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MGE Monster Girls taglist

MGE Monster Girls taglist

"MGE" Refers to the monster girl encyclopedia book series by Kenkou Cross. For more information, see the MGE wiki here. They've recently switched hosts, so some of the images might be missing until they upload them. (NSFW warning)

The loras this article is for can be found here.

Notes:

  • All testing for this list was done using "WAI-ANI-NSFW V12" for the Pony version, and "NTRmixIllustriousXL_Xiii" for the Illustrious version. All the tags and notes apply to both versions, but as the Illustious version is generally more consistent many of the issues only apply to the Pony version.

  • Usually the more parts of the body you mention in your tags, the worse the quality is, as the AI's attention gets spread out. I'll leave the leg tags in these templates as they're guides for the entire monster, but if you're having quality issues, often removing "animal legs", "talon feet", "thighhigh fur" and similar tags fixes them, at the expense of usually only getting an upper-body shot.

  • All of these tags are optional, you can change, add and remove them as you wish. The main reason for the massive amount of tags outside of the monsters' names is so you can have more control over each part. It also lets you do more interesting things like combining different features, so you could have a fairy with a lamia tail and animal ears, or a slime girl with animal arms and a spade-tipped tail. It doesn't work in every case, but generally the more examples there are of something, the better chance you have of being able to put it on something that didn't have it originally. (For instance, there's about 50 monsters in the encyclopedia that have "animal ears", so they'd be easier to apply to a succubus than "arthropod limbs")

  • MGE stands for "monster girl encyclopedia", so male versions are unlikely to work very well. More muscular species seem to perform better though (the "malef dragon" is even mistaken for "male dragon" a lot of the time), and it should be easier to force ones that look closer to a regular human to work.

Main taglist:

Main taglist key:

  • (Red) is for things that don't function properly with either model. Some aspects usually work, but they aren't recognisable as the things they're trying to depict for one reason or another.

  • (Blue) is a note about a specific monster girl, all most of them should have one. Don't copy these with the tags obviously, they're just to give little disclaimers or tips for things pertaining to the girl in question. "Quoatation marks" are for tags I mention in the notes, although I may have missed some.

  • (ALT) is for extra tags for monsters that have multiple designs with extra features, which are different enough to keep separate. (Added onto the original version)

  • (Green) is stuff I've managed to get working in the newest version, which hasn't worked up until this point.

  • (Lime) is currently for Illustrious-exclusive monsters, including a couple of unique tags as the datasets for the two V5.2 versions are slightly different. The next versions shouldn't have them, I just didn't want to train it again for what are only minor changes

A

  • Akaname, tongue out, long tongue, saliva strands, drooling, wet clothing, pointy ears - (Gives a face close-up, mentioning a lower body part or pose should zoom back out. "Finger to mouth" doesn't seem to like the long tongue very much)

  • Aka-Oni, oni, colored skin, red skin, smooth horns, black horns - (Horns often have a gradient colour scheme)

  • Alice, segmented horns, leathery wings, hip wings, prehensile tail, spade-tipped tail, blonde hair, pointy ears, blue eyes, red leather, blue dress, apron - (Horns are often generic, everything else should work. "Red leather" may be applied to her clothing occasionally, so you may have to split it into "red wings" and "red tail")

  • Alp, tomboy, wraparound horns, segmented horns, leathery wings, hip wings, prehensile tail, spade-tipped tail, pointy ears - ("Wraparound horns" are broken right now in the Pony version. Giving it more weight may help, and usign "vertical horns" as a negative may help too)

  • Alraune, colored skin, green skin, plant clothing, large flower, plant around girl, legs submerged to thighs, honey, pink petals, leaves, green hair - (The flower lacks petals half of the time. "Plant around girl" usually makes a forest background, and "legs submerged to thighs" generates water, but both are normally required to get a decent looking flower. )

  • Amazoness, one horn, wraparound horn, segmented horn, segmented tail, spade-tipped tail, tattoo, pointy ears - (The design of the horn and tail still vary a lot. It only "works" in the sense that I've seen a handful of results close enough to be recognisable as an amazoness. You're far more likely to get two horns than the intended one)

  • Angel, halo, feathered wings, hip wings - (The halo and dress are often overdesigned. "Gold" as a negative tag helps with the dress, but I haven't found a way to guaruntee simple round halos yet. Using "large wings" as a negative works if you don't want the massive ones it usually generates)

  • Ant Arachne, arthropod girl, forehead eyes, taur, black hair, pointy ears, antennae, navel, red eyes, shovel, cobweb - (Usually just looks like an arachne with antennae, as the second half of its name has a lot of influence)

  • Anubis, animal arms, animal legs, animal ears, black fur, head ornament - (No idea how to tag the intended legwear, "baggy trousers, navel" is the closest I've gotten so far. I'll try "baggy thighhighs" next time I train it)

  • Ao-Oni, oni, colored skin, dark blue skin, smooth horns, white horns - (Skin colour is lighter than intended, and like the aka-oni the horns often have gradient colours)

  • Apophis, colored skin, purple skin, lamia, colored sclera, black sclera, dark purple scales, black underside, cobra ornament - (Underside is more of a very dark pink/purple than black)

  • Apsara, blue hair, liquid clothing, light yellow slime, baggy clothing, dark skin, dancing, head fins - (The more you mess around with colours, the less liquid-y the clothing becomes)

  • Arachne, taur, spider legs, forehead eyes - (The eyes work better with "close up", but they're still inconsistent)

  • Arch Imp, curved horns, leathery wings, hip wings, prehensile tail, spade-tipped tail, fang, white hair, purple highlights - (The "arch" part is often taken literally for the background. All previews are shown with larger breasts as flat-chested stuff gets flagged quite often, same with regular imps and similar monsters)

  • Atlach-Nacha, extra limbs, red eyes, circular forehead eyes, upward spider legs - (Often generates a bunch of arms instead of spikes, "extra limbs" can help but may also remove them entirely. This is the case for all things with "forehead eyes", but they often generate as little hair ornaments instead, and usually in threes instead of fours. Also, the illustrious model uses "back spider legs" instead, although they still don't usually work)

  • (ALT atlach-nacha) - fake arachne, taur, purple tentacles, tentacle sex, dripping liquid - (Seems to perform better with smaller breast sizes, larger ones tend to cause the image to be too zoomed out and lose a lot of detail/accuracy. I'll see if there's any decent images to better-train different propotions, but for now it should still work at higher-res generations)

  • Automaton, colored skin, white skin, robot joints - ("Joints" tend to work fine too, "robot joints" tends to give the girl a slightly more metallic texture)

  • (ALT automaton) - wavy horns, gears, purple eyes, head ornament, glowing womb tattoo, third eye, magic - (The main MGE design, as the first one is just for generic robot girls. "Magic" isn't necessary, but it can make things like "glowing womb tattoo" and "third eye" more consistent)

B

  • Banshee, colored skin, grey skin, gothic, long hair, black hair, black veil - (Not sure how to refer to the wierd open-sock-things in the main profile image)

  • Baphomet, animal hands, animal legs, kneehigh fur, hooves, side animal ears, segmented horns - (Often has "digitgrade legs" (backwards knees). Putting it in your negatives may help but it seems to just be something it assumes they have with "hooves")

  • Barometz, white wool, wool hair, side animal ears, wool capelet, ram horns, solid slime, large slime ball, orange slime, legs submerged, hips submerged, leaves, nude - ("Legs submerged to thighs" tends to work better than both the hips and legs ones, but obviously it's limited in its poses. Any tag mentioning "submerged" also generates the girl in water)

  • Basilisk, lamia, scaled hands, teal underside, scaled tail topside, purple scales, eyes covered - ("Yellow scales" or "yellow arms" work for the arm scales, but it can conflict with the tail's colour scheme)

  • Beelzebub, arthropod girl, arthropod limbs, butterfly wings, antennae, pointy ears, spikes - (You'll likely have to remove or reduce the weight on the "Beelzebub" tag, as a lot of models have it trained on the one from helltaker already, 0.8 seems to be low enough. I've also noticed "arthropod limbs" generating really long fingers, probably due to the main image's wierd pose. Setting it to 0.9 weight should fix it)

  • Bicorn, taur, straight horns, side animal ears, black fur, dark purple veil, elbow gloves, grey hair, forehead tattoo, hooves - (Horns are usually curved, and occasionally you'll get three. "Hooves" usually forces a full-body shot without weights or other tags to balance it out, like "close up")

  • Black Harpy, winged arms, feathered wings, prehensile wings, talon feet, kneehigh fur, feathered bra, black feathers, black hair, red eyes, pointy ears - (Seems to be the most consistent harpy)

  • Bogey, oversized hands, colored skin, grey skin, stitches, patchwork, wavy horns - (Can sometimes have exaggerated claws)

  • Bubble Slime, slime girl, green slime, colored skin, liquid strands, bubbles, very long hair - (Works best without "slime hair", but the texture can vary)

  • Bunyip, lamia, black underside, fluffy, white fur, animal arms, shoulder fur, animal ears, colored skin, black skin - ("Furry tail topside" doesn't seem to be required anymore. Certain hairstyles like "bangs" don't work very well with "fluffy")

C

  • Cait Sith, furry, black fur, white belly, crown, scepter, fang, cat tail, animal ears, anthro - (Specifying breast sizes can force nipples to show. "No nipples" works but it can make breasts look wierd, as they normally lack fur)

  • Cancer, taur, arthropod limbs, crab claws, bubbles - (I haven't been able to get the eye stalks by her hips working. Tends to default to pink hair for some reason. "Crab claws" usually gives you something similar to the devil bug/beelzebub's hands (I wasn't sure whether they're mean't to have regular hands or claws, as they're covered in the main image)

  • Centaur, taur, side animal ears - (Often has horns. It usually works as a negative, but it seems to be less effective the further away the girl is)

  • Charybdis, rock patches, rocks around girl - (This one took a lot longer than I was expecting, especially consisdering things like the lava golem and gnome generate perfectly, but I've finally managed to get it working. Intended for use with "underwater", but should work fine without as well)

  • Cheshire Cat, animal arms, animal ears, two-tone hair, black hair, purple hair, cat tail, thighhighs - (Strangely, the "Cheshire cat" tag itself seems to reduce detail somewhat, so you may want to reduce its weight. "Argylle thighhighs" can help avoid generic striped ones, but it can mess up other parts of her clothing)

  • Chimaera, scaled arm, animal arm, animal legs, thighhigh fur, hooves, leathery wings, wavy horns, segmented horns, side animal ears, asymmetrical body, black wings, blonde hair, sentient tail, snake tail, heterochromia - (Can't usually do the "animal arm", you'll normally just get two scaled ones with different colours. The "snake tail" normally ends up as a regular lizard one)

  • Chochin-Obake, fire, lantern, wide sleeves, floating - (I haven't been able to get the wierd lantern-feet working, but the design tends to look closer with "floating" removed. "Navel fire" also didn't seem to work. From looking at it mid-generation, it seems to get the fire right initially, but it overcorrects the colours and turns it back into skin)

  • Claustrophyte (I've gotten the main girl to look pretty close with the Illustrious model, but the venus-fly-trap part doesn't work, and just generates as leaves. If you want to try, use the saccophyte's tags but with the tags "sharp teeth, twintails, spiral hair, sleeves past wrists", and obviously without "pitcher plant")

  • Cockatrice, winged arms, feathered wings, white feathers, white hair, talon feet, orange talons, hexagonal scales, white thighhigh scales, lizard tail, green tail, light green underside, chicken comb - (Very prone to mis-matched colours, but everything seems to at-least generate now. The "thighhigh scales" are especially prone to sharing the colour of the talons, and may just turn into gradient thighhighs. The wings often end in hands too, using "dexterous wings" and "hands" as negatives helps reduce the chance of it occuring)

  • Creeping Coin, gold, colored skin, gold skin, gold hair, shiny, coins, twintails, spiral hair - (I haven't found a way to get the massive coins by her twintails working yet)

  • Crow Tengu, winged arms, feathered wings, talon feet, kneehigh fur, feathered bra, black feathers, black hair - (Tends to look the same as the black harpy)

  • Cu Sith, furry, animal arms, animal ears, gradient hair, blonde hair to green hair, long hair, navel, fluffy, fang - (The furry/anthro features are often exaggerated, but otherwise it generally looks pretty close to the original)

  • Cupid, feathered wings, bow and arrow, heart arrow, beret - (The bow string is normally broken, I might remove this one in future versions as it's basically just 'girl with bow')

  • Cursed Sword, corrupted, red sword, heterochromia, blue eye, red eye, glowing eyes, dripping liquid - (You'll either get full armour, or fully nude sections. It doesn't seem to be able to do the half nude, half armoured thing consistently)

  • Cyclops, colored skin, grey skin, one horn, pointy ears - (Occasionally has gazer features show up in random places)

D

  • Dark Angel, purple halo, colored skin, purple skin, feathered wings, tattoo, chains, pointy ears - (Same issue as the regular angel, where the halo is usually overdesigned. "BDSM outfit" looks a bit closer to the original design, but it usually adds extra stuff associated with it too)

  • Dark Elf, dark skin, pointy ears, long hair, latex shorts, elbow gloves, dark purple clothing - (I'm unsure what to call the top half of the original clothing, but the other pieces work fine. The exact hair colour also doesn't seem to be easily reproducible)

  • Dark Matter, black slime, opaque slime, slime ball, floating, slime on pussy, dripping liquid, long hair, purple hair, nude, legs submerged to thighs, arms by sides, slime tentacles, tentacle hug- ("Tentacle hug" only works if you specify hand or arm positions, otherwise the girl ends up hugging them back. You can use any species with this, but obviously some perform better than others. I recommend using my dedicated lora if you want more customisability)

  • Dark Priest, prehensile tail, spade-tipped tail, pointy ears - (Can't do the chain around the tail. Often generates with wings, so you'll likely need it as a negative)

  • Dark Slime, slime girl, slime core, purple slime, colored skin, purple skin, rounded tentacles, thick hair - (The "slime core" is quite inconsistent, I haven't been able to get it to generate with the little face yet. "Slime tentacles" are also often too small, and it seems to associate them more with the slime carrier, so the tag may skew the colour to be more pink, "Dripping liquid" and "liquid strands" can give slightly more varied slime textures, but they often interfere with things like tentacles)

  • Dark Valkyrie, colored skin, pale blue skin, feathered wings, armor, sword, shield, skintight bra - (The sword and shield are always generic, they normally look like the armour. That being said, the entire girl generally doesn't look very 'corrupted', and has a similar issue to the atlach-nacha whereby the armour isn't as spiky or jagged as it should be, so it looks generic)

  • Demon, colored skin, blue skin, leathery wings, prehensile tail, spade-tipped tail, demon horns, pointy ears, colored sclera, black sclera, tattoo - (This one was why I stopped using the "demon tail" tags, as it makes it assume "demon" refers to everything with one. The eyes seem to lack detail for some reason, using normal sclera colours can help somewhat)

  • Devil, colored skin, blue skin, leathery wings, prehensile tail, spade-tipped tail, head wings, pointy ears, colored sclera, black sclera - (Should work with all breast sizes now. It still tends to resemble a demon more-so than a devil with large ones, but the head wings generally function as-intended. Has the same eye-related issues)

  • Devil Bug, arthropod girl, arthropod limbs, thighhigh scales, short hair, brown hair, extremely long antennae, beetle wings, dripping liquid - (Usually needs "thighhighs", "background antennae" and "extra limbs" as negatives. "Extremely long antennae" seems to give the most accurate length, but it can cause other issues, so try things like "very long" or "oversized" if they interfere. The wings are usually upside-down as I think it assumes they work like the rest of them, sprouting outwards from the back)

  • Dhampir, vampire, sword, hat, black and red clothing, skintight bra - (I may combine this one into the main vampire tag in the future, as really lore-wise they're pretty much just nice vampires anyway, and the only visual differences are the clothing)

  • Doppelganger, blonde hair, black hair, hiding, size difference, short black haired girl, medium breasts - (Assumes 2girls. I haven't been able to get the tentacle legs working for them, but it's not a massive issue as I think they're only meant to be a representation of the fact the short girl transforms, based on the entry itself. I've generally had to weigh "close up" between 0.6 and 0.95 to get good results)

  • Dormouse, animal ears, prehensile tail, fluffy legs, kneehigh fur, holding yellow pillow, tired, standing, navel, underwear, unbuttoned shirt - (No idea whether she's supposed to be holding a cheese-shaped pillow or just cheese... Any pillow colour should work regardless. The tail only has fur about half of the time, removing "kneehigh fur" and/or "fluffy legs" can help, but obviously at the expense of those features)

  • Dorome, colored skin, opaque slime, grey slime, clay, slime hair, oversized hands, dripping liquid, nude, leaf, large breasts, hair fades into slime, boob gem - ("Hair fades into slime" makes hair near the scalp look normal-ish, while the longer bits turn into slime. I haven't been able to get the black navel working yet)

  • Dragon, scaled arms, scaled legs, kneehigh scales, dragon scales, green scales, light green underside, scaled wings, lizard tail, head fins, cheek scales, segmented horns, boob gem, skintight bra, clawed bra - (Minor issue where the "skintight bra" has the same scaled design as the rest of the limbs, haven't found a good fix yet but I'll keep looking. Also, the new )

  • Dragonewt, scaled arms, scaled legs, black scales, purple underside, lizard tail, spikes, head fins, cheek scales, wavy horns, dark purple hair, red eyes, nude, breasts, tongue out, 4 fingers, shiny claws - (Horns are innacurate, mostly due to a lack-of-references. "Thighhigh scales" are also quite inconsistent, "scaled legs" on its own may work, but you may just have to use "kneehigh scales" instead)

  • Dragon Zombie, colored skin, teal skin, scaled arms, scaled legs, kneehigh scales, bone scales, white scales, black underside, leathery wings, tattered wings, large wings, segmented tail, head fins, cheek scales, wavy horns, boob gem, smooth horns - (Has issues with getting leathery wings over scaled ones, using "scaled wings" and "teal scales" as negative tags fixes most issues)

  • Dryad, root legs, tree, green hair, roots - (I've yet to see "root legs" work properly with this one)

  • Dullahan, disembodied head, magic, holding head (May occasionally generate two heads, one floating and one being held. Also has issues with position variety, it's hard to get the head anywhere other than directly below her breasts)

  • Dwarf, minigirl, pointy ears - ("Minigirl" works well for the proportions, but it can often make them too small, and for some reason has a high chance of generating massive hands in the background. Also, bear in mind the tag is usually flagged on Civitai, so keep any generations using it SFW)

E

  • Echidna, colored skin, pale blue skin, lamia, green tail, grey underide - (The main image for this one is quite old, so it might look a bit off sometimes. Unfortunately, as I switched to tagging with "underside" rather than "scutes", "single scuted tail" no longer works, so it has two scutes like the other lamias)

  • Elf, pointy ears, plant dress - ("Plant dress" tends to work better than "plant clothing", as the latter is associated more with full plant girl like the alraune. As with the cupid, bows and arrows are near impossible to get working in my experience)

F

  • Fairy, butterfly wings, minigirl - (Same issue with "minigirl", where it generates massive hands in the background. It tends to go away if you specify another thing for her to sit/stand on, "sitting on flower" tends to look quite good)

  • Familiar, animal ears, angled ears, dark purple hair, twintails, animal arms, oversized hands, thighhighs, skintight pink leotard, magic, prehensile tail, fur-tipped tail, leathery wings, hip wings - (Normally at least one thing won't generate properly, but it's pretty much always recognisable. The tail is probably the least consistent, so most of the time it'll either be cat-like all the way along, or have a spade-tip. "Oversized hands" can be way too big with the Illustrious model)

  • Flow Kelp, plant girl, colored skin, pale green skin, head fins, long hair, dark green hair - (Often has an extra flower due to "plant girl", and you tend to have to specify a location like "underwater" to avoid gettting a generic forest. It does mostly work without it, the biggest impact is on clothing)

G

  • Gargoyle, colored skin, grey skin, crack, leathery wings, prehensile tail, spade-tipped tail, wavy horns - ("Cracked skin" varies in quality, usually looks best using "nude", as I think the issue is that it mistakes cracks for straps and similarly-shaped clothing items. The horns are also usually more jagged and angular than they should be)

  • Gazer, cyclops, colored skin, grey skin, segmented tentacles, eye tentacles, extra eyes, liquid clothing, slime on nipples, black slime - (It appears to be better than in previous versions, but some of the tentacles can generate floating or randomly cut-off)

  • Genie, floating, magic - (Generally looks quite good, but the lamp is always disconnected from the girl. I've also noticed distance tags like "close up" having wierd effects on their proportions, and I have no idea why)

  • Ghost, colored skin, pale purple skin, floating, magic - ("Ghost tail" can work for the bottom part, although it often generates with legs anyway)

  • Ghoul, fang, red paint, red arms, red legs, red feet - (I'm unsure whether the red stuff is supposed to be blood or paint, but "blood" changes the texture slightly, so you can decide between the two)

  • Giant Ant, arthropod girl, taur, antennae, black hair, pointy ears - (The legs are too pointy for my liking, but otherwise it's pretty consistent)

  • Giant Slug, slug body, antennae - (The body may form a more vertical shape than intended, where it's supposed to be longer but lower at the back end. The colour of the body can be changed by just adding "[color] slug body", although consistency varies. Adding "dripping liquid" and/or "liquid strands" usually turns her body into that of a slime instead)

  • Girtablibu, taur, segmented tail, crab claws, scorpion tail, pointy ears, face covering, knife - (Both "arthropod girl" and "arachne" have effects on the body and can improve results, but the design is very inconsistent. "Face covering" usually needs extra arm/hand position tags, as otherwise she'll have her hands over her mouth instead. "Face mask" is more consistent, but it's always the modern kind. It also has a tendency to generate horns when it tries doing the tail)

  • Glacies, colored skin, blue skin, ice bra, ice legs, elbow gloves, gradient hair, dark blue hair to pink hair, twintails - ("Ice legs" works well, but they'll usually end in feet rather than a point)

  • Gnome, dark skin, cracked skin, rock limbs, pointy ears, leaf - (Needs "minigirl" as a negative, as it goes for the usual depiction of gnomes before the MGE one)

  • Goblin, curved horns, smooth horns, pointy ears - (Requires "colored skin" or "green skin" as a negative, or else you'll get a generic fantasy goblin)

  • Golem, brick limbs, brick thighhighs - (Works surprisingly well, considering how abstract "brick limbs" is as a tag)

  • Greenworm (I tried "lamia-like" last time, which didn't work. I think this one's case is similar to the manticore, in that it just doesn't understand what certain parts of it are supposed to be, and it can't cross reference tags because there aren't any similar examples besides the wonderworm)

  • Gremlin, animal ears, angled ears, goggles - (I can't get the mechanical hand seat thing working, and the girl occasionally has four ears)

  • Griffon, animal legs, brown fur, brown hair, feathered wings, large wings, talon hands - (Colours can be inconsistent)

  • Grizzly, animal arms, animal legs, kneehigh fur, animal ears - (The navel fur doesn't seem to work)

  • Gyoubu Danuki, thighhigh fur, animal ears, shadowed eyes, raccoon tail, fluffy legs - ("Fluffy legs" varies in its effects, but it's intended to get the legs to look as-seen in the main profile image. "Kneehigh fur" or "thighhigh fur" might help, but both tend to make the fur stay a lot closer to the legs)

H

  • Hakutaku, smooth horns, straight horns, handlebar horns, graduation cap, third eye, animal legs, thighhigh fur, hooves - ("Forehead tattoo" should also work if you don't want an actual third eye. The angle of the horns varies, but they tend to work better at closer perspectives)

  • Harpy, winged arms, feathered wings, prehensile wings, talon feet, kneehigh fur, pointy ears - (Seems to have blue feathers by default for some reason, no idea why)

  • Hellhound, colored skin, black skin, animal arms, animal legs, thighhigh fur, animal ears, chest tuft, collar, flaming eyes, fire beside eyes, colored sclera, black sclera, black hair - (The position of the "fire beside eyes" can vary. I don't think "flaming eyes" is required, but it does seem to help with the fire's position and colour consistency. Generally gives a better-looking image overall as there's a lot of good hellhound images to draw from, given that it's basically the mascot of MGE at this point)

  • High Orc, dark skin, thighhigh fur, animal ears, angled ears, skull hat - (There's very little consistency to the design of the skull hat. Specifying an animal can help, but often gives the girl different features too. Also often has additional pointy ears)

  • Hinezumi, mouse ears, fire - (Looks best with "fighting", or a similar tag. They usually have the stereotypical mouse-teeth though, so some expressions can look a bit off)

  • Hobgoblin, asymmetrical horns, one oversized horn, curved horns, smooth horns, pointy ears, fang, large breasts - ("Asymmetrical horns" works now, but they often have different designs)

  • Holstaur, animal legs, hooves, curved horns, cow print, large breasts - (Giving "animal legs" higher weights may help with getting fur past the thighs, but it's inconsistent, and can turn her arms into two extra legs too. Also has a tendency to generate alongside an actual cow, which can be quite funny...)

  • Honey Bee, arthropod girl, antennae, insect wings, striped elbow gloves, striped thighhighs - (They do technically have manes too, but adding it as a tag generally looks off, as it appears more like fur)

  • Hornet, arthropod girl, antennae, insect wings, striped elbow gloves, striped thighhighs, stinger - (Just looks like a honey bee without any honey)

  • Humpty Egg, colored skin, slime girl, yellow skin, varied slime texture, broken eggshell, minigirl, nude, thick hair - ("Orange skin" can look more fitting with some styles. The "broken eggshell" usually looks like a white slime ball, but I have seen it work a few times, so I'll leave it in)

I

  • Ice Queen, colored skin, blue skin, ice - ("Ice" works well for the overall theme, but it can make the background messy with a bunch of spikes everywhere)

  • Ignis, fire, fire censor, nude, pointy ears, fire hair - (The "fire censor" tends to look out of place, and the fire itself is often too small)

  • Imp, leathery wings, hip wings, prehensile tail, spade-tipped tail, curved horns, pointy ears, finger to mouth, fang - (May need "segmented horns" as a negative tag)

  • Inari, animal ears, many tails - (It seems to have made a decent distinction between this and the youko, which is cool. "Many tails" often causes the Illustious model to zoom out a lot if you don't specify a perspective)

  • Ittan-momen, colored skin, white skin, floating, ghost tail, see-through, white eyes, long hair, white hair - (The "ghost tail" usually looks more like mist or smoke than intended)

J

  • Jabberwock, scaled arms, scaled legs, kneehigh scales, wavy scales, dark pink scales, leathery wings, large wings, tattered wings, wavy horns, smooth horns, protruding head fins, prehensile tail, long hair, dark pink hair - (As there's so many different parts to this one, one thing will usually be messed up in each generation. The "mouthed tentacles" are the only things I haven't seen work properly at all, so I've left them out for now. Other issues include the "prehensile tail" generating as a lizard one, and the scales often being too generic-looking)

  • Jiangshi, colored skin, pale blue skin, talisman over face - (The "zombie" tag might help make them look less 'alive', but it makes the skin grey instead of pale blue)

  • Jinko, animal arms, animal legs, thighhigh fur, tiger stripes, striped limbs, animal ears, mane - (Removing "tiger stripes" usually randomises the colour of their fur, although you should still be able to specify if you want other colours)

  • Jinn of the Jar - (Removed for now as it's just a girl in a pot, and I can't justify changing other tags to try to fix it when it's essentially just a human)

  • Jorou-Gumo, arachne, taur, spider legs, striped limbs - (The colour of the stripes needs to be specified, "black and yellow stripes" works fine)

  • Jubjub, winged arms, feathered wings, gradient feathers, white feathers to pink feathers, talon feet, thighhigh fur, feathered bra - (The feathers are often only one colour, and "prehensile wings" can cause issues)

K

  • Kakuen, thighhigh fur, side animal ears, monkey tail, chest tuft - (The ears are quite inconsistent. "Monkey ears" can help, but they often end up on top of their heads instead of the sides)

  • Kamaitachi, triplets, animal ears, animal legs, thighhigh fur, tabi foot - (Intended for use with "three girls". "Triplets" is good for giving them the same features, but it also makes it hard to get different heights or expressions between them. Reducing its weight should help, as should specifying things like "one tall girl", "one short girl" and so on)

  • Kappa, colored skin, green skin, webbed fingers, turtle shell - ("Webbed hands" still doesn't work, so I'll leave it out for the time being)

  • Karakasa-Obake (It doesn't seem to be able to generate tongues that aren't linked to the girl's mouth. It sort-of works when I refer to it as a tentacle instead, so I'll try training it without any reference to tongues next time)

  • Kejourou, absurdly long hair, black hair - (The hair's length is almost always long enough to get the main point across, but it can vary from hip-length to being sprawled out on the floor)

  • Kesaran Pasaran, minigirl, cotton ball - (Has the same issue as the other monsters that use "minigirl", whereby a massive hand is usually generated in the background. The "cotton ball" is also usually smooth, and adding anything like "fluffy" or "fuzzy" gives her animal ears instead. "Close up" also doesn't work properly, as it increases the size of the cotton ball but the girl remains tiny)

  • Khepri, arthropod limbs, dark skin, gold, insect wings, purple hair, head ornament - (The design of the wings varies, and "beetle wings" doesn't work)

  • (ALT khepri) Slime ball, girl on slime, black slime - ("Gold" is occasionally applied to the slime instead of the girl's limbs and clothing)

  • Kikimora, thighhigh scales, floppy ears, feathered forearms - ("Dog ears" can look closer, but they don't seem to work well with clothing. "Maid dress" and "mop cap" should give the original's outfit. You may have to reduce the weight of "thighhigh scales" too, or outright remove it as it often generates additional scaled features, like a lizard tail or scaled arms)

  • Kitsune-bi, colored skin, blue skin, glowing body, blue fire, magic, spirit, animal ears, multiple tails, nude - (Transparency doesn't work well)

  • Kitsune-tsuki, blue fire, magic, animal ears, multiple tails - (Same issue as the kitsune-bi, the ears and tails are opaque)

  • Kobold, animal arms, animal legs, mane, chest tuft, animal ears, floppy ears, collar - (Requires "horns" in negatives)

  • Kraken, colored skin, white skin, tentacle legs, white tentacles, purple hair, suction cups - (The thing behind her head doesn't work, but the rest is generally fine)

  • Krampus, animal arms, animal legs, thighhigh fur, hooves, side animal ears, segmented horns, wavy horns, asymmetrical horns, sharp teeth, dark skin - ("Asymmetrical horns" doesn't work every time)

  • Kunoichi, prehensile tail, spade-tipped tail, kunai, mask, pointy ears - (I haven't been able to get the "kunai-tipped tail" working, but the "kunai" tag does seem to make the spade-tipped one pointier)

L

  • Lamia, red scales, grey underside, pointy ears - (Lamia tails have a tendency to flip upside-down randomly, invert colours, and go offscreen a lot. "Clear tail path" helps, as does "full body shot", although the latter may need something like "close up" to retain detail. The "(color) underside" tag doesn't always work either, it seems to vary with different colour combinations, but grey, red and yellow seem to be the most consistent)

  • Large mouse, animal arms, animal legs, thighhigh fur, mouse ears, prehensile tail, segmented tail - (Was previous;y "giant mouse". I haven't been able to get the cheese-looking clothing working, so this one's very similar to the dormouse)

  • Lava Golem, rock limbs, lava, colored sclera, black sclera, dripping liquid, glowing liquid, oversized hands - (Occasionally has horns instead of little spikes. The hands are also prone to looking messy, but specifying positions and finger numbers helps)

  • Leanan Sidhe, minigirl, butterfly wings, paint brush, paint splashes - (Same minigirl issues, as well as very inconsistent sizes for the paintbrush)

  • Lesser Succubus, segmented horns, fur patches, navel fur, prehensile tail, spade-tipped tail, purple fur, leathery wings, hip wings, pink hair, pointy ears - (I'll do a bit more testing for these, but I'm able to get everything besides the navel fur working. They're always either nude, clothed or a furry, it doesn't seem to understand large fur patches on otherwise human-looking monsters)

  • Lich, colored skin, grey skin, hood, cloak, magic, torn clothing - (The cross thing int the background doesn't work, but the girl is fine)

  • Lilim, leathery wings, prehensile tail, spade-tipped tail, wraparound horns, pointy ears, white hair, white leather - (The horns are inconsistent, I removed too many lilim images between V5.1 and V5.2 so the older one should perform better with them specifically. The illustrious version of V5.2 has a slightly different dataset, so they should work with that)

  • (ALT lilim) Floating, slime ball, sitting, opaque slime, black slime - (Actually seems to be more consistent than the main dark matter girl... I think the tentacles mess with the ball shape too much with the latter)

  • Liliarune, colored skin, green skin, plant clothing, large plant, flower around girl, honey, white petals, pink hair - (Assumes 2girls. Seems to work better when using one of the model's integrated styles, "MGE artstyle" works fairly well. The flower tends to be flatter than the alraune's in my experience)

  • Living Armor, spirit, colored skin, teal skin, glowing teal eyes, transparent body, oversized armor, nude, helmet, magic - (As always, transparency is very inconsistent. "Nude" is to try limiting underclothes, but any clothing you specify should stil overwrite it, so "breastplate" should cover her breasts)

  • Living Doll, joints - (Usually needs "colored skin" in negatives. As "joints" is shared by this and the automaton, they can sometimes look robotic)

  • Lizardman, scaled arms, scaled legs, kneehigh scales, green scales, lizard tail, head fins, sword - (The face looks slightly more masculine than the rest of these due to the "man" part of "lizardman")

M

  • Mad Hatter, mushroom hat, teacup, suit - (The "mushroom hat" is actually quite versatile. You can specify thing like "mushroom tophat", or use "subtle mushroom hat", which looks more like a mushroom painted to look like a hat)

  • Malef Dragon, scaled arms, scaled legs, kneehigh scales, black scales, spiked scales, leathery wings, large wings, lizard tail, black scales, purple underside, wavy horns, magic, head fins, cheek scales, spikes - ("Malef" is always misinterpreted as "male", so the actual "malef dragon" tag may need to be removed. It seems to do better when using one of the artstyles too, although I still had to add "1boy, male, anthro" to my negatives)

  • Mandragora, root legs, colored skin, green skin, leaves, flower - ("Root legs" only works occasionally, it usally just generates a bunch of vines on her calves. "Root feet" may also help, but it's just as inconsistent)

  • Manticore, animal arms, animal legs, thighhigh fur, leathery wings, manticore tail, segmented tail, tail orifice, open orifice, flesh brush texture, mane, chest tuft, animal ears - (I've created a dedicated lora for this one, which I highly recommend using instead of this model)

  • Mantis, arthropod girl, mantis blades, antennae, green scales, scaled arms, kneehigh scales, forehead eyes - ("Mantis blades" are very inconsistent, and it can mess up the rest of the image)

  • March Hare, heart-shpaed pupils, fluffy, kneehigh fur, fluffy legs, pink fur, rabbit ears, rabbit costume, wrist cuffs, tea cup - (They should technically have "thighhigh fur", instead of "kneehigh fur", but the latter looks better usually)

  • Matango, colored skin, pale yellow skin, mushroom - (The skin colour is slightly off, "light yellow skin" doesn't work and "yellow skin" is too strong)

  • Medusa, lamia, dark grey tail, grey underside, smooth tail topside, cracks, snake hair, blue hair, extra faces - (It's generally quite hard to get any of the snakes to have faces. I've had slightly more consistency generating at higher resolutions, but usually only three or four get one. Also, "(color) snakes" is what I used to tag their colours, but you'll have to put "(color) tail" in negatives to avoid having the main lamia tail be the same colour too.)

  • Mermaid, blue scales, fins, head fins, blue tail - (They do technically have webbed fingers too, but I'll leave the tag out for now as it doesn't work)

  • Merrow, mermaid, fins, head fins, pink hair, red tail - (I don't think it's supposed to have it, but "tentacle hair" works for getting the hair's texture closer to the original image)

  • Mershark, colored skin, white skin, navy blue tail, gills, fins, simple head fins, sharp teeth, colored sclera, black sclera - (The "simple head fins" currently look the same as the other species)

  • Mimic, treasure chest, girl inside chest - ("Consistent shapes" helps get the chest's lid to be the same shape as the base. I might remove this one in future versions too, as much like the Jinn-of-the-jar it's hardly a monster girl, from a purely visual sense)

  • Mindflayer, colored skin, light purple skin, tentacle hair, dripping liquid, dark purple tentacles, extra eyes - (Less compatible with models trained on non-MGE mindflayer designs, such as the DND one. "Tentacle hair" varies in quality too, sometimes it works perfectly, others not at all)

  • Minotaur, animal legs, hooves, curved horns, side animal ears - (Has "curved horns" instead of "wavy horns" roughly half of the time)

  • Mothman, arthropod girl, thighhigh fur, insect wings, four wings, large wings, fluffy, striped limbs, antennae, long hair, pink fur - (The wings generally don't point downwards, and the antennae are generic)

  • Mucus Toad, multicolored skin, green skin, dark green skin, skin patterns, very long tongue, tongue out, frog eggs, nude - ("Webbed hands" still doesn't work)

  • Mummy, dark skin, tattoo, head covering - (Tends to only have a few bandages)

  • Myconid, dark pink mushroom, root legs, sleeves past wrists, mushroom arms, nude - (The sleeves occasionally look more like regular clothing than mushrooms)

N

  • Nekomata, animal arms, animal legs, kneehigh fur, animal ears, multiple cat tails - (Often has one tail instead of two, putting "one tail" in your negatives can usually fix it)

  • Nereid, head spikes, colored skin, blue skin, scaled legs, thighhigh scales, fins, pointy ears, long hair, purple hair - (The "skin horns" they're supposed to have don't work. "head spikes" is the best alternative I've found for now)

  • Night Gaunt, colored skin, grey skin, liquid clothing, black slime bodysuit, tentacles, loose tentacle hug, talon feet, leathery wings, prehensile tail, segmented tail, wavy horns, black hair, dark purple highlights - (Although it works, I'd suggest removing "talon feet" in most cases as it appears to always zoom out significantly, and reduces detail)

  • Nightmare, taur, hooves, side animal ears, hood, scythe, magic, purple fur - ("Side animal ears" often generate as regular ones instead. Changing "purple fur" to "purple body" can help, but it can also give her purple colored skin)

  • Nurarihyon, smoking pipe, purple smoke, long white hair, kimono - (The pipe often turns into a cigarette, or has an irregular shape)

  • Nureonago, colored skin, pale blue skin, blue slime, black slime, varied slime texture, black hair to blue hair, slime hair, long hair, gradient hair, hair fades to slime color, wet clothing, kimono - (The texture of the hair varies a lot, generally it's closer to the dorome than the nureonago as "hair fades into slime" is for that. "Tentacle hair" with "slime tentacles" can look good, but it generates extra tentacles which the nureonago doesn't have)

O

  • Ocelomeh, leopard print, animal arms, animal legs, thighhigh fur, animal ears, mane - (Can't do digitgrade legs yet)

  • Ochimusha, scaled arms, bone scales, colored skin, grey skin, blood stain, bandages, long black hair, ponytail - ("Bone scales" sometimes generates regular dragon scales)

  • Ogre, colored skin, green skin, asymmetrical horns, straight horns, smooth horn, segmented horn, spiky hair, long hair, white hair, tattoo, torn clothing, navel, pointy ears - ("Asymmetrical horns" often gives her one horn instead of two different ones)

  • Oomukade, lamia-like, arthropod girl, segmented tail, centipede girl, many legs, dark green tail, grey underside, antennae - (The legs are very, very inconsistent, but they do generate now, at the very least)

  • Orc, pig tail, floppy ears - (May need "colored skin" in negatives. "Pig tail" is also required, as removing it gives you a generic green orc)

  • Otohime, lamia, scaled arms, bone scales, curved horns, forked horns, long black hair, yellow scales, cheek scales - (The tail is generic. "Wavy horns" may look better)

  • Owl Mage, winged arms, prehensile wings, talon feet, thighhigh fur, large wings, feathered wings, brown feathers, fluffy, mane, shoulder fur - (Not as fluffy as I'd like, but giving "fluffy" and "fluffy legs" higher weights seems to help)

P

  • Papillon, butterfly wings, large wings, antennae - (The antennae design varies a lot. Strangely, it even seems to have the mothman ones, despite not working on the actual girl)

  • Parasite slime, slime blob, pink slime, extra face, slime tentacles, rounded tentacles, loose tentacle hug, slime on pussy, slime on nipples - (Needs features like hair/eye color to be specified, or you'll get a slime girl instead. This model doesn't really differentiate between "parasite slime" and "slime carrier" anyway. "Extra face" always gives said face too much detail, so I tend to either remove it or add it as a negative. As with the dark matter, I'd highly recommend using my dedicated lora for this, as it's both more customsable and consistent)

  • (ALT) Slime carrier, legs submerged to thighs, dazed, slime on head, arms by sides, wavy mouth, slime bra, slime panties, liquid clothing - (I decided to split this into ALT versions as some tags don't fit very well together. For instance, only a regular "slime carrier" would have "liquid clothes" because they're fully corrupted, while a "secret host" would be trying to conceal the slime, and a non-slime-carrier probably wouldn't have perfectly-shaped slime clothing mid corruption. They can be mixed and matched regardless, but some tags are more intended for certain scenarios/themes, and generally work better with them)

  • (ALT2) Slime carrier, secret host, subtle slime, slime under clothing - (Only some clothes work with "slime under clothing", IE ones I found examples for. Skirts work the best, and any open-top chest clothing can work, but things like jackets and thighhighs don't work with it yet. You tend to have to be quite specific too. I'd recommend removing "Parastie slime", "slime blob" and any reference to tentacles for this version, as they usually add extra slime in the background. "Liquid clothing" may also be necesarry as a negative, as occasionally it'll generate the clothes you specify as liquid clothes too, although that may also be a good thing)

  • Phantom, colored skin, teal skin, magic, spirit, eye mask, ghost tail - (The mask is very inconsistent)

  • Pharaoh, dark skin, tattoo, head ornament, snake, cane - ("Animal ears" may be needed as a negative)

  • Phoenix, winged arms, fire, feathered wings, large wings, empty sleeves, talon feet, thighhigh fur - (The "empty sleeves" may need "hands" as a negative too. It does seem to understand the idea though, so the wings and shoulders are usually pretty well-aligned. "Large wings" with "talon feet" may cause it to be too zoomed out, so I suggest only using them if you're specifically looking for those features)

  • Pixie, insect wings, small horns, smooth horns, pointy ears, leotard, minigirl - (May require "arthropod girl" as a negative. Horn design varies, they're generally the right size but often segmented instead of smooth. Has the same issues as the other monsters that use "minigirl")

  • Pyrow, skin horns, smooth horns, colored skin, reddish skin, braids, fire in hand, prehensile tail, leathery wings, tattered wings, pointy ears, unzipped jacket, navel, leather shorts, tiny bra, hood, blonde hair - (The horns are usually segmented, and tend to interfere with the hood. "Fur-tipped tail" was also used in training, but it often turns the entire tail into a furry one, so use at your own risk.)

Q

  • Queen Slime, slime girl, blue slime, colored skin, blue skin, tiara, nude - (Tested with "3girls", the most I got was 7 without visual issues. "Many girls" and other vague tags often only give one, and while I tried things like "1 tiara", multiple girls tend to have them instead of just the central one. Seems to give the girls more variety at higher resolutions, but specifying different positions should help at lower ones. Using "triplets" as a negative tag also helps make each girl more distinct, but it can make the colour of each girl's slime different too, and sometimes forces it to generate a different number than what you specified)

R

  • Raiju, animal legs, tabi foot, kneehigh fur, animal ears, gradient hair, glowing hair, purple hair to cyan hair, one tail, lighining tattoo, electricity - (Tends to generate Japanese-looking text, clothing and architecture, I assume because the word "raiju" is Japanese and it associates it with other Japanese things. "Tabi foot" has the same issue, and at higher resolutions can be hard to get without toes. Is also prone to generating multiple tails)

  • Ratatoskr, animal legs, thighhigh fur, animal ears, squirrel tail - (The girl shown in the thumbnail is one of these. "Fluffy" and "fluffy legs" may give better textures in some cases, but they can affect other parts of the image)

  • Red Slime, slime girl, colored skin, red skin, colored sclera, thick hair - ("Orange skin" seems to look closer to the original one, but I'll leave it as "red skin" because it makes more sense considering it's the "red slime". The reflections and air bubbles also seem to become tattoos when a skin colour is specified with the "nude" tag)

  • Redcap, blood, torn clothing, plain white dress, barefoot, sharp teeth, gradient hair, white hair to red hair, long hair, straight horns, smooth horns - (I haven't been to get the horns working consistently, only once or twice with my higher native res tests. I'll leave them in to show they're supposed to have them, but I'd generally suggest removing the tags for now)

  • Ren Xiongmao, animal arms, animal legs, thighhigh fur, animal ears, colored skin, white skin, bamboo, black fur, panda girl - (Needs either "panda girl" or "panda fur" to look right, but both tend to add extra features like shadowed eyes. In general most features are either over/under exaggerated, so I'll look into getting better data for this one with the next version)

  • Roper, pink tentacles, rounded tentacles, tentacle hug, nun, light green slime puddle - (With "tentacle hug", you need to specify positions for the girl's arms or she'll be hugging the tentacles too, "arms by sides" works well. "Loose tentacle hug" should work with this one too, which makes them coil around but not really touch the girl. I only used the original design, the more exaggerated one with the tentacle-dress-thing filled with slime doesn't have enough examples to draw from. The slime puddle is often both pink and green, haven't found a reliable fix but "pink slime" can help as a negative)

  • Ryu, lamia, scaled arms, green scales, light green underside, light purple hair, kimono, forked horns, head fins - (Some article of japanese clothing is usually needed to get the right overall look, "kimono" works fine. The shape of the horns varies a lot, but the wood-like texture is suprisingly consistent for something unique to this one girl. "Tail ridge" doesn't work right now, so the tail doesn't have the red furry bit at the top and looks quite generic)

S

  • Saccophyte, pitcher plant, large plant, plant around girl, plant girl, colored skin, green skin, nude, tattoo, long hair, grey hair, red eyes, leaf over head - (Tends to generate the girl outside of the plant if you mention her legs or thighs. Also occasionally generates a large brown stalk in front of her, although you should only need "stalk" or "censored" as a negative to fix it)

  • Sahuagin, scaled arms, scaled legs, thighhigh scales, blue scales, fins, head fins, fin hands, fin feet, tattoo, long hair, dark grey hair, frown, blue swimsuit, polearm, webbed feet - ("Webbed hands" doesn't work often so I've left it out, but I have seen them generate properly a couple of times. "Dragon scales" as a negative can give better fish-like scales if needed)

  • Salamander, scaled arms, scaled legs, kneehigh scales, orange scales, flaming tail, cheek scales, head fins - (The location of the fire varies, I tend to get it on the tail's tip only. I've had a few gens where the girl ends up bald with fire on her head, so you may need to specify something like "long hair" or "dark orange hair")

  • Sandworm, extra mouth, fake monster, girl inside mouth, pink mouth, oversized body, leaning forwards, finger to mouth, arm by side, smirk, colored skin, pink skin, spikes, long hair, shoulder gems, extra eyes, pink hair, long hair, nude, dripping liquid, liquid strands, red eyes - (Works best when the girl is leaning/lying down, standing and sitting tend to disconnect her from the body. "Tentacle legs" can make the bottom half more interesting, but they're likely to end up outside the mouth too. The illustrious model struggles more than the Pony one with this girl for some reason, it usually either makes the tail part too small or puts the "extra mouth" on the main girl part instead of the worm part. "Navel" fixes the second issue, but the first seems to be random unfortunately)

  • Satyros, animal legs, digitgrade legs, hooves, ram horns, pointy ears, maroon fur - (The quality of the legs varies. "Brown fur" may work better if the colour looks off)

  • Scylla, tentacle legs, gradient hair, ginger hair to purple hair, pointy ears, tattoo - (Can be quite inconsistent, the transition between the thighs and tentacles seems to be the main place issues arise)

  • Sea Bishop, mermaid, fins, head fins, teal scales, teal hair, bishop hat, robes - (The design of the hat varies)

  • Sea Slime (You can get a slime girl working in water, but the ring around her waist doesn't generate)

  • Selkie, seal hat, fake mermaid, seal skin, blonde hair, mostly nude, zipper, blue tail, polearm - (The tail is sometimes fully attached, and the design of the hat varies a lot)

  • Shirohebi, lamia, long white hair, red eyes, white scales, light purple underside, magic, blue fire - (Has a tendency to make the tail's underside white too, just "purple underside" works more often but gives a more saturated colour that differs from the original design)

  • Shoggoth, dark purple slime, colored skin, grey skin, colored sclera, black sclera, slime tentacles, many eyes, glowing yellow eyes, maid headband - (This one is very inconsistent, my guess is due to it not being able to decide whether she's a slime girl or not. "Black slime" may look better in some cases. Should have "extra mouth" too, but I've yet to see it work properly so I've left it out)

  • Siren, harpy, winged arms, feathered wings, blue feathers, talon feet, yellow talons, kneehigh fur, blue fur, fang, singing, mouth open - ("Harpy" reduces the chance of it generating hands at the ends of her wings, but when using a microphone it still happens quite often. "Dexterous wings" and "hands" work as negatives too, and "microphone stand" tends to work better than a handheld one)

  • Skeleton, colored skin, white skin, bones, purple magic, mask - (Can look messy)

  • Slime girl, blue slime, colored skin, slime hair, dripping liquid, liquid strands, thick hair - (Generally does pretty well as-is, but you may have to specify colours for her sclera and tongue to avoid getting regular human ones, and may also need "no nipples" and "no pussy" when "nude" is used. Often has creases and seams in areas like the waist and groin, they aren't too noticable but can look wierd at certain angles. To give a frame of reference for "thick hair", the original image of this girl wasn't tagged with it, but the red slime was)

  • Soldier Beetle, arthropod girl, arthropod limbs, taur, wavy horns, colored sclera, black sclera - (Has a very inconsistent number of legs. Also has a tendency to give her modern military uniforms or metallic plate armour, which makes it strangely compatible with the "spartan" tag that has only one example in the dataset...)

  • Sphinx, animal arms, animal legs, kneehigh fur, animal ears, thighhighs, yellow fur, head ornament - (Occasionally generates extra features like wings for some reason, specifying positions usually fixes it. Also has trouble generating both the animal legs and thighhighs together)

  • Succubus, leathery wings, hip wings, prehenile tail, spade-tipped tail, segmented horns, ram horns, asymmetrical clothing - (The location of "hip wings" varies a bit, the size is quite consistent but they may generate further up her back than intended. "Asymmetrical clothing" tends to work best if you don't specify any specific items. It does work occasionally with things like "1 thighhigh", "1 elbow glove" and so on, but the rest of the outfit ends up designed as if there were two of each)

  • Sylph, colored skin, green skin, tattoo, pointy ears, spiral hair, green magic, wind lines - ("Green magic" may cause her hair to glow)

T

  • Taisui, slime girl, slime hair, colored skin, oversized hands, light orange slime, extra eyes, nude, dripping liquid, liquid strands - (Can replace "extra eyes" with "many eyes". Extra tends to give you far fewer eyes and is more symmetrical, while many generally gives loads of eyes, but often gives a bunch of extra faces too)

  • Tentacle girl, colored skin, gradient skin, light green skin to dark green skin, green tentacles, purple tentacles, flesh brush texture, extra eyes, green hair, purple highlights, dripping liquid - (Requires "slime" as a negative, as it usually tries generating it in between tentacles. Always generates far more tentacles than intended, "thick tentacles" helps slightly but not by much. "Flesh brush texture" refers to the smaller tentacles on the underside of the original image, which look the same as the inside of the manticore's tail. I'll look into tagging it and things like the mindflayer and shoggoth with living clothing or something next time, as the flap-things around her hips don't generate at all)

  • Thunderbird, harpy, winged arms, feathered wings, prehensile wings, large wings, gradient feathers, yellow feathers to green feathers to blue feathers, talon feet, thighhigh fur, gradient hair, yellow hair to blue hair, lightning tattoo, electricity - (Seems to be the most likely of the harpies to generate hands. The "talon feet" also seem to be less consistent with this one, and "thighhigh fur" often becomes latex thighhighs, although the latter also tends to have a nice lightning pattern at the top so it still normally fits. I did attempt to train the "zigzag tail" they have, but I don't think it was clear enough in any of the images for it to identify it as a tail so it doesn't work very well)

  • Titania, butterfly wings, large wings, pointy ears, long blonde hair - (Same issue as the other monsters that use "large wings", where it can force it to zoom out and reduce the overall detail. Despite that, it makes it work surprisingly well with an extra fairy, because the small girl gets the reduced detail while the titania remains close but in the background)

  • Tritonia, colored skin, blue skin, blue body, hair over eyes, yellow tentacles, slug body, taur, yellow antennae - (May need "legs" and "extra mouth" in negatives. Usually has far more layers than intended, and it may require "slime" as a negative as it can mistake said layers for a liquid)

  • Troll, oversized hands, pointy ears, brown hair - (This one doesn't work very well, but you can get all of the features to generate separately so I've marked it as working. Needs "colored skin" as a negative. The "troll" tag itself has a lot of influence over the design, so you may have to reduce its weight, and "oversized feet" are always deformed as there's no real examples for it to draw from. I'll see if I can find more images for this one next time)

  • Trumpart (I tried both "oversized playing card" and "white slime, opaque slime" this time, neither of which worked)

  • Tsurara-onna, colored skin, blue skin, ice, kimono, ice ponytai, ice clothing, tabi foot - (The Illustrious version has unusual proportions for some reason, I'll see if I can fix it next time)

U

  • Umi Osho, turtle shell - (The size of the shell varies, and occasionally it generates as a backpack instead of a body part)

  • Unagi Joro, lamia-like, smooth tail, black tail, slippery, eel girl, tail ridge, floppy head fins, dripping liquid - (Generates a scaled underside about 50% of the time, it appears to be mostly random but "scales" can help as a negative, as can specifying positions)

  • Undine, water, colored skin, blue skin, blue hair, solid slime, tattoo, floating droplets - (Works best with "dripping liquid" as a negative, otherwise it'll just give you a blue slime girl. The hair isn't very close to the original design, the best I've gotten was using "slime hair, thick hair" in the illustrious version)

  • Unicorn, taur, hooves, white fur, one horn - (The position and design of the horn varies)

  • Ushi-Oni, colored skin, teal skin, tattoo, taur, furry spider, spider legs, animal arms, side animal ears, black fur, wavy horns, smooth horns - (They are supposed to have "animal arms", but any mention of "arms" seems to make the number of legs much less consistent. The legs may also sometimes be too thin, normally when you don't specify a viewing angle. Occasionally focuses too much on the skull at her groin and generates a second face, turning the smaller front-facing legs into mandibles)

V

  • Valkyrie, feathered wings, armor, sword, shield, head ornament - (The wings are often larger than intended)

  • Vamp Mosquito, arthropod girl, arthropod limbs, striped thighhighs, insect wings, blood, licking lips, pointy ears - (It can't do the see-through part of the abdomen, "blood-fillled abdomen" is the closest I've gotten but it makes it much larger and more grotesque. Also seems to default to white hair for some reason)

  • Vampire, fang, cape, pointy ears, blood - (Not much to say here, it's a vampire... The blood-filled wine glass works with the Illustrious model though, which is cool)

W

  • Wendigo, curved horns, forked horns, animal legs, thighhigh fur, hooves, side animal ears, oversized fur cloak - (The "oversized fur cloak" varies in quality each time, and can work better without "oversized" in some cases. May require "antlers" in negatives, varies with model and style used. Has a wierd issue with generating three legs, I think it's caused by it linking the cloak with "hooves" to try and make a centaur sometimes)

  • Werebat, leathery wings, winged arms, dexterous wings, animal legs, thighhigh fur, animal ears, hair over eyes - ("Dexterous wings" may be overruled by the spikes most leathery wings have, "wing spikes" in negatives can help)

  • Werecat, animal arms, animal legs, thighhigh fur, animal ears, cat tail, fang - ("Cat tail" often makes it try to generate an ass directly below it, which can cause issues if you don't specify a position)

  • Wererabbit, animal legs, fluffy legs, rabbit ears, floppy animal ears - (Generally has a mane and animal arms, which are way harder to remove than usual for some reason, so using them as negative tags doesn't always work)

  • Weresheep, wool, wool hair, segmented horns, ram horns, kneehigh fur, hooves - (May occasionally generate digitgrade calves instead of straight ones. It generally understands that the "kneehigh fur" is also wool)

  • Werewolf, animal arms, animal legs, thighhigh fur, animal ears, chains - (Has the same finger-number-inconsistency as the other girls that use "animal arms", which can be mostly fixed by specifying something akin to "5 fingers")

  • White Horn, taur, hooves, side animal ears, antlers, gradient fur, brown fur to white fur, fluffy - ("Fluffy" doesn't recreate the original fur texture very well, as it isn't intended to, but it normally looks better with it than without)

  • Wight, magic hands, colored skin, white skin, long hair, gradient hair, blonde hair to grey hair, tiara - (The hands are nearly always messy, looking into ways to fix them. "Translucent hands" and "oversized hands" have their own effects. The "magic" part of "magic hands" tends to be overexaggerated, so there's normally a lot of colored fire or smoke in the background)

  • Will-o-the-Wisp, colored skin, blue skin, blue fire, magic, spirit, cage - (The "cage" tag isn't exclusive to the Illustrious model in the same way the other lime tags are, but I've yet to see it ever work with Pony. )

  • Wonderworm (Same issue as the greenworm, where it just doesn't understand what certain parts of the reference images are supposed to be)

  • Wurm, lamia, dragon scales, scaled arms, dark green scales, grey underside, many horns, segmented horns, head fins, cheek scales, boob gem, scaled waist, scale patches - ("Many horns" and "scale patches" don't always work, but everything else tends to perform quite well)

  • Wyvern, winged arms, scaled wings, large wings, dexterous wings, dragon scales, green scales, light green underside, lizard tail, segmented horns, head fins, cheek scales, boob gem, scale patches, skintight bra - ("Dexterous wings" tends to give you single-spiked wings instead. "Winged arms" in general is quite an inconsistent tag, especially with Pony, but weighting it may help a bit)

Y

  • Yeti, animal arms, animal legs, thighhigh fur, fluffy - (Often has white, grey or blue skin, negatives don't seem to work every time so you may have to specify)

  • Youko, animal ears, many tails, lewd - ("Lewd" is just for the expression, and isn't part of my dataset, so it'll vary in its effects. It has a wierd tendency to darken the hair/fur colours a lot if you don't use "lewd" with it though, no idea why... "Many tails" has a habit of zooming out really far with the Illustious version, but specifying a camera angle usually fixes it)

  • Yuki-Onna, colored skin, blue skin, kimono, long hair, white hair - ("sleeves past wrists, finger to mouth" works quite well for the position shown in the main image, but obviously mentioning "finger" tends to force it to stick out from the sleeve)

Z

  • Zombie, colored skin, grey skin, torn clothing, bandages, scars, stitches - (The "stitches" may float off her body sometimes, particularly if they run between her breasts)

Modifier taglist:

These are things that I tagged to (hopefully) make features more customisable. Most are included in the list above, but I've put them in their own sections down here to make it easier to see the various options for each body part. The performance of each tag varies a lot, so I've put them in order of what I've found to be the most consistent.

Modifier taglist key:

  • Blue is for dependent tags, which are intended to be used with another tag, written next to it in red (like this). Some dependent tags may work on their own, but I have not tested them.

  • Purple is for specific wording to change the colour of various features. (see lamia section for example)

  • Yellow is for tags that are in the dataset, but currently don't function as intended.

  • Green is for new additions.

  • Lime is for tags only included in the newest Illustrious model

Arms:

  • Animal arms

  • Scaled arms

  • Animal hands

  • Winged arms

  • Extra arms

  • Mechanical hands

  • Arthropod limbs

  • Webbed hands

Ears:

  • Pointy ears

  • Animal ears

  • Side animal ears

  • Angled ears (animal ears)

  • Head fins

  • Floppy head fins

  • Wavy head fins

  • Floppy ears (animal ears)

Horns (design depends more on species than tags...):

  • Segmented horns

  • Straight horns

  • Wraparound horns

  • Ram horns

  • Wavy horns

  • Curved horns

  • Smooth horns

  • One horn

  • Skin horns

  • Handlebar horns

  • Asymmetrical horns

Lamia tails (Tends to be overly dependent on species names, so for instance you'd have to use "Bunyip" for the furry lamia tail):

  • Smooth tail

  • Cracked tail

  • lamia-like

  • (Color) tail

  • (Color) body

  • (Color) underside

Legs (most legs use thighhigh/kneehigh fur or scales, with the exceptions going over the hips):

  • Animal legs

  • Scaled legs

  • Thighhigh fur

  • Kneehigh fur

  • Thighhigh scales

  • Kneehigh scales

  • Talon feet

  • Hooves

  • Spider legs

  • Striped limbs

  • Tentacle legs

  • Arthropod limbs

  • Tabi foot

Scales:

  • Dragon scales

  • Bone scales

  • Spiked scales

  • Wavy scales

  • Cheek scales

  • Scale patches

  • Scaled waist

  • (Color) scales

  • (Color) underside

Skin ("Colored skin" is usually required for inhuman skin colors.):

  • Colored skin

  • Dark skin

  • Multicolored skin

  • Skin patterns

  • Cracked skin

  • Cracks

  • Joints - (Automaton and living doll)

  • Robot joints - (Automaton only, not much difference)

  • Tattoo

  • Lightning tattoo

  • Womb tattoo

  • (Color) skin

Slime:

  • Opaque slime

  • Solid slime

  • Dripping liquid

  • Liquid strands

  • Slime tentacles

  • Extra faces - (The ones on the slime carrier and dark slime)

  • Slime ball - (see dark matter)

  • Large slime ball

  • Slime blob - (see slime carrier)

  • Object inside slime

  • Slime core

  • (Color) slime

Styles:

  • Chibi

  • CG artstyle

  • Pixel art

  • MGE artstyle

  • Yonaga san artstyle

  • Bell_orgel artstyle

  • Barbariank artstyle

  • Merunyaa artstyle

  • Monorus artstyle

  • Narlewds artstyle

  • Reference sheet

  • Doujin (Multiple views, [also requires position tags])

  • Book cover (MGE artstyle)

  • Simple shading

Tails (discounting lamias):

  • Prehensile tail

  • Spade-tipped tail (prehensile tail)

  • Lizard tail

  • Segmented tail

  • Manticore tail (segmented tail)

  • Tail orifice (segmented tail, manticore tail)

  • Open orifice (tail orifice, segmented tail, manticore tail)

  • Closed orifice (tail orifice, segmented tail, manticore tail)

  • Tail sex (tail orifice, segmented tail, manticore tail)

  • Penis inside orifice (tail orifice, segmented tail, manticore tail)

  • (Color) underside

  • (Color) tail

Wings:

  • Large wings

  • Feathered wings

  • Prehensile wings (Feathered wings)

  • Leathery wings

  • Hip wings (Leathery wings)

  • Scaled wings

  • Tattered wings (Leathery wings)

  • Insect wings

  • Butterfly wings

  • Beetle wings

  • Winged arms

  • Dexterous wings

  • (Color) feathers

  • (Color) leather

  • (Color) wings

Untrained tags:

This section is for tags that help with certain issues, but that weren't included in my dataset, so they may vary in effectiveness with the model you're using:

Blue = regular tag

Red = negative tag

  • Close up

  • Full body shot

  • Medium shot

  • From_(above, below, behind, etc.)

  • Clear tail path

  • Multiple tails

(Reasons for making)

The main reason I made my models is to be able to see all the monster girls of MGE in diffrent situations. Many only get one or two pieces of art drawn per month, and while I mean no disrespect towards the creators, most of those are of someone's original character that is loosely based on the source material, often missing parts of the original designs and concepts, and only being related in terms of the creator's intent. The barometz is a good example, most pieces of fanart would make more sense as a weresheep because they don't have the massive fruit, but the creator made a "barometz OC" so it remains in the wiki's barometz gallery, often leading to the majority of fanart being inspired by such characters rather than the original ones. Essentially, my main goal was to be able to see the monsters I like in different scenarios with direct control over each feature, without bothering those that like the two-hundred-or-so "nun-slime-carrier" images.

(BTW, if anyone more involved with the MGE community finds this, I'd be interested to hear what you think about my models, and AI in general. I've had a lot of feedback from regular users of this site, but nothing from anyone not familiar with this sort of thing.)

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