Unfamiliar with it? During the period when FromSoftware, now synonymous with the Souls series, focused on the original Xbox, they released a masterpiece fantasy action game.
Now, in the Xbox generation, the game utilizes moderately detailed polygons and full effects to enhance its visual appeal, making it a challenging project. Furthermore, no cute girls appear, and the character design is so unique that accurately replicating the character models is no easy task.
For the SD1.5 model, we adopted a method of merging a style LoRA based on a large collection of game screenshots into the base model and teaching it the characters. However, with the transition to SDXL, the need for increased computational resources, along with the tendency to overlearn polygonal textures and other unnecessary information, has made LoRA creation beyond my capability alone.
Therefore, we are seeking creators for O・TO・GI characters. Anything else that seems helpful is also welcome.


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