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Fooocus-MRE

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15
Type
Other
Stats
862
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Published
Oct 1, 2023
Base Model
SDXL 1.0
Hash
AutoV2
91120175CD
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MoonRide

I'd like to share Fooocus-MRE (MoonRide Edition), my variant of the original Fooocus (developed by lllyasviel), new UI for SDXL models.

We all know SD web UI and ComfyUI - those are great tools for people who want to make a deep dive into details, customize workflows, use advanced extensions, and so on. But we were missing simple UI that would be easy to use for casual users, that are making first steps into generative art - that's why Fooocus was created. I played with it, and I really liked the idea - it's really simple and easy to use, even by kids.

But I also missed some basic features in it, which lllyasviel didn't want to be included in vanilla Fooocus - settings like steps, samplers, scheduler, and so on. That's why I decided to create Fooocus-MRE, and implement those essential features I've missed in the vanilla version. I want to stick to the same philosophy and keep it as simple as possible, just with few more options for a bit more advanced users, who know what they're doing.

For comfortable usage it's highly recommended to have at least 20 GB of free RAM, and GPU with at least 8 GB of VRAM.

You can find additional information about stuff like Control-LoRAs or included styles in Fooocus-MRE wiki.

List of features added into Fooocus-MRE, that are not available in original Fooocus:

  1. Support for Image-2-Image mode.

  2. Support for Control-LoRA: Canny Edge (guiding diffusion using edge detection on input, see Canny Edge description from SAI).

  3. Support for Control-LoRA: Depth (guiding diffusion using depth information from input, see Depth description from SAI).

  4. Support for Control-LoRA: Revision (prompting with images, see Revision description from SAI).

  5. Adjustable text prompt strengths (useful in Revision mode).

  6. Support for embeddings (use "embedding:embedding_name" syntax, ComfyUI style).

  7. Customizable sampling parameters (sampler, scheduler, steps, base / refiner switch point, CFG, CLIP Skip).

  8. Displaying full metadata for generated images in the UI.

  9. Support for JPEG format.

  10. Ability to save full metadata for generated images (as JSON or embedded in image, disabled by default).

  11. Ability to load prompt information from JSON and image files (if saved with metadata).

  12. Ability to change default values of UI settings (loaded from settings.json file - use settings-example.json as a template).

  13. Ability to retain input files names (when using Image-2-Image mode).

  14. Ability to generate multiple images using same seed (useful in Image-2-Image mode).

  15. Ability to generate images forever (ported from SD web UI - right-click on Generate button to start or stop this mode).

  16. Official list of SDXL resolutions (as defined in SDXL paper).

  17. Compact resolution and style selection (thx to runew0lf for hints).

  18. Support for custom resolutions list (loaded from resolutions.json - use resolutions-example.json as a template).

  19. Support for custom resolutions - you can just type it now in Resolution field, like "1280x640".

  20. Support for upscaling via Image-2-Image (see example in Wiki).

  21. Support for custom styles (loaded from sdxl_styles folder on start).

  22. Support for playing audio when generation is finished (ported from SD web UI - use notification.ogg or notification.mp3).

  23. Starting generation via Ctrl-ENTER hotkey (ported from SD web UI).

  24. Support for loading models from subfolders (ported from RuinedFooocus).

  25. Support for authentication in --share mode (credentials loaded from auth.json - use auth-example.json as a template).

  26. Support for wildcards (ported from RuinedFooocus - put them in wildcards folder, then try prompts like __color__ sports car with different seeds).

  27. Support for FreeU.

  28. Limited support for non-SDXL models (no refiner, Control-LoRAs, Revision, inpainting, outpainting).

  29. Style Iterator (iterates over selected style(s) combined with remaining styles - S1, S1 + S2, S1 + S3, S1 + S4, and so on; for comparing styles pick no initial style, and use same seed for all images).

If you find my work useful / helpful, please consider supporting it - even $1 would be nice :).