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Head Textures XL

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1.4k
64
Verified:
SafeTensor
Type
LoRA
Stats
1,439
Reviews
Published
Aug 4, 2023
Base Model
SDXL 1.0
Trigger Words
Head Texture
Hash
AutoV2
864B5D11E0
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pyrodome's Avatar
pyrodome

FIRST UPLOAD, SO IF YOU USE THIS LORA, PLEASE POST YOUR GENERATIONS! I'D LIKE TO SEE WHERE IT COULD BE BETTER! šŸ™

āš ļø SORRY FOR LARGE FILE SIZE - WILL RETRAIN AND REUPLOAD IF QUALITY IS OK

I know this most likely doesn't have any real world use case, it was meant as a proof of concept for me for now.

Tested Settings (but feel free to play around):

Width x Height: 1216 x 811

Method: Euler a

LoRA Weight: 0.8 - 1 (depends on prompts used)

Trigger prompt: Head Texture

Sampling steps: 20+

CFG Scale: 5-9 (depends on prompts used)

Positive Prompt Template:
Head Texture, natural skin texture, face center, (any additional facial features), <lora:head_texturesXL_V1:1>

Negative Prompt Template:

layman work, worst quality, poorly drawn, bald, bald spot, earrings, teeth, smile, open mouth, ears covered, forehead covered, hair on forehead, bangs

Observations:

This model seems to have a tendency to make male head textures with a bald spot, so if you find that happening, try pulling the lora weight down a bit.

Alternatively, if you find the lora starts to generate normal heads (not a head texture), just bring the lora weight up. It seems to vary between 0.8 to 1 depending on the prompt you use.

I also find it's sometimes better to leave out the description of the hair, unless you really want something specific, otherwise it may generate too much hair that cover the ears.

Lora also seems to work well with DreamShaperXL if you want less humanlike generations (e.g. vampire, troll, clown, etc.).