Type | |
Stats | 383 2,231 593 |
Reviews | (107) |
Published | Feb 10, 2025 |
Base Model | |
Training | Steps: 1,500 Epochs: 10 |
Usage Tips | Clip Skip: 2 Strength: 1 |
Trigger Words | g00se |
Hash | AutoV2 1719065A27 |
Guys, I'm retarded. I've been using Flux for so long where I do everything at guidance: 3.5 I forgot I need to test things up 7 CFG for SDXL based models. Also was following guidance on training that I don't necessarily agree with anymore after getting some experience. So many overtrained models, going to go back and update them. This one is less deepfried. Should work better than the previous version.
V1:
Trigger: g00se
V1:
Trigger: (((g00se))) (if your prompt has a lot going on or you have characters strongly associated with a certain style)
g00se works if your prompt is simple
Normal quality tags, embeddings, and negative prompts seem to work against this lora! Simple prompt for simple art style!
You might like how it looks with your normal quality tags/embeddings, it just tends to stray away from the art style
sound lines are also a tag trained into the model
Trivia:
The game's title was initially a placeholder, "Untitled Goose Game," but it stuck because fans embraced it wholeheartedly.
The developers were inspired by "Super Mario 64" for the fluid movement mechanics, ensuring the goose felt dynamic and expressive.
It has won numerous awards and accolades, cementing its status as a modern indie classic.
Art Style: Untitled Goose Game's visual aesthetic is a cornerstone of its charm, employing a minimalist, storybook-like style that complements its lighthearted gameplay. The game utilizes low-poly 3D models with smooth, textureless surfaces that emphasize clarity and simplicity. Objects and characters are rendered with clean, rounded edges, making the world feel approachable and whimsical.
The color palette consists primarily of muted pastel tones, ranging from soft greens and browns for the natural environment to subtle reds and yellows for objects and props. This choice of subdued colors creates a serene and inviting atmosphere, which contrasts humorously with the goose's chaotic antics.
The game's overhead perspective and carefully spaced environments allow players to interact fluidly with the world, while the minimalist detailing keeps focus on the goose's actions and the humorous scenarios it creates. Thoughtful visual cues, like simple sound lines and object outlines, help players quickly grasp the mechanics without the need for intrusive UI elements.
Drawing inspiration from British children’s television programs like "Postman Pat," the game mirrors the idyllic and nostalgic feel of small-town life, further immersing players in its charming and mischievous world. The result is a visual style that feels both modern and timeless, perfectly complementing the playful spirit of Untitled Goose Game.