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Creating Ragnarok Online Style Sprites: A Work in Progress Study ๐ŸŽฎ

Creating Ragnarok Online Style Sprites: A Work in Progress Study ๐ŸŽฎ

Hey everyone! I want to share my experiments in creating Ragnarok Online-style sprites using Stable Diffusion. Consider this more of a lab notebook than a definitive guide.

๐ŸŽฏ Project Goal

Develop tools (LoRAs) that capture the visual essence of Ragnarok Online sprites, with the ultimate goal of generating complete spritesheets for video games or mods.

๐Ÿ› ๏ธ Technical Setup

- **Base**: Stable Diffusion 1.5

> Why not SDXL or newer models? Simple: cost efficiency. SD 1.5 is more accessible for local experimentation.

๐Ÿ“Š Developed LoRAs

ROSprites

This LoRA focuses on capturing RO's artistic essence:

- Enhanced clothing detail definition

- Characteristic eye style

- Less smoothed edges (perfect for pixel art!)

ROSpriteVX

Trained with a different approach:

- Original images on 512x512 canvas

- Includes green background (mental note: update to transparent ๐Ÿ˜…)

- Pros:

- Better framing

- Prevents cropped sprites

- Cons:

- High parameters reduce size too much

- Can lose characteristic "pixelated" quality

๐Ÿงช Experiments with Other LoRAs

I've been playing around with some interesting combinations:

- **Body_fix**

- Improves anatomy

- Trades off some chibi style (something to consider)

- **Colorfull_anime**

- Adds more color vibrancy

- Complements RO style nicely

- **https://civitai.com/models/467588?modelVersionId=520289**

- Emphasizes block effect

- Reinforces pixel art aesthetic

๐ŸŽฏ Next Steps

The next objective is implementing ControlNet to:

- Generate consistent characters

- Create complete animation frames:

- Walking

- Running

- Idle state

- Death

- Damage

- Attacks

๐Ÿ’ญ Additional Notes

- Easynegative is crucial for good results

- Other negative prompt models work well too

- The balance between realistic anatomy and chibi style is delicate

๐Ÿ”„ Work in Progress

This is a constantly evolving project. I'll keep updating as I get more results and improvements.

๐ŸŽฎ Why This Matters

Ragnarok Online's distinct visual style has always been a cornerstone of its charm. By recreating this style with modern AI tools, we're not just preserving its aesthetic but also making it accessible for new creative projects.

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*Is anyone else experimenting with RO sprites? I'd love to see your results in the comments!* ๐ŸŽฎโœจ

*PS: Check out the Spanish version of this guide in my other posts!*

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