MengX_Mix_Real
V3:
1.提升质感,更加真实
2.调整色彩,明亮饱满
推荐参数:
1.采样器:Euler a 、2M karras,迭代步数:20-40,重绘幅度:0.2-0.4,CFG:7
AD(face:0.3-0.4,hand:0.3-0.35)
2.采样器:DPM++ 2M SDE Exponential,迭代步数:35,重绘幅度:0.3-0.65,CFG:3
AD(face:0.4-0.5,hand:0.4-0.45)
分辨率:512*768,放大算法:4x-UltraSharp or 8x_NMKD-Superscale_150000_G
负面词:(worst quality: 2), (low quality: 2), (normal quality: 2), lowres, watermark,
V3:
1. Improve texture and make it more realistic
2. Adjust the color to make it bright and full
Recommended parameters:
1. Sampler: Euler a, 2M karras, steps: 20-40, Denoising strength: 0.3-0.4, CFG: 7 AD(face:0.3-0.4,hand:0.3-0.35)
2. Sampler: DPM++ 2M SDE Exponential, steps: 35, Denoising strength: 0.3-0.65, CFG: 3 AD(face:0.4-0.5,hand:0.4-0.45)
Size: 512*768,
Hires upscaler: 4x-UltraSharp or 8x_NMKD-Superscale_150000_G
Negative words: (worst quality: 2), (low quality: 2), (normal quality: 2), lowres, watermark,
这是一个融合模型,我平时用的比较多,喜欢可以试试,效果介于两种模型之间吧~
V1是我练习融合模型的产物,说不上好坏,因为有小伙伴想要,所以分享一下。
由于V1的手部很不稳定,所以我又根据我的喜好,对其进行了一次修整优化为V2模型。
我使用的模型:majicmix real+filmmoon
建议使用插件:ADetailer 来进行面部修复
负面关键词 :ng_deepnegative_v1_75t , badhandv4
我的负面常用词:(ng_deepnegative_v1_75t),(badhandv4),(worst quality:2),(low quality:2),(normal quality:2),lowres,bad anatomy,bad hands,normal quality,((monochrome)),((grayscale)),
This is a fusion model. I usually use it more. If you like, you can try it. The effect is somewhere between the two models~
V1 is the product of my practice fusion model. I can’t say it’s good or bad. Because some friends want it, so share it.
Since the hand of V1 was very unstable, so I refinished and optimized it into the V2 model according to my preferences.
Model I used: majicmix real+filmmoon
It is recommended to use the plug-in: ADetailer for facial repair
negative:ng_deepnegative_v1_75t , badhandv4
my negative:(ng_deepnegative_v1_75t),(badhandv4),(worst quality:2),(low quality:2),(normal quality:2),lowres,bad anatomy,bad hands,normal quality,((monochrome)),((grayscale)),