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CinPony

66
826
25
Verified:
SafeTensor
Type
Checkpoint Merge
Stats
448
Reviews
Published
Jan 17, 2025
Base Model
Pony
Usage Tips
Clip Skip: 1
Hash
AutoV2
BFFA527AB4

TL;DR; CinEro Reworked. Wide CFG range. Read params recommendations notes.

This model takes the best from CinEro (XL | PONY), XenEro, XenoBooru.

Goal: combine the Pony / Booru prompts adherence with cinematic qualities of CinEro series and creativity of XenEro series.

VERSIONS

V2_Razor

  • It renders awesome glass, metals and sharp-edged stones. It renders the picturesque landscapes. It produces a quite good crispy skin textures. Slightly biased toward feminine chars, but can easily render males if you ask it specifically.

  • Wide CFG range: 3 (realism) ... 11 (digital art) - use CFG 5 for better realism (slightly lower adherence); use CFG 9-11 for digital art style (higher adherence but lower creativity).

  • Better PONY prompt adherence

  • Higher sharpness - sharpness of small details increased

  • Better anatomy - feminine poses, hands, fingers, eyes; use HiRes Fix or ADetailer for best results

  • Less cinematic because of much greater sharpness.

V1_CintaClaws

Initial experiment of combining the UNet blocks from CinEro/XenEro and CLIP from XenoBooru with multi stage adjusting, tuning and flaw fixing via Elemental Merges.

In total I spent few weeks and about 100 iterations of merging and testing to get a satisfying result. Hope all these efforts worth this small EA donation.

Highlights

  • Good BooRu tags adherence

  • More stable anatomy (in comparison with CinEro)

  • More diverse faces

  • Stable at high CFG (tested on CFG 9)

  • Better eyes, fingers (higher chance to get good anatomy details without ADetailer)

  • Can draw furry (tested with anthropomorphic cat-woman prompts)

  • Moderate creativity

  • Cinematic lighting

  • More dynamic poses, better feminine anatomy

  • High resolution images without body duplication (tested at 1024 x 1440, 1200 x 1200, 960 x 1216)

Params Recommendations

CFG 12 == semi-Realistic image with higher contrast but slightly unstable (look for examples in main image post).

CFG 5 == low contrast, dimmed colors, smaller details, more realism.

Steps for DPM++ 2S a: 30 for balanced speed and quality; 45-60 for good quality and realism with low speed.

Steps for Euler, DPM++ SDE **: 30 - smooth, lower quality but fast; 45 - good balance of quality and speed; 70 for better quality and more detailed textures.

Low CFGs give more realistic and less contrast picture.

Euler A, DPM++ 2M SDE Heun with SGM Uniform == smoother results.

DPM++ 2S a, Heun with Karras == more realistic and detailed results BUT slow.

DPM++ 2S a with Karras at CFG 5 == good realism with smooth lighting and shadows, moderate colors, consistent background

Use DDIM-based samplers and DDIM scheduler if you need better chance of good anatomy.

DDIM CFG++ with DDIM at CFG 12 == good contrast, semi-realistic, slightly unstable but gives interesting combination of smoother textures and more contrast medium-to-small objects like fluffy clouds and foliage.

DDIM CFG++ with DDIM at CFG 9 == more stable and more realistic but still have artistic look.

Lowering CFG with "DDIM CFG++" produces smaller details but leads to instabilities.

After notes

Thanks for reading to this point. If you don't feel yourself convince for small EA donation, but can't wait for EA ending, you can send me a "I <3 CinPony" into the chat. I will give a BUZZ for EA to the first 5 users who will send a promo code. You nickname will be added to the version About notes if you don't mind.