Download
1 variant available
Stats
1,0780 1 2 3 4 5 6 7 8 9,0 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
4750 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
570 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
Reviews
(93)
Published
Jul 9, 2023
Base Model
Training
Steps: 4,107
Epochs: 3
Hash
AutoV2
4218F847AE
Trigger Words
lizard folk
Initial version

1.9K0 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K
25.8K0 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K

This is a LoRA for the creation of lizard folk for use in a medieval rpg.
I found that using values of 1.0 on the main <RPGLizardFolk:1.0> tag work best. Normally, I drop that a bit (e.g.; 7.0), but for the lizards, the 1.0 works pretty well.
The following trigger words work with the model:
armor, bald, beard, blood, blue background, blue eyes, blurry, blurry background, breastplate, cape, chainmail, close-up, colored skin, facial hair, full armor, gauntlets, gloves, holding, holding polearm, holding weapon, horns, jewelry, lizard folk, long hair, looking at viewer, old, old man, pauldrons, pointy ears, polearm, realistic, red cape, red eyes, shoulder armor, sitting, smile, solo, spear, staff, sword, upper body, weapon, white hair, yellow eyes
