Type | |
Stats | 1,062 1,018 |
Reviews | (226) |
Published | Aug 3, 2023 |
Base Model | |
Training | Epochs: 16 |
Usage Tips | Clip Skip: 2 Strength: 1 |
Trigger Words | LODBG |
Hash | AutoV2 073B0BD63C |
PS1 GAME: THE LEGEND OF DRAGOON
Trained on 111 upscaled images mostly from around the LOD community.
OST <- (for inspiration~)
Works for anime models and seems to work on photoreal ones - to a lesser extent.
No sprites included
Add no humans in either positive or negative or not at all- your choice
Blue theme (add to negative prompts at a higher weight if it's too prominent)
(Other colored themes included in the tags: Green theme, red theme, purple theme, dark/dark theme)
While I tweaked some of the tags there was an obvious mistake I overlooked after training;
The AI tagged a town as a forest...( ・_・ )...
When adding forest to the positive prompts (and only if you want a forest but it keeps generating buildings/structures) add- building, ruins, town, city, castle, house, architecture to the negative prompts.
^ Another option: Add tree, trees or woods in the negative prompts while keeping forest (at a higher weight) in the positive for potential buildings --- lol.
When adding town, building, house, ancient ruins, etc.- try also adding - castle, city, spikes, sharp edges, vanishing point, etc. (at a higher weight like 1.2 or more) in the negative prompts- If it starts going crazy with structures.
Also can try throwing rounded corners, smooth, in the positive prompts.
Not really trained on the dragons/virage (tagged: monster)
Put the weight of the lora down to (0.6 or lower) perhaps for more coherent designs; although farther from the actual design but with style incorporated.
4k/Remastered Cinematic Cutscenes <-
I'll fix/update this lora sometime soon.
NEGATIVE:
Blue theme (if it is too much)
Sepia
Monster
Debris
Messy
Clutter
Dirty
Warped
Dark
Too many
Personal side note: Next lora will be Hexadecimal from Reboot! I've been taking a break from character lora's but back on it. Candyland lora will also be updated next week or so - I plan for a few versions down the road including on SDXL.