mass of black slime)

  • Liliarune, plant girl, twins, colored skin, green skin, pink hair, green plant-clothing, large flower, large plant, plant around girl, honey, white petals, legs-submerged_thighs, leaves - (Assumes 2girls. As with the kamaitachi, both girls should now have different expressions by default, and issues can be resolved by specifying things one girl can't have at the same time, like "short hair, long hair". "Legs-submerged" should also work with this one, but "legs-submerged_hips" doesn't work often. I did attempt to fix "2-on-1" with a third non-liliraune girl, but I've yet to get it to work consistently, so I'll keep looking into it. You can get a human to generate with "dark-skinned female", but most of the time one of the liliraunes will share features like hair/eye colour with said human, rather than the other liliraune)

  • Living Armor, spirit, colored skin, white skin, white hair, glowing eyes, teal armor, elaborate clothing, helmet, gauntlets, see-through legs, see-through arms, see-through body - (I've had a bit more success with the transparency using the new tags, but they're still not perfect. Also, as they're usually used for slime-girls, you'll likely have to use it as a negative to avoid a more liquid-y texture)

  • Living Doll, white hair, long hair, joints - (Usually has white skin, "colored skin" works as a negative, although they're still very pale by default)

  • Lizardman, brown hair, ponytail, head-fins, forearm-scales_extended, scaled hands, leg-scales_kneehigh, scaled feet, green scales, lizard tail, smooth tail, green tail, light green underside, sword - (More scaly than intended in general, the actual design doesn't really have scales but I think it looks more interesting with them, more like wingless dragon. "Smooth tail" only makes it somewhat less spiky though, and doesn't really work)

M

  • Mad Hatter, 2-tone hair, purple hair, grey hair, subtle mushroom clothing, green mushroom tophat, teacup, wonderland theme - (Other hats may work somewhat, but the tophat is the only example. Often has two teacups)

  • Malef-Dragon, wavy horns, long hair, white hair, head-fins, cheek scales, black scales, spiked scales, forearm-scales_extended, purple arms, scaled hands, leg-scales_kneehigh, purple legs, scaled feet, leathery wings, large wings, two-tone wings, black wings, purple wing-webbing, lizard tail, segmented tail, black tail, purple underside, elaborate clothing, navel - (Wings are normally scaled instead of leathery, but the tail should now be spiked)

  • Mandragora, root legs, colored skin, green skin, dark green hair, leaves, flower, vines, nude - ("Root feet" may work better than "root legs", although the effects of both vary. "Leaf hair" also works somewhat, but it usually only affects the tips of her hair rather than all of it)

  • Manticore, tail-pussy, tp_open, red hair, animal-ears, black fur, forearm-fur_extended, animal hands, leg-fur_thighhigh, animal feet, mane, leathery wings, red wings, dripping liquid, segmented tail, red tail - (Although this model can now sort-of generate the tail, I still highly recommend using my dedicated lora for this one, as it's far more consistent and versatile. You can use both models similtaneously without issue if you're using this one for a specific style, but you won't match my standalone model's performance using only this AIO one)

  • Mantis, arthropod-girl, extra eyes, dark brown hair, antennae, mantis blades, arthropod-abdomen, green scales, forearm-scales, leg-scales_kneehigh - ("Mantis blades" do now generate properly when they show up, albeit a lot smaller than intended. The "extra eyes" are surprisingly consistent, considering their performance with other things tagged with "arthropod girl")

  • March Hare, multicolored hair, pink hair, dark pink hair, animal-ears, rabbit ears, floppy ears, heart-shaped pupils, pink fur, leg-fur_thighhigh, fluffy legs, animal feet, 3-toed feet, bush tail, pink tail, wrist cuffs, tea cup, wonderland theme - (The performance of "fluffy legs" varies, but generally it works best with this one, although it does appear to also influence the "bush tail"'s size too. "Wonderland theme" generates more frilly clothing than is intended for this girl by default, but it still fits quite well)

  • Matango, colored skin, light pale yellow skin, red hair, mushroom-hat, nude - (The skin colour is still slightly off, although using "white skin" as a negative seems to generally give a better result. You can also use "mushroom" instead of "mushroom-hat", with the former adding a bunch of extra ones elsewhere, and the latter just generating one. I did also attempt to include "plant around girl" with this one, but as the reference is essentially just thick grass it doesn't work very well, and usually tries to make a wierd hollow mushroom thing instead)

  • Medusa, lamia, snake hair, blue hair to green hair, gradient hair, dark grey tail, smooth tail, grey underside, crack - (Smooth tail still doesn't really work, I'll look into why. The snakes often vary in colour, where some are blue and some are green. Her main tail also sometimes generates a snake head, specifying positions fixes it in most cases)

  • Mermaid, blue hair, head-fins, hip-fins, tail-fin, blue tail, webbed hands, blue webbing - ("Webbed hands" is less consistent here than with the kappa/sahuagin, but you should be able to force it to work at higher weights. It is more prone to being disconnected from her hands though, given the lack of "colored skin", and because many references are underwater it may attempt to turn the webbing into water too)

  • Merrow, mermaid, pink hair, thick hair, head-fins, hip-fin, tail-fin, red tail - (Tends to be more zoomed-in by default than the regular mermaid. The fins are also generic, rather than the more rounded ones they're intended to have)

  • Mershark, colored skin, white skin, multicolored hair, navy blue hair, dark grey hair, colored sclera, black sclera, single head fins, sharp teeth, gills, navy blue tail, smooth tail, white underside, tail-fin - (The "mermaid" tag can improve consistency, in exchange for more generic fins. I didn't tag "arm-fins", but because they're similar to the mantis' claws, I'll look into using something like "arm blades" next time)

  • Mimic, girl inside chest, green hair, treasure chest, ribbons, navel - (You normally have to reduce the weight of the "mimic" tag to avoid the chest having teeth, 0.9 should usually work. The original depiction has an empty chest, but it also works filled with various things, for which I tested "coins", which are normally there by default, "[color] tentacles", which also tend to generate outside the chest, and "[color] slime". Should work with most positions, but tags like "nude" and "full body" make her legs more likely to stick out, and the chest lid's depth can be inconsistent if multiple parts of her body go in front of it)

  • Mindflayer, colored skin, pale purple skin, tentacle-hair, dark purple hair, orange regular eyes, extra eyes, green third eye, green forehead-eyes, tentacle-legs, gradient tentacles, dark purple tentacles to pink tentacles, webbed tentacles, dripping liquid, abyssal theme - (Still has issues with models trained on datasets that include the D&D mindflayer. It helps to reduce the weight of the "mindflayer" tag, and it should work better with "nude" as it forces it to generate a more feminine form. I've included eye-colour tags with this one as they only seem to be controllable with specific phrasing, and "[color] eyes" makes them all one colour)

  • Minotaur, smooth horns, wavy horns, pale yellow horns, animal-ears_side, brown fur, leg-fur_thighhigh, hooves, animal tail, prehensile-tail, fur-tipped tail, brown tail - (Should have both "leg-fur" and "groin-fur", but the thighhigh version is a lot more consistent)

  • Mothman, arthropod-girl, antennae, long hair, light purple fur, mane, chest tuft, forearm-fur_extended, leg-fur_thighhigh, hooves, striped limbs, insect wings, wings down, large wings, fluffy, breast-fur, groin-fur, navel - (This one usually generates "navel-fur" and/or very pale skin by default, which can both be fixed by using "colored skin" as a negative)

  • Mucus Toad, multicolored skin, green skin, dark green skin, skin patterns, dark green hair, very long tongue, tongue out, drooling, dripping liquid, webbed hands, grey webbing, nude - (The tongue should be more consistent now, although "long tongue" tends to have a more consistent, albeit smaller length. "Frog eggs" also doesn't appear to be required, but it does change their texture, so add if necessary)

  • Mummy, dark-skinned female, dark grey hair, crack, tattoo - (Bandage-coverage varies, but they should now appear everywhere without specification. "Scar" is too generic, hence "tattoo" and "crack" being used instead. "Crack" normally affects the bandages too, but the texture remains the same, so it has a similar effect to "torn clothing". Specifying hair colours, or anything to do with hair, )

  • Myconid, long hair, light purple hair, dark pink mushroom-hat, sleeves past wrists, mushroom arms, root-legs, navel - (The mushrooms generate quite consistently, but are normally smooth and round instead of wavy)

N

  • Nekomata, brown hair, brown fur, forearm-fur, animal-ears, animal hands, leg-fur_kneehigh, animal feet, 3-toed feet, 2 tails, animal tail, brown tail, prehensile-tail, japanese theme - (Fur coverage varies, and removing "kimono" does usually improve "forearm-fur". It also often generates more than two tails)

  • Nereid, colored skin, teal skin, long hair, dark purple hair, pointy ears, straight horns, smooth horns, many horns, gradient horns, blue horns to black horns, fin-feet, groin-scales, blue scale-patches, tattoo, blue tail, tail-fin - (Works best with fewer mentions of "scales", but obviously that makes it more random)

  • Night Gaunt, colored skin, grey skin, black hair, purple highlights, wavy horns, smooth horns, gradient horns, black horns to purple horns, leathery wings, large wings, black wings, scaled tail, prehensile-tail, purple tail, smooth underside, black underside, dripping liquid, bodysuit, abyssal theme, black tentacles, tentacle-hug_loose - (This one's tail is unclear in most references, I think the black scales are supposed to 'peel back' to reveal the smooth purple bit, but other depictions have a scaled tail with a smooth underside. It normally generates as a "prehensile-tail" with some small tentacles on the end. The "bodysuit" generally looks better with "abyssal theme", but it still often shows skin, or turns into a leotard. Also has a habit of generating feathers if you specify wing colours, and "tentacle-hug_loose" requires specified arm positions to avoid her hugging the tentacles back)

  • Nightmare, taur, purple hair, animal-ears_side, purple fur, leg-fur, animal tail, hooves, hood, scythe, magic - (Still often has regular "animal-ears")

  • Nurarihyon, long hair, white hair, smoking pipe, pipe in mouth, purple smoke in pipe, kimono - (The pipe has a more consistent shape, but the smoke's position varies)

  • Nureonago, colored skin, pale blue skin, dark blue slime to blue slime, long hair, slime-hair, gradient slime, slime on head, see-through slime, varied slime texture, blue slime-puddle, wet clothing, kimono, japanese theme - (Removing the hair tags does get it closer to the intended texture, but it normally ends up as one solid colour rather than the intended black-blue gradient. Should also have "slime-girl_partial", but because the other monsters that use it, the roper and shoggoth, both have lower-bodies made from slime, it tends to do that with this too. "Slime on head" generates a much better hair-texture where it covers, but it only generates a small patch)

O

  • Ocelomeh, animal-ears, mane, leopard print, fur-pattern_spots, forearm-fur, animal hands, yellow fur, leg-fur_thighhigh, animal feet, 4-toed feet, animal tail, prehensile-tail, tribal theme - ("Leopard print" is applied to her clothes by default, but removing it changes her design completely)

  • Ochimusha, colored skin, grey skin, long hair, black hair, ponytail, forearm-scales_extended, bone scales, white scales, blood stain, chest-bandage, japanese theme - ("Bone", "skeleton" and other similar tags all have different effects, none of which are consistent. "Skeleton-arm" was the best-performer I managed to find, but it works a bit too well, so you'll likely need it at a lower weight to avoid having all-skeletal limbs)

  • Ogre, colored skin, green skin, spiky hair, long hair, white hair, smooth horns, dark grey horns, pointy ears, tattoo, torn clothing, tribal theme - (I've realised the right horn in the main image is actually the same as the other one, just bandaged and not segmented, but there's no other references for "bandaged horn", and I don't think it would fit with "horn ornament", so I've left it as-is for now)

  • Oomukade, lamia, arthropod-girl, segmented tail, centipede girl, dark purple hair, many legs, dark green tail, grey underside, antennae, spike-feet, japanese theme - (Should now be much more consistent. I've changed the criteria for "lamia" and "lamia-like", so now only things with completely smooth tails use the latter, which seems to have fixed most issues with both tags. I have noticed that it seems to prefer generating the tail at a 90-degree angle from her hips, allthough it's not fixed, which seems to be due to "arthropod-girl" and the link with "arthropod-abdomen")

  • Orc, animal-ears, floppy ears, pig tail, nude, belt, beltbra - (Removing "pig tail" without adding another reference to "pig" generates a generic green orc)

  • Otohime, lamia, yellow tail, segmented tail, long hair, black hair, wavy horns, forked horns, cheek scales, bone scales, scaled hands - (The tail is now distinct, but it breaks really easily, so unfortunately you can't do much with it. It's also prone to generating "head-fins", and sometimes you have to use both a negative and "no ears" to completely remove them)

  • Owl Mage, harpy, winged arms, feathered wings, brown wings, prehensile wings, arm-fur, leg-fur_thighhigh, fluffy legs, talon feet, black talons, 2-toed feet, chest-tuft - (Strangely, it's prone to generating a hood with additional owl eyes...)

P

  • Papillon, arthropod-abdomen, blonde hair, short hair, butterfly wings, multicolored wings, pink wings, yellow wings, purple wings, large wings, antennae - ("Multicolored wings", and whatever colours you pick, should work fine, but as the main image has 5, I'll keep it to just the three above. Often needs "black antennae" to avoid them sharing her hair colour)

  • Parasite-slime, blonde hair, long hair, twintails, human female, slime-puddle, pink slime, slime-strands, standing on one leg, slime on foot, white skirt, red bows, red corset, red shoulder-sleeves, white collar, white ribbed undershirt, black corset-bra, gauntlets, light brown boots, garters - (I highly reccommend using my dedicated lora for this one. There's a lot you can do with it, but I'll stick to what I think are the three most fitting scenarios, namely "pre-corruption", "post-corruption" and "secret-host". Due to the fact some features like hair colour change between variants, the two versions below should be used independently to this, as opposed to adding on like the other alt tags)

  • (ALT - Keep separate from first) Parasite-slime, slime-carrier, blonde hair to pink hair, gradient hair, long hair, twintails, human female, slime-mass, pink slime, slime-strands, red bows, red shoulder-sleeves, white collar, ribbed undershirt, gauntlets, garters, nude, torn clothing, slime-tentacles, rounded tentacles, tentacle-hug_loose, slime on head, leaning back, arms by sides, sitting, spread legs, legs-submerged_thighs, hands-submerged, slime on chest, slime-bra, slime on pussy, slime-panties - (Things like "legs-submerged_thighs" only work with certain positions, at-least with this lora)

  • (ALT2 - Keep separate from first) Slime-carrier, secret host, blonde hair to pink hair, gradient hair, long hair, twintails, pink slime, slime-strands, slime under clothing, stained clothing, slime-patches, slime on pussy, red bows, red shoulder-sleeves, gauntlets, red corset, black corset-bra, white skirt, white collar, ribbed undershirt, garters, light brown boots - (Most clothes should now work with "slime under clothing", but performance varies, skirts and open-top chest clothing work best in my experience. You tend to have to be quite specific too)

  • Phantom, colored skin, teal skin, white hair, spirit, eye mask, ghost tail, magic, staff, dress, undead theme - (This seems to be the best use-case for "undead theme" right now, although as with everything else the effect it has is very inconsistent)

  • Pharaoh, dark-skinned female, black hair, hair ornament, tattoo, red snake, cane, egyptian theme - (Should now have a much more disctinctive design. "Head ornament" may produce better results than "hair ornament", and while "thighhigh bandages" does work, it usually spreads them all over her body)

  • Phoenix, harpy, winged arms, orange wings, feathered wings, large wings, orange hair, long hair, black fur, leg-fur_thighhigh, talon-feet, black talons, 2-toed feet, heel-toe, fake arms, arms by sides, empty sleeves, white sleeves, navel, elaborate clothing, fire - ("Fake arms/empty sleeves" work a lot less often, but it seems to be because the wings are a lot clearer and consistent, so I think it's an overall improvement. They often work better in full-body shots that include "talon-feet", and while it should use "talon-feet_2t", as with most harpies, it doesn't really work. The wings are often prehensile by default, but I've been able to get them to the intended shape fairly often by removing "harpy" and specifying their position, "wings up" works quite well)

  • Pixie, mini person, smooth horns, small horns, grey horns, teal hair, pointy ears, insect wings, blue wings, leotard, fang - (The leotard is generally groin-to-neck, but can be shortened with "no collar" to the original design)

  • Pyrow, colored skin, reddish skin, gradient horns, skin horns, reddish horns to black horns, smooth horns, blonde hair, braids, pointy ears, prehensile-tail_thin, fur-tipped tail, black tail, orange tail-tip, leathery wings, two-tone wings, black wings, orange wing-webbing, fire in hand, tattoo, unzipped white jacket, choker, bracelet, navel, leather shorts, tiny bra, hood, skin fang - (The skin is normally too red, while "dark-skinned female" is too generic. Also sometimes generates additional horns)

Q

  • Queen Slime, slime-girl, blue slime, slime-colored skin, colored sclera, slime-hair, colored mouth, tiara, maid headress, nude, dripping slime, slime-strands, see-through slime, see-through skin - (Tested primarily with "3girls", but is fairly consistent up until 5, and 7 was the most I could get with decent accuracy. There's usually a slight distinction between each "slime-girl", but as with the kamaitachi, specifying different things that one girl can't have at the same time, like "large breasts, medium breasts, small breasts" can help. It does usually limit you to three though, as 4+ tends to generate one girl per thing specified instead, while 3 sticks to 3 as that's what most references use. "Colored sclera" usually only applies to some girls, not all for some reason. Using "triplets" also helps avoid multiple girls having a tiara, although obviously it only really works for "3girls")

R

  • Raiju, gradient hair, glowing hair, dark blue hair to cyan hair, long hair, animal-ears, chest tuft, white fur, leg-fur_kneehigh, animal tail, gradient tail, dark blue tail to cyan tail, animal feet, 2-toed feet, lighining tattoo, blue electricity, japanese theme - (Still almost always has more than two toes, but the feet are now closer to the correct size, and don't look as out-of-place as before. You can still use "tabi feet", but it almost always adds sandals too)

  • Ratatoskr, multicolored hair, black hair, brown hair, grey highlights, animal-ears, leg-fur_thighhigh, fluffy legs, animal feet, 3-toed feet, squirrel tail - (For the original clothing, I've been using "ribbed sweater, white undershirt, baggy detached sleeves, miniskirt". Just thought to mention it seeing as it's been the thumbnail of my taglists for a while)

  • Red Slime, slime-girl, slime-colored skin, colored sclera, red sclera, slime-hair, long hair, slime-puddle, slime-strands, dripping slime, nude - ("Orange slime" is still closer to the original, as the main MGE image isn't actually red, although "slime-girl" can be used with any colour. As with other slime-girls, the new "see-through [thing]" tag works better with solid objects behind the girl and/or slime, so white backgrounds do a poor job at demonstrating them)

  • Redcap, smooth horns, red horns, gradient hair, white hair to red hair, long hair, pointy ears, sharp teeth, blood, torn clothing, plain white dress, barefoot - (The hat's shape varies again, although "long elf hat" seems to work most of the time. You can also get pretty close to the original weapon with "holding sword, large cleaver")

  • Ren Xiongmao, colored skin, white skin, white hair, black fur, forearm-fur_extended, animal hands, leg-fur_thighhigh, panda girl, chinese theme - (Still requires some mention of "panda" to have non-generic ears and proportions, but it still usually looks a bit off)

  • Roper, slime-girl_partial, light purple hair, pink tentacles, rounded-tentacles, tentacle-hug_loose, light green slime, slime-puddle, nun, blue robes - ("Slime-girl_partial" is intended to fix her lower-half, but it often gives her "colored skin" without negatives. "Tentacle-hug_loose" requires arm positions to avoid her hugging the tentacles back. If you use "dripping slime" and/or "slime-strands", you'll generally have to reduce the weight of "pink tentacles" to avoid said slime being pink too. I've also added "covered tentacle-source" for this and the gazer, but I'm unsure as to whether or not it works as intended - it does change the generation but only slightly)

  • Ryu, lamia, forked horns, smooth horns, light purple hair, head-fins, cheek-scales, forearm-scales, scaled hands, green scales, green tail, light green underside, tail ridge, japanese theme - (The horns still have consistency issues. They work better when all references to "scales" are removed, as the issue is that it associates them too much with dragons, but that just leaves you with a... horny lamia... "Tail ridge" now works to some extent, but it normally only appears on parts of her tail, rather than all the way along)

S

  • Saccophyte, plant-girl, colored skin, green skin, long hair, grey hair, large plant, pitcher plant, plant around girl, tattoo, plant-clothing, leaf over head - (This one performs a lot better than the claustrophyte now, likely due to having more similarities to other plant-girls. It works best when standing, and trying to make her sit usually deforms the plant)

  • Sahuagin, long hair, dark grey hair, head-fins, blue scales, scale-patches, fins, forearm-scales, scaled hands, leg-scales_thighhigh, webbed hands, webbed feet, blue webbing, 4-toed feet, scaled feet, blue tail, smooth tail, tail-fin, tattoo, blue swimsuit, polearm - ("Webbed hands" should now work, but it'll typically generate 5-fingers with a disconnected thumb instead of the intended 4)

  • Salamander, dark-skinned female, red hair, ponytail, cheek scales, head fins, orange scales, forearm-scales, leg-scales_kneehigh, scaled feet, 3-toed feet, heel-toe, flaming tail, orange tail, grey underside, smooth tail, orange scale armor, shoulderpads, hip-armor - (Often has "waist-scales" by default, but they're usually easy to remove by using it or "multicolored skin" as a negative. "Dragon scales" may improve their texture, but it also makes things like her tail more scaly too)

  • Sandworm, colored skin, pink skin, long hair, pink hair, shoulder gems, spikes, fake monster, oversized body, girl inside mouth, coiled tentacles, pink tentacles, legs-submerged, dripping liquid, liquid strands - (The girl is now almost always in the worm-mouth, and should work with most positions, although it performs better when only her top-half is showing. The worm itself is less customisable though, as it's treated more as a background-thing than a part of her body, and you can't usually generate the entire thing. Extra eyes" also doesn't apply to the worm-part, so I've left it out for now)

  • Satyros, ram horns, segmented horns, grey horns, dark pink hair, pointy ears, dark pink fur, leg-fur, groin-fur, hooves, animal tail, dark pink tail, elaborate clothing - (Fur coverage varies, I have managed to get "groin-fur" working a few times now but it's still very inconsistent, and usually generates it kneehigh instead. Using things like "ass" and "hips" as negatives does seem to help though. Also has a strange tendency to generate segmented or scaled tails with "dark pink tail", which I think is due to the only other reference for it being the jabberwock)

  • Scylla, gradient hair, ginger hair to purple hair, pointy ears, tentacle-legs, suction cups, tattoo - (The "scylla" tag itself is now shared between this and the kraken, but so far it doesn't appear to have caused any issues)

  • Sea Bishop, mermaid, teal hair, head-fins, teal tail, tail-fin, hip-fins, bishop hat, robe - (The design of her clothing should now be more consistent)

  • Sea Slime, slime-girl, light blue slime, solid slime, slime-colored skin, light blue hair, colored sclera, nude, natural veil, natural sleeves, jellyfish skirt, see-through slime, see-through body - ("Natural" refers to the sleeves being part of her arms, the transition doesn't work super well but it does make their texture more in-line with the slime. It also has "slime-hair" by default, but if you want it closer to the original design you should be able to force it to generate normal hair by using it as a negative tag with increased weight)

  • Selkie, fake mermaid, long hair, blonde hair, seal tail, stitches, zipper, smooth tail, blue tail, grey underside, tail-fin, seal hat, seal mittens, black claws, nude, polearm - ("Zipper" works best with "nude", as otherwise it always applies it to her clothing, but it should still apply to the tail too. "Stitches" usually generates them joining the underside to the blue side. It also often generates a mane, which appears to be caused by it confusing the seal-hat for a fur hood, and the hat itself is only the headpiece, as opposed to the full seal-skin with the cape-like length)

  • Shirohebi, lamia, long hair, white hair, pointy ears, white tail, light purple underside, magic, blue fire, kimono, elaborate clothing, japanese theme - (The tail's underside often defaults to pink for some reason, "pink underside" should work well-enough as a negative)

  • Shoggoth, slime-girl_partial, colored skin, grey skin, colored sclera, black sclera, black tentacles to dark pink tentacles, gradient tentacles, slime-mass, black slime, dark pink slime, black hair, maid headband, slime-puddle, slime-tentacles, abyssal theme - (Every main feature besides her "extra mouth" should now generate, including most of her clothing. I've added both "object-submerged_household" and "tentacle-holding-object" to try and facilitate the various things in the shoggoth's lower half, but as of right now they don't do much. Feel free to test them though. Something I noticed recently is that the shoggoth's arms are actually supposed to be see-through, but the main reference is missing the "see-through arms" tag, so I don't expect it to work with it yet)

  • Siren, harpy, purple hair, twintails, pointy ears, winged arms, feathered wings, blue wings, leg-fur_kneehigh, talon-feet, yellow talons, 2-toed feet, heel-toe, elaborate clothing, fang, singing, open mouth - (Most references were tagged with "two-tone wings, dark blue feathers", but it works fine as-is. As with the other monsters that use it, "2-toed feet" rarely works properly, but you may-or-may-not get better results with "3-toed feet" instead if it counts "heel toe")

  • Skeleton, colored skin, white skin, small wraparound horns, white horns, segmented horns, asymmetrical horns, many horns, grey hair, long hair, bones, skeleton-arms, skeleton-legs, purple magic, navel, breasts, nude, undead theme - ("Navel" and "breasts" work quite well for the midsection, but they do also occasionally generate thighs too, which isn't intended. It can't do the half-mask thing, but it does appear to attempt it, so you may also need to specify facial expressions to avoid getting an unnatural grin. Although it's not intended for this, "clawed bra" works really well with this, in case you want something integrated into the breast-spike-things)

  • Slime-girl, blue slime, slime-colored skin, slime-colored sclera, slime-hair, long hair, slime-puddle, dripping slime, slime-strands, see-through slime, see-through body - ("Colored sclera, blue sclera" can be inconsistent, and "colored mouth" may also be required for some facial expressions, usually those involving the tongue. Most slime-girls also have issues with skin texture, where some areas look creased as if they were wearing a bodysuit, but using "covered navel" as a negative fixes it for the most part)

  • Soldier Beetle, arthropod-girl, taur, segmented horns, smooth horns, dark grey horns, light purple hair, colored sclera, black sclera, arthropod-arms, arthropod-abdomen, dark grey abdomen, abdomen-legs_arthropod, spike-feet, extra legs, arthropod-legs - (The main girl's legs perform better the lower "taur"'s weight is, but reducing it makes the abdomen smaller, so getting them to both work similtaneously will probably take a bit of tweaking. They'll almost always be longer than the abdomen-legs when they generate though, so I'd reccommend sticking to non-full-body shots for now)

  • Sphinx, brown hair, animal-ears, yellow fur, forearm-fur, animal hands, leg-fur_kneehigh, animal feet, 3-toed feet, animal tail, prehensile-tail, yellow tail, tail ornament, hair ornament, striped thighhighs, dark blue and yellow stripes, fang, egyptian theme - (Occasionally generates a snake instead of a tail, likely due to how many snake-themed things fall under "egyptian theme")

  • Succubus, ram horns, segmented horns, dark grey horns, blue hair, pointy ears, leathery wings, hip wings, purple wings, prehensile-tail, spade-tipped tail, purple tail, elaborate clothing, tattoo, asymmetrical clothing - (For the original clothing I used "regal theme", but it isn't intended for this one)

  • Sylph, colored skin, green skin, drill hair, pointy ears, magic, green wind lines, tattoo - (Hair should now be more consistent)

T

  • Taisui, slime-girl, pale orange slime, slime-colored skin, slime-hair, many eyes, extra eyes, slime-mass, nude, oversized hands, dripping slime - (This one never worked particularly well to be fair, but it seems to have broken even more due to my changes to the tagging of other slime-girls, and compared to the rest of this list it's quite unrecognisable)

  • Tentacle-girl, plant-girl, scylla, colored skin, green skin, extra eyes, green hair, purple hair, multicolored hair, tentacle-legs, gradient tentacles, green tentacles to dark green tentacles, dark pink tentacles, small tentacles, tentacle-flaps, plant-clothing, natural sleeves, sleeves past wrists, covered navel, navel-eyes, liquid strands, hair flower - (The "extra eyes" tend to generate in unintended places, like her thighs)

  • Thunderbird, harpy, multicolored hair, blonde hair, blue hair, twintails, pointy ears, winged arms, feathered wings, prehensile wings, gradient wings, green wings to blue wings, leg-fur_thighhigh, green fur, talon-feet, black talons, thin talons, 3-toed feet, leg-scales_calves, black scales, scaled feet, heel-toe, zig-zag tail, gradient tail, green tail to blue tail, lightning tattoo, electricity, lightning hairpins - ("Zig-zag tail" should now work, but the texture of it varies a lot, and when trying to generate tail-feathers it also often generates two full tails instead. I've only seen it generate with "2-toed feet" a handful of times, which I think is mostly due to the amount of stuff going on down there tag-wise)

  • Titania, long hair, blonde hair, pointy ears, butterfly wings, large wings, gradient wings, blue wings to red wings - (No major changes to this one, but "mini person" works slightly better proportions-wise when generating extra fairies/pixies. Fairies still work a lot better though, as they have more features in common with the titania)

  • Tritonia, taur, colored skin, pale blue skin, hair over eyes, blue hair, long hair, antennae, slug body, natural sleeves, small tentacles, yellow tentacles, liquid strands - ("Taur" can cause issues whereby it tries to generate horse-like legs, but it's generally better with it than without. The bottom is also very overdesigned, normally covered in tentacles rather than smooth, but you can get it closer by removing the tentacle-related tags and "taur", in exchange for more random and messy 'flaps')

  • Troll, brown hair, pointy ears, fur-tipped tail, prehensile-tail, animal tail, oversized feet, oversized hands - (Both the arms and legs should work now, although they're prone to missing digits and both tend to be larger than intended. The legs also often have fur, which seems to be more likely with the intended "dark brown hair")

  • Trumpart, blonde hair, oversized playing card, legs-submerged_thighs, white slime, opaque slime, leaning forwards, sitting, bent over, red beret, gauntlets, dress, polearm, wonderland theme - (You're very unlikely to get a working playing-card, I've only seen it work a handful of times. The girl is usually very consistent though, which is why I've marked it as "working", but realistically this is another one that'll need a separate lora to work properly. I might see if I can add it to a potential V4.1 of my slime-carrier model, seeing as the card is also supposed to be made out of some sort of slime)

  • Tsurara-onna, colored skin, blue skin, ice, kimono, ice ponytail, tabi, ice on head, eyepatch, japanese theme - ("Ice on head" typically gets the location right, but is normally a lot smaller than intended)

U

  • Umi-Osho, dark green hair, turtle shell, hood, sleeves past wrists, shibari, kimono, japanese theme - (This one isn't intended to have a "kimono", but "sleeves past wrists" seems to always generate hoodie-sleeves unless some specific clothing item is specified. "Dark green apron, yellow pencil skirt" should be closer, and it's what I used in the example image, but it's less consistent)

  • Unagi-Joro, lamia-like, eel girl, black arms, black sleeves, dark grey hair, head-fins_floppy, smooth tail, smooth underside, black tail, hip-fins, tail-fin, tail ridge, japanese theme - (Increasing the weight of "eel girl" appears to be the most consistent way to fix the underside, 1.2 seems to be where it's near-guarunteed to work. Specifying a colour for the underside tends to also make it segmented, but it should still be fixable with negatives and higher weights. The black arms/waist tend to work better with "nude" too, I've only been able to get the forearms working with clothing, and it normally covers the hands which isn't intended)

  • Undine, slime-girl, slime-colored skin, long hair, slime-hair, ponytail, head-fins, tattoo, floating slime, floating droplets, see-through slime, see-through body - (You'll normally havce to specify "[color] hair/skin" or use negatives, as any eye-colour tags usually give her skin a tint if unspecified)

  • Unicorn, taur, single horn, straight horn, white horn, white hair, short hair, animal-ears_side, light green fur, leg-fur, hooves, animal tail, elaborate clothing, navel, veil - (The horn is now very consistent. Occasionally has regular "animal-ears" without "veil", but specifying hair length/style normally fixes it)

  • Ushi-Oni, taur, arachne, arthropod-girl, colored skin, teal skin, wavy horns, smooth horns, black hair, animal-ears_side, black fur, furry spider, forearm-fur, animal hands, groin-fur, arthropod-abdomen, abdomen-legs_spider, fur-tattoo - (Occasionally generates the spider legs with "animal-feet", but it should work as a negative. "Pale green skin" seems to improve consistency for some reason, but it should still work with any colour regardless)

V

  • Valkyrie, long hair, blonde hair, feathered wings, light yellow wings, blue armored dress, gauntlets, white thighhighs, sword, shield, head ornament, visor - (The wings are still larger than intended. "Hip wings" may help, but it also often generates two sets of wings instead. The sword and shield are also generic)

  • Vamp Mosquito, arthropod-girl, black hair to red hair, gradient hair, twintails, antennae, pointy ears, arthropod-arms, arthropod-legs, insect wings, wings down, white wings, elaborate clothing, striped thighhighs, 2-toed feet, navel - ("Insect-wings_vertical" seems to actually give better results in some cases with this one, despite being removed from the dataset. It should also use "blood sac", but there's only one reference for it, and the abdomen often doesn't generate at-all)

  • Vampire, blonde hair, pointy ears, fangs, cape, blood - (No real changes here, still just a vampire)

W

  • Wendigo, curved horns, forked horns, dark grey horns, long hair, grey hair, animal-ears_side, grey fur, grey fur-tattoo, leg-fur_kneehigh, groin-fur, breast-fur, hooves, animal tail, oversized fur cloak - (The cloak is more consistent, but very rarely goes over her head. "Hood" can work, but it often has a different texture to the cloak's fur, and/or is smaller. Also now usually has antlers instead of the more horn-like things that are intended, but they still fit quite well)

  • Werebat, dark grey hair, hair over eyes, animal-ears, leathery wings, winged arms, wing-claws, purple wings, purple fur, leg-fur_thighhigh, animal feet, 3-toed feet - (Should now work consistently, although the hands are more fully-formed than intended)

  • Werecat, light brown hair, animal-ears, fang, forearm-fur, animal hands, leg-fur_thighhigh, light brown fur, animal feet, 3-toed feet, animal tail, prehensile-tail, tail ornament, tail-bow - (Should also have "breast-fur", but it's inconsistent)

  • Wererabbit, light green hair, rabbit ears, floppy ears, animal ears, white fur, leg-fur, fluffy legs, animal feet, 3-toed feet, bush tail, white tail, wrist cuffs - ("Wrist cuffs" usually prevents "foream-fur" from generating. "Pocket watch" does sort-of work, but it also normally generates extra clothing, and generates on the floor or floating with "nude")

  • Weresheep, segmented horns, ram horns, dark yellow horns, white wool, wool hair, animal-ears_side, forearm-fur, leg-fur_kneehigh, hooves, animal tail, navel - (Although tagged as fur, it tends to generate the wool on her arms and legs quite well. You generally have to pick between the "skintight bra" and shorts, or the wool generated by default, as I wasn't able to train "wool clothing" with any real effect)

  • Werewolf, dark grey hair, animal-ears, forearm-fur, animal hands, leg-fur_thighhigh, animal feet, 3-toed feet, animal tail, collar, chain - (Tends to be closer to the hellhound in terms of proportions)

  • Whitehorn, taur, white hair, long hair, animal-ears_side, antlers, chest tuft, gradient fur, brown fur to white fur, leg-fur, groin-fur, hooves - (Changed name-tag to differentiate it from "white horns", although they're still normally white anyway. "Brown fur to white fur" is a bit off colour-wise, but "dark brown fur" doesn't work as consistently with the gradient)

  • Wight, colored skin, white skin, long hair, gradient hair, blonde hair to grey hair, see-through arms, extra arms, light grey magic, magic claws, purple bridal gauntlets, thighhighs, tiara, regal theme - (I've managed to get the "magic claws" working with decent consistency, but they're very limited in terms of functionality, and don't usually follow the regular arms anywhere but her sides. I'll keep working on it, maybe with a separate lora)

  • Will-o-the-Wisp, colored skin, light blue skin, long hair, white hair, blue fire, magic, spirit, black gothic dress, metal crinoline - (I've managed to get the dress mostly working, but not the outer lantern)

  • Wonderworm, arthropod-girl, caterpillar girl, lamia-like, colored skin, white skin, blue hair, see-through antennae, dark pink antennae, blue tail, segmented tail, smooth tail, smooth underside, white underside, tail-legs, black spikes, spike-feet, wonderland theme - (Should now work, although it performs slightly worse than the greenworm in most regards)

  • Wurm, lamia, many horns, segmented horns, gradient horns, dark green horns to green horns, dark green hair, head-fins, cheek scales, dragon scales, dark green scales, forearm-scales_extended, scaled hands, boob gem, waist-scales, scale-patches, scaled tail, dark green tail, grey underside - (The only inconsistent tags are "forearm-scales_extended", which varies in its coverage, and "many horns", which tend to vary in shape more than they should)

  • Wyvern, segmented horns, dark green horns, grey hair, head-fins, cheek scales, winged arms, scaled wings, large wings, dark green wings, wing-claws, dragon scales, dark green scales, leg-scales_kneehigh, scaled feet, 3-toed feet, heel-toe, lizard tail, dark green tail, light green underside, boob gem, scale-patches - ("Dexterous wings" still often only generates spikes instead of claws, but it seems to be less likely to generate regular arms than the werebat)

Y

  • Yeti, forearm-fur_extended, animal hands, white fur, leg-fur_thighhigh, animal feet, 4-toed feet, fluffy, groin-fur, breast-fur, navel - (May require "colored skin" as a negative)

  • Youko, animal-ears, blonde hair, fox tail, yellow tail, multiple tails, chinese theme - (Is now generally more 'messy' than the inari, although there's still not a massive difference as they're pretty much the same thing with different personalities)

  • Yuki-Onna, colored skin, blue skin, long hair, straight hair, white hair, kimono, sleeves past wrists, tabi, japanese theme - ("Straight hair" doesn't always work properly)

Z

  • Zombie, colored skin, pale green skin, grey hair, torn clothing, bandages, scars, stitches - (Skin colour should be slightly closer now. "Stitches" and "scars" vary in quality, but they're less prone to being detached now)

Modifier taglist key:

  • Blue is for explainations/notes, same as above, or for lists of monsters that typically use the tag as examples.

  • Teal is for dependent tags, which are intended to be used with another tag, written next to it in red (like this). Some dependent tags may work on their own, but I have not tested them.

  • Purple is for colour tags for various features, as most features have specific wording for each part. (see lamia section for example)

  • Yellow is for tags that are in the dataset, but currently don't function as intended.

  • Green is for new additions.

  • Blue is for explainations,

Modifier taglist:

These are things that I tagged to (hopefully) make features more customisable. Most are included in the list above, but I've put them in their own sections down here to make it easier to see the various options for each body part. The sections are in alphabetical order, while the entries under each section are in order of consistency, for the most part.

Arms:

  • Animal hands

  • Forearm-fur

  • Forearm-fur_extended

  • Scaled hands

  • Forearm-scales

  • Forearm-scales_extended

  • Winged arms

  • Arthropod-arms

  • Extra limbs

  • Webbed-hands

Ears:

  • Pointy ears

  • Animal-ears

  • Animal-ears_side

  • Animal-ears_angled

  • See-through ears

  • Head-fins

  • Head-fins_floppy

  • Head-fins_wavy

  • Floppy ears

Horns:

  • Segmented horns

  • Straight horns

  • Wraparound horns

  • Ram horns

  • Wavy horns

  • Curved horns

  • Smooth horns

  • Single horn

  • Skin horns

  • Handlebar horns

  • (Color) horns

  • Asymmetrical horns

  • Horn-direction_front

  • Horn-direction_sides

  • Horn-direction_back

  • Horn-direction_up

  • Horn-direction_down

Lamia tails:

(Tends to be overly dependent on other tags, so for instance you'd have to use "Bunyip" for the furry lamia tail, or "eel girl" for the unagi-joro's):

  • Lamia

  • Smooth tail

  • Scaled tail

  • Smooth underside

  • Smooth tail

  • lamia-like

  • (Color) tail

  • (Color) underside

Legs:

(most legs use thighhigh/kneehigh fur or scales, with the exceptions going over the hips):

  • Animal-feet

  • Scaled-feet

  • Talon-feet

  • Leg-fur_thighhigh

  • Leg-fur_kneehigh

  • Leg-scales_thighhigh

  • Leg-scales_kneehigh

  • Taur

  • Hooves

  • Arthropod-abdomen

  • Abdomen-legs_arthropod

  • Abdomen-legs_spider

  • Arthropod-legs

  • Tentacle-legs

  • [Num]-toed feet

Misc:

(Stuff that doesn't fit neatly under the other categories):

  • Elaborate clothing

    This is another test, to see whether I can control the overall "style" of clothing. It refers to any clothing that has a lot 'going on', normally with deliberate gaps (not torn/damaged) showing the navel with straps or something joining it together. I'll look into doing more of these too, with stuff like "modern clothing", "regal clothing" and so on.

  • Tentacle-flaps

    For the tentacle-girl, and being tested with the manticore.

  • Spinal-[spikes/tentacles]

    For the atlach-nacha, gazer and jabberwock. There's a couple of other monsters that could also use this, in hindsight, so I'll look into adding it to them next time.

  • From [above/below/front/behind/side]

    These should work with any version, but I've added them directly to all 888 images to hopefully improve feature consistency at different viewing angles.

Scales:

  • Dragon scales

  • Bone scales

  • Spiked scales

  • Wavy scales

  • Cheek-scales

  • Scale-patches

  • Waist-scales

  • (Color) scales

  • (Color) underside

Skin:

("Colored skin" is usually required for any inhuman skin colors):

  • Colored skin

  • Dark-skinned female

  • Multicolored skin

  • Skin patterns

  • Crack

  • Joints - (Living doll)

  • Robot joints - (Automaton)

  • Tattoo

  • Lightning tattoo

  • Womb tattoo

  • (Color) skin

Slime:

  • Slime-girl

  • Slime-girl_partial - (Nureonago, roper, shoggoth)

  • Opaque slime

  • Solid slime

  • Dripping slime

  • Slime-strands

  • Dripping liquid - (Fluids other than slime)

  • Liquid strands - (Fluids other than slime)

  • Slime-tentacles

  • Rounded-tentacles

  • Slime-puddle

  • See-through slime

  • See-through body

  • See-through arms

  • See-through legs

  • Slime-blob_medium - (Dark matter, slime-carrier)

  • Slime-blob_large - (Barometz)

  • Slime-mass - (Slime-carrier, slime-girls)

  • Penis-submerged

  • Object-submerged

  • Object-submerged_weapon - (Slime-carrier, slime-girls)
    Object-submerged_household - (Shoggoth)

  • Slime-core - (Dark slime)

  • Core-submerged - (Dark slime)

  • (Color) slime

Styles:

(With links to examples/artist twitters, some artstyles look different with "monochrome"):

Tails:

(discounting lamias)

  • Prehensile-tail

  • Prehensile-tail_thin

  • Spade-tipped tail

  • Spike-tipped tail

  • Lizard tail

  • Segmented tail

  • Smooth tail

  • Smooth underside

  • Multiple tails

  • Tail-pussy (manticore, segmented tail)

  • TP_open (tail pussy)

  • TP_closed (tail pussy)

  • TP_suck (tail pussy)

  • (Color) tail

  • (Color) underside

Themes:

  • Abyssal theme

  • Chinese theme

  • Demonic theme

  • Egyptian theme

  • Japanese theme

  • Tribal theme

  • Wonderland theme

  • Order theme

  • Regal theme

  • Undead theme

Wings:

  • Feathered wings

  • Prehensile wings (Feathered wings)

  • Leathery wings

  • Hip wings

  • Scaled wings

  • Tattered wings

  • Insect-wings_horizontal

  • Insect-wings_vertical

  • Butterfly wings

  • Winged arms - ("Harpy" isn't required, but helps a lot)

  • Two-tone wings

  • Gradient wings

  • Large wings

  • Wing-claws

  • (Color) wings

  • (Color) feathers (Feathered wings)

  • (Color) wing-webbing (Leathery/scaled wings)

Untrained tags:

This section is for tags that help with certain issues, but that weren't included in my dataset, so they may vary in effectiveness with the model you're using:

Blue = regular tag

Red = negative tag - (you can also use any of the tags above as negatives, by the way)

  • Close up

  • Full body shot

  • Medium shot

  • Clear tail path

  • Multiple [arms, legs, etc.]

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