Type | |
Stats | 29 51 |
Reviews | (9) |
Published | Mar 16, 2025 |
Base Model | |
Training | Steps: 840 Epochs: 15 |
Usage Tips | Clip Skip: 1 |
Trigger Words | Pep_pum, red hair, pointy hair, low ponytail, short ponytail, blue eyes, baseball jersey, number print, short sleeves, asymmetrical clothes, jeans, blue pants, patched knee, sneakers, red footwear tricorne, blue headwear, white shirt, button-up shirt, long sleeves, vest, open vest, capri pants, grey pants, sneakers, red footwear |
Hash | AutoV2 9C22B7AFC1 |
Sierra’s time traveling, dress hating tomboy Pepper Pumpernickel from Pepper's Adventures in Time (known as Twisty History in some early marketing materials), one of their attempts at making an educational game (though the actual educational content is minimal and pretty forced). Made as a test of how relatively crude, ~30x60 <24 color, sprites (with next nearest scaling to meet minimum size) work as model fuel if I tagged them "pixel art". Surprisingly, there’s actually a few pieces of fanart for her, so I included both.
Base: Pep_pum, red hair, pointy hair, low ponytail, short ponytail, blue eyes,
Native outfit: baseball jersey, number print, short sleeves, asymmetrical clothes, jeans, blue pants, patched knee, sneakers, red footwear
1700s outfit: tricorne, blue headwear, white shirt, button-up shirt, long sleeves, vest, open vest, capri pants, grey pants, sneakers, red footwear
Negative: pants rolled up (some checkpoints/styles improperly add it to her pants of this outfit)
Technically accurate to source material but you’ll likely want it as a negative: fewer digits
Helps in certain styles: reverse trap (she's supposed to be disguised as a boy in the 1700s outfit, but without it many checkpoints/style LoRAs will see 1girl and make her super feminine)
Made with 25 screenshots (16 in her modern outfit, 9 in the 1700s clothes. 3 dialog portraits, and 3 game over screens, rest "in-game") + 2 fanart sketches (I too was surprised I could find some) + the front cover. Likely could have been done easier if I was more familiar with modding tools for Sierra's engine (they apparently exist, though all the ones I'm aware of are Windows only and I can't be bothered to setup under WINE) and could just extract her sprites instead of needing to capture them in-context. Another case where I'm amazed the output is even functional but it turns out fairly good. From my limited testing it definitely benefits from using a style LoRA since it doesn't really know what to do as a "default".
The site was totally on fire when this was released. I didn't expect it to do well, but that really ruined this model's success and sent it to my worst performing.