Type | |
Stats | 403 0 |
Reviews | (46) |
Published | Oct 4, 2023 |
Base Model | |
Training | Steps: 6,336 Epochs: 12 |
Usage Tips | Clip Skip: 2 |
Trigger Words | gonggongshi water Cast water magic |
Hash | AutoV2 7E0E410A4B |
This Lora is still the previous period of ancient mythological characters, for the continuation of this style, solid name "water god Gonggongshi_V1.0", the ancient mythological character "Gonggong" as a concept of prosperity and become.
Gonggong, also known as Gonggong's, Kang Hui, Kong Ren, is the god of water in ancient Chinese mythology. He was a descendant of Emperor Yan Di and the son of Zhu Rong. In early literature, Gong Gong was a vassal of Yao, then evolved into an ancient emperor and tribal leader, and later transformed into the mythological god of the heavens who angrily crashed into the Buzhou Mountain, destroying the order of the heavenly bodies. Gonggong's era can be traced back to the Gaoxin clan, Zhuanxu, the Yellow Emperor, and the Yan Emperor, and then to the Shun and Yu periods.
This time brings an update of the GonggongshiV2 version of the water god Gonggongshi, using the base film of the training as majicmix sombre v1.
Elements of this update:
1. Increased the realism of the outlook.
2. Optimized the blue theme, deeper than the V1 version of the blue, the depth of field performance is better.
3. Optimized water, splash, air water particles, waves and water bubble effects.
Notes:
1. Male focus (if you use it, please increase the weight of tags such as "1boy", "male focus", "1man", "short hair") to show the male characteristics.
2. When using the scene, try to give the scene weights.
[Special attention, because it is a special effects class LORA, if you use the size of the raw map is too small, the picture quality is bound to be not too good, so try to make the map larger, in order to get a better picture effect!
3. If you use 512x768, upper body and above try to open the high resolution fix (Hires. fix), it is recommended to be more than 1.5 times!
4. Algorithm R-esrgan 4x + anime6B, iteration step 20-40, repainting range 0.5-0.7
5. It is recommended not to open the face repair, use Adetailer>face_yolov8n.pt, the prompt word can not be used.
6. LORA weighting is recommended to open about 0.6-0.8
Recommended Positive Tip* (I hope you can return some pictures to me showing your personal creativity):
1girl,solo,hanfu,chinese clothes,blue dress,long dress,full body.
gonggongshi, water,Cast magic, cast water magic,water ball on the hand,,water,water ball on the hand
Recommended Negative Tips:
EasyNegative, (aged down:1.4, teenage:1.4, nsfw:1.4, blush, worst quality, low quality:1.4, blurry:1.4, badhandv4), multiple views, multiple panels, (text, signature, artist name, watermark)
Water God Gonggongshi_V1.0
Since learning AI, anyone who knows Gonggongshi must know its author chocolae, and I have long admired his people, especially his Gonggongshi Lora.
Since I have seen its special effects, I thought that when I have the ability, I must also practice to make a cool Lora ......
So, I practiced day and night to make a raw image, studied and watched tutorials, and did my best to understand the underlying logic of this knowledge.
The initial intention of the creation originated from the imitation of the model, so I have been looking for information on this kind of magic, to understand how this kind of special effects are generated, and how to communicate with the figure, and so on almost understand the idea of it after ..........
So there will be "water god Gonggongshi Gonggongshi_V1.0".
Water God Gonggongshi Gonggongshi_V1.0, in fact, has been the equivalent of my current ability to release the finished product, the first draft is about 20 types of line drawings in the MJ refining, and then through the addition of magic and GLOW 2.5D model combined with the map, selected 70 of the pictures I feel more satisfied with the re-production. Considering that the DIM value of the previously released LORA "FireMan_V1.0" is 64, which is still lacking some details in the generation of special effects, so the DIM value used in this refining is 128, which is a bit more refined in the learning process.
The base film used by Lora is GhostMax 2.0 combined with water and wave effects. Although it is a 2.5D base model, but I have also tested other mainstream large models, out of the picture effect is still good, the following is the test TAGS:
(masterpiece,topquality,best quality,official art,beautiful and aesthetic:1.2)
1girl or 1boy,upper body, blurry background, Blue theme.
<lora:Water God Gonggongshi:0.8>,shuishen,gonggongshi,water,waves, (masterpiece,topquality,official art,beautiful and aesthetic:1.2)
Today just out of Dan, out of the picture is limited, I hope you can give me back some pictures to show your personal creativity of the picture, thank you ......
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这个Lora是依然是以往期上古神话人物为主,为延续这类风格,固取名“水神共工氏Gonggongshi_V1.0”,以上古神话人物“共工”做为一个概念繁生而成的。
共工,又名共工氏、康回、孔壬,中国古代神话中的水神。炎帝后裔,祝融之子。在早期的文献中,共工是尧的臣子,之后演变为古帝王、部落首领,后再转变为神话中怒撞不周山、破坏天体秩序的天神。共工所处的时代,往前可追溯至高辛氏、颛顼、黄帝、炎帝等时期,往后则流传至舜、禹时期。
这次带来了水神共工氏GonggongshiV2版的更新,使用训练的底膜为majicmix sombre v1。
这次更新的元素:
1.增加了出图的真实感。
2.优化了蓝色主题,比V1版的蓝更深,景深方面表现的更好。
3.优化了水,水花,空气中的水粒子,浪以及水气泡效果。
注意事项:
1.男性焦点(如果使用的话,请把"1boy","male focus","1man","short hair")等tags增大权重,把男性特征表现出来。
2.使用场景时,尽量给场景加权重
【特别注意,因为是特效类的LORA,如果您使用的生图尺寸太小,画质必然不会太好,所以尽量把图生大点,以获更好的出图效果!】
3.如果使用512x768,upper body及以上尽量开高分辨率修复 (Hires. fix),建议是1.5倍以上
4.算法R-esrgan 4x+ anime6B,迭代步数20-40,重绘幅度0.5-0.7
5.建议不要开脸部修复,使用Adetailer>face_yolov8n.pt,提示词可以不用。
6.LORA权重建议开0.6-0.8左右
推荐正面提示*(希望各位能给我返一些图片展现你的个人创意):
(absurdres, highres, ultra detailed)(masterpiece), (extremely intricate:1.3), (realistic),Cinematic Lighting,4k,(masterpiece),
1girl,solo,hanfu,chinese clothes,blue dress,long dress,full body,
gonggongshi, water,Cast magic, cast water magic,water ball on the hand,
推荐负面提示:
EasyNegative, (aged down:1.4, teenage:1.4, nsfw:1.4, blush, worst quality, low quality:1.4, blurry:1.4, badhandv4), multiple views, multiple panels, (text, signature, artist name, watermark)
水神共工氏Gonggongshi_V1.0
自学AI以来,凡知御水必定知道它的作者chocolae,我对其人也是仰慕已久,特别是他的御水Lora。
自从看过它的特效后,当时就想等自己有能力了也一定要练制一个这样炫酷的Lora......
于是,没日没夜的练习生图,不段的学习看教程,尽能力去了解这些知识的底层逻辑,
创作的初衷源自于仿模,于是一直找这种魔法的资料,了解这种特效是如何生成,又是如何与图洽接,等差不多理解了它的思路后..........
于是便有了“水神共工氏Gonggongshi_V1.0”。
水神共工氏Gonggongshi_V1.0,其实已经是相当于我目前所能发布的成品了,初稿是用20张左右的类型于线稿的MJ图炼制,再通过加魔法与GLOW 2.5D大模型结合出图,选取了其中70张个人感觉比较满意的图片再制而成。考虑到之前发布的LORA“火神祝融氏FireMan_V1.0”使用的DIM值为64,在特效生成方面还是差一些细节,所以这次炼制使用的DIM值为128,感觉在学习上可能更精细一些。
Lora使用的底膜为GhostMax2.0版结合水及波浪效果练制。虽然是以2.5D的底模炼制,但我也测试过其它主流的大模型,出图效果尚佳以下为测试的TAGS:
(masterpiece,topquality,best quality,official art,beautiful and aesthetic:1.2)
1girl or 1boy,upper body, blurry background, Blue theme,
<lora:水神共工氏Gonggongshi:0.8>,shuishen,gonggongshi,water,waves,
今天刚出炉的丹,出图有限,希望各位能给我返一些图片展现你的个人创意的图片,不胜感激……
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