You have product photos of a ring, a necklace, a watch. You want to see the camera glide around it catching the sparkle, the facets, the finish the way a real video shoot would.
No 3D model. No turntable rig. No video crew.
Upload your product shots. Get a 5-second cinematic jewelry clip out.
Run it now on Floyo!
Why This Workflow
Static product photos miss the moment a stone fires or a polished band catches the light. That moment is what sells jewelry. Getting it on video traditionally means booking a studio, a macro lens rig, and a videographer.
Seedance 2.0 generates it from your existing photos. Upload one starting shot and up to six reference angles. It renders a continuous cinematic clip where the camera moves around the piece while reflections, sparkle, and surface detail stay accurate to your references throughout.
up to nine reference photos used for accuracy across the full shot
camera move controlled by your prompt
reflections and sparkle generated accurately from reference angles
native audio generation for ambient room tone
5 or 10 second output, up to 1080p
Key Inputs
Image 1: Start Frame
The first frame of your video. Pick the angle you want the camera to begin from. The piece is locked to this exact composition at frame one, then the camera moves from there.
Images 2 through 7: Reference Shots
Additional angles of the same piece. Show different facets, close-ups of gems or engravings, and any surface detail you want preserved as the camera moves. More angles give Seedance more information to render the piece correctly from angles your camera never captured.
What to include as references:
close-up of the stone or gem from multiple angles
the band or setting from the side
any engraving, texture, or finish detail
different lighting conditions showing how the surface responds to light
Six to seven references covers most jewelry pieces well. Fewer works fine for simple shapes.
Prompt
Describe the camera move and explicitly reference which images control what. Be specific about motion and lighting. Skip mood words.
Prompt structure that works:
"Image 1 is the start frame showing the ring from above. Images 2, 3, and 4 are reference shots for the facets and stone detail. Slow camera rotation counterclockwise, soft studio lighting from the right, natural sparkle as the stone rotates into the key light. Do not include fingers."
Camera move examples:
"slow rotation clockwise, camera at 45 degrees, highlighting the side profile""gentle push-in toward the center stone, camera starting wide and closing to macro""parallax drift left to right, piece remains centered, lighting shifts naturally""360 orbit at a low angle, showing the underside of the setting and the band profile"
Duration: 5 seconds for hero shots and ads. 10 seconds for slow rotations that show every facet.
Resolution: 480p for fast testing. 1080p for final delivery.
Aspect Ratio: Set before generating. Cropping after loses detail.
16:9: desktop, YouTube, presentations
9:16: Reels, TikTok, Shorts
1:1: Instagram feed
Generate Audio: On by default. Seedance adds ambient room tone or subtle effects matched to the scene. Turn off if you plan to add your own music or drop the clip into a larger edit.
What This Is Great For
Jewelry e-commerce: Product listing videos that show the piece moving and catching light. The single biggest upgrade from static photography for conversion on jewelry pages.
Campaign and ad creative: Short cinematic clips for social ads, email headers, and hero sections. Generate multiple camera moves from the same reference set for different placements.
Watches and small luxury goods: Any product where the surface and finish are the selling point. Polished cases, guilloché dials, sapphire crystals, leather straps. The reference-to-video approach handles fine surface detail better than single-frame animation.
Ceramics, glassware, and perfume bottles: Anything that benefits from the camera moving past it. Translucency, reflections, and surface texture all read better in motion than in a still.
Pre-production visualization: Generate a camera move reference before booking a real shoot. Show the client the motion language and angle before committing to production time.
What to Watch Out For
Be explicit about which image is the start frame in your prompt. Seedance reads the reference list and your prompt together if you don't clarify that image 1 is the opening frame, the model may treat all images as equal references rather than anchoring the first frame correctly.
Avoid hand and finger references in your prompt or reference images if you don't want them in the output. Fingers are a common drift point. If the piece needs a hand model, plan a traditional shoot instead.
For longer sequences, generate multiple 5–10 second clips with different camera moves and stitch them in post. Single-pass output is capped at 10 seconds.
Fewer reference angles means less accurate sparkle and reflection across angles the model has to invent. A ring photographed only from the top will produce less accurate side-angle rendering than one with 6 reference shots from multiple positions. Shoot your references deliberately before uploading.
Generate at 480p first to test the camera move. Switch to 1080p only for the approved final clip the quality difference is significant and worth the extra processing time for delivery.


