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Hunyuan3D Multi-View Workflow for ComfyUI

Convert four images (Front, Left, Right, Back) into a fully textured 3D model using Tencent's Hunyuan3D.

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The workflow generates a mesh, automatically creates UVs and textures, and exports a ready-to-use model that can be imported directly into 3ds Max, Blender, Unreal Engine, Unity, Godot, Babylon.js, and many other 3D applications.

- Uses four reference images instead of a single image for significantly better geometry accuracy

- Generates a complete textured 3D model automatically

- Creates UV mapping and texture baking without manual work

- Exports directly as .obj

- No Blender knowledge required

The generated file can be imported directly into 3ds Max without requiring Blender as an intermediate step. This makes it especially useful for rapid asset creation and prototyping.

3ds Max Import Settings

For best results when importing the generated OBJ model into Autodesk 3ds Max, use the following settings:

- Retriangulate Polygons
Ensures the mesh keeps the same triangle structure as generated by Hunyuan3D.

- Texture Coordinates
Required for UV mapping and texture placement.

- Flip ZY-axis
Recommended to match the coordinate system used by most AI-generated 3D assets.

- Import into Mat-Editor
Automatically creates the material and loads textures.

- Show Maps in Viewport
Displays textures directly in the viewport.

Optional Settings

🔹 Import as Editable Poly
Useful if you plan to modify the mesh inside 3ds Max.

🔹 Center Pivots
Recommended if the model will be used as a game asset and needs a centered pivot point.

Leave Disabled

❌ Shapes/Lines
Not required for Hunyuan3D models.

❌ Smoothing Groups
Hunyuan3D does not export smoothing groups.

❌ Flip Normals
Only enable if the model appears inside-out.

Units

The generated models are usually exported in millimeters. Leave:

Convert: Enabled
Model Units: Millimeters

3ds Max will automatically scale the asset to the current scene units.

Result

After import, the model should already contain:

  • Geometry

  • UV Mapping

  • Textures

  • Materials

and can be used immediately for:

  • Game development

  • Rendering

  • Asset optimization

  • Further editing in 3ds Max

without requiring Blender as an intermediate conversion step.

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