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Managarmr (ARK: Survival Evolved, ARK: Survival Ascended) [Illustrious]

9
32
3
2
Verified:
SafeTensor
Type
LoRA
Stats
32
3
3
Reviews
Published
Apr 7, 2025
Base Model
Illustrious
Training
Steps: 2,184
Epochs: 12
Usage Tips
Clip Skip: 1
Strength: 1
Trigger Words
arkmana1, animal, chimera, quadruped, fur on back, fur on tail, fur near neck, scales on sides, pointy ears, blue eyes, teeth, long neck, blue wing membrane, long tail, black claws,
Hash
AutoV2
743FD966E1
default creator card background decoration
GestapWH's Avatar
GestapWH
Created on Civitai

Managarmr from Ark: Survival Evolved/Ark: Survival Ascended videogames

Usage tips below.

Recommended LoRA weight: 1.

Clip Skip: 1

LoRA is focused on high detalisation and realistic managrmr's appearance.

You will have better results in this by using Nova Animal XL Illustrious v2.0.

Don't use small resolution. Bigger is better. Best for good results: 1536х1536, 1920х1080, 2048x1152, 2048x2048.

Starting point for generation with Nova Animal XL Illustrious v2.0:

Sampler: Euler a Automatic

Steps: 40

CFG scale: 3-7

Starting point for generation with any other checkpoint (i recommend Illustrious Animilf and WAI-NSFW-illustrious-SDXL, see also "Suggested Resources" down below):

Sampler: DPM++ 2M Karras

Steps: 30

CFG scale: 7

Or your choice.

Starting point for hires. fix:

Upscaler: R-ESRGAN 4x+ Anime6B

Hires steps: 40 (or your value same for sampling steps)

Denoising strength: 0,2-0,5

Upscale by: 1,2-1,25

Hires CFG Scale: 7

Full regular appearance:

arkmana1, animal, chimera, quadruped, fur on back, fur on tail, fur near neck, scales on sides, pointy ears, blue eyes, teeth, long neck, blue wing membrane, long tail, black claws,

Trigger word is "arkmana1" but don't use just one that tag, you need more for correct appearance.

saddle on back - add ingame saddle

You may colorize it customly by adding color to every tag from above which have a word "fur". For example:

red fur on back, yellow fur on tail, blue fur near neck,

Also it will work with ears and a bit with scales. For example:

purple pointy ears, red scales on sides,

Results is not very consistent for different checkpoints but decent overall.

For imitation of ingame animation of dashing/gliding:

(blue wing membrane spreaded:1.5) - sometimes helps with more stretched wing membrane, training tag, but in fact undertrained by now

(spread wings:1.5) - helps to get a position of forelegs pretty close to ingame animation

(gliding:1.5) - helps to get more fitting pose overall, you may use "flying" but then it often will be generate images with flapping

I use 1.5 weight just for testing, you may use lesser values. In general if any of your tags won't work use weight 1.2 or higher.

If your background have some gray abstract structures add to negative prompt:

tile background, simple background

If your image have poor detalisation of managarmr's head try add tag "head" to prompt.

Sometimes poses are better if you add to prompt "1girl" or "1boy".

LoRA is not created for furry character appearance but you can experiment with that by changing "animal, chimera, quadruped," to "furry, anthro". Also in this case better have LoRA's weight at 0.7.