Type | |
Stats | 447 |
Reviews | (43) |
Published | Jan 17, 2025 |
Base Model | |
Usage Tips | Clip Skip: 1 |
Hash | AutoV2 BFFA527AB4 |
TL;DR; CinEro Reworked. Wide CFG range. Read params recommendations notes.
This model takes the best from CinEro (XL | PONY), XenEro, XenoBooru.
Goal: combine the Pony / Booru prompts adherence with cinematic qualities of CinEro series and creativity of XenEro series.
VERSIONS
V2_Razor
It renders awesome glass, metals and sharp-edged stones. It renders the picturesque landscapes. It produces a quite good crispy skin textures. Slightly biased toward feminine chars, but can easily render males if you ask it specifically.
Wide CFG range: 3 (realism) ... 11 (digital art) - use CFG 5 for better realism (slightly lower adherence); use CFG 9-11 for digital art style (higher adherence but lower creativity).
Better PONY prompt adherence
Higher sharpness - sharpness of small details increased
Better anatomy - feminine poses, hands, fingers, eyes; use HiRes Fix or ADetailer for best results
Less cinematic because of much greater sharpness.
V1_CintaClaws
Initial experiment of combining the UNet blocks from CinEro/XenEro and CLIP from XenoBooru with multi stage adjusting, tuning and flaw fixing via Elemental Merges.
In total I spent few weeks and about 100 iterations of merging and testing to get a satisfying result. Hope all these efforts worth this small EA donation.
Highlights
Good BooRu tags adherence
More stable anatomy (in comparison with CinEro)
More diverse faces
Stable at high CFG (tested on CFG 9)
Better eyes, fingers (higher chance to get good anatomy details without ADetailer)
Can draw furry (tested with anthropomorphic cat-woman prompts)
Moderate creativity
Cinematic lighting
More dynamic poses, better feminine anatomy
High resolution images without body duplication (tested at 1024 x 1440, 1200 x 1200, 960 x 1216)
Params Recommendations
CFG 12 == semi-Realistic image with higher contrast but slightly unstable (look for examples in main image post).
CFG 5 == low contrast, dimmed colors, smaller details, more realism.
Steps for DPM++ 2S a: 30 for balanced speed and quality; 45-60 for good quality and realism with low speed.
Steps for Euler, DPM++ SDE **: 30 - smooth, lower quality but fast; 45 - good balance of quality and speed; 70 for better quality and more detailed textures.
Low CFGs give more realistic and less contrast picture.
Euler A, DPM++ 2M SDE Heun with SGM Uniform == smoother results.
DPM++ 2S a, Heun with Karras == more realistic and detailed results BUT slow.
DPM++ 2S a with Karras at CFG 5 == good realism with smooth lighting and shadows, moderate colors, consistent background
Use DDIM-based samplers and DDIM scheduler if you need better chance of good anatomy.
DDIM CFG++ with DDIM at CFG 12 == good contrast, semi-realistic, slightly unstable but gives interesting combination of smoother textures and more contrast medium-to-small objects like fluffy clouds and foliage.
DDIM CFG++ with DDIM at CFG 9 == more stable and more realistic but still have artistic look.
Lowering CFG with "DDIM CFG++" produces smaller details but leads to instabilities.
After notes
Thanks for reading to this point. If you don't feel yourself convince for small EA donation, but can't wait for EA ending, you can send me a "I <3 CinPony" into the chat. I will give a BUZZ for EA to the first 5 users who will send a promo code. You nickname will be added to the version About notes if you don't mind.