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Og VTT Maps

22

294

62

11

Updated: Aug 6, 2025

conceptd&dttrpgvttmapssdxl

Verified:

SafeTensor

Type

LoRA

Stats

30

0

Reviews

Published

Jun 28, 2025

Base Model

SDXL 1.0

Training

Epochs: 10

Usage Tips

Clip Skip: 2

Trigger Words

OgTerrain
top-view

Hash

AutoV2
6AA91FE050
default creator card background decoration

CarlHugo

OgMapTerrainPatch (SDXL)

This LoRA, combined with an SDXL model, like Dreamshaper XL, generates terrain patches to use with TTRPG Virtual Tabletop programs, like Foundry VTT.

Start your prompt with OgMapTerrainPatch, top-view. I use Dreamshaper XL Lightning DPM++ SDE Karras, Steps 4, CFG 2, Clip -2, and Layer Diffuse (SDXL, Attention Injection) to generate 1024x1024 terrain patches.

You can also generate full terrain maps, not just patches.

OgMapTerrainPatch (FLUX)

This is a similar LoRA but for FLUX.

Start your prompt with OgMapTerrainPatch, top-view. I use FLUX.1 D (FP8), sampler: euler, scheduler: normal, cfg: 1.9, steps: 20, Clip -2. The workflows are in the images.

You can also generate full terrain maps, not just patches.

OgTerrain (SDXL)

I use this LoRA to create tileable terrain to use as base maps in conjunction with the Baileywiki unlimited terrain feature in Foundry VTT. You can use the tileable map with Photoshop, Dungeondraft, or your favorite map-making app.

Start your prompt with OgTerrain, top-view. I use Dreamshaper XL Lightning DPM++ SDE Karras, Steps 4, CFG 2, Clip -2, and Seamless Tile to make the texture tile. I can produce images at 1024x1024 and 2048x2048 resolutions with my RTX 4060 Ti.

It is essential to note that upscaling the image will remove its tileability, unless you find a way to preserve it; if you do, please share.

Demo

Here's a video demonstrating the use of assets generated using this LoRA. Some of those assets are attached here, so you can reproduce the workflow. I played around a lot with winter, but you can do grass, trees, rocks, non-frozen waterfalls, abyssal terrain, and more. You just need to play around with prompts.

Let me know what you think.

The Baileywiki team inspired this type of map building (tiles) and terrain patch assets style.

Please Share

If you find a great way to leverage my LoRAs, please share your findings, such as configurations or base models that yield better results, so that I and others can benefit.