So I used this as a baseline. I left t5xxl_0 on and then checked each associative objects. t5xxl_0 seems to be a highly critical and important block, and I didn't quite get a good grip on what it does. Feel free to correct anything here and I'll test to fill in the new information.
I used a node in ComfyUI named Flux Attention Seeker. This allowed me to slider up and slider down blocks in rapid succession. I ran a bunch of tests and gave each outcome a simplistic analysis. I ran 10 images and used my brain basically. They're likely wrong, but they definitely correlate heavily.
I don't know for certain if any of this is accurate mind you.
I haven't seen enough causal outcome to be certain. It seems that there is a mindful pattern based on training and finetuning and it can definitely be identified further.
Through the entire test I left block_0 on while testing each of the others.
I noticed the most anatomic destruction rather than creation, from blocks
block 20; associative anatomical structure and deformity, hand covering - censor 1, toggling off does not disable this, it does weaken it though
block 21; associative leg controller deformity causer, leg closer - censor 2, toggling this off causes different forms of deformity, so i assume this sort of thing isn't so simple
Update 1:
block 21 appears to be at least somewhat responsible for text
Looks like every block has some loose or deep association with text. Some damage more than others, but mostly simple text stays intact until you turn off seemingly enough of them. More akin to lobotomy than anything.
Simple text can be generated using only block 0 to block 7.
If I could get some contrasting checks and balances that would help.
t5xxl_1 analysis;
block 0; face, subject, single object concept
block 1; associative base with other objects
block 2; seems to have added leg context
block 3; additional details and context
block 4; added additional and counter-intuitive object interactions
block 5; enabled hand association? vibes heavily with hagrid
block 6; effects and liquid
block 7; full locomotive pose and body
block 8; hand motion and hand poses
block 9; situational and background context
block 10; age?
block 11; scale and size
block 12; muscle and skin tone definition finetunining
block 13; material and reflective effects
block 14; object to object assocation
block 15; surface interaction
block 16; object blending - clothes
block 17; multi dimensional geometry, room corners, stairs, etc
block 18; gravity
block 19; rotational axis
block 20; associative anatomy and deformity causer - censor 1
block 21; associative leg controller deformity causer - censor 2 - text?
block 22; multi humanoid subject association
block 23; associative censoring, group censor?


