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SDXL Workflow Comfyui-Realistic Skin Texture Portrait

341
5.8k
128
Updated: Oct 11, 2023
objects
Type
Workflows
Stats
5,815
Reviews
Published
Oct 11, 2023
Base Model
SDXL 1.0
Hash
AutoV2
F28A0C7DF1

Inpainting skin texture under the control of Controlnet tile and SegmentAnything, through a checkpoint of realistic skin texture.

通过真实皮肤质感的checkpoint,在Controlnet tile和SegmentAnything控制下重绘肤质

Recommended to use the realistic texture checkpoint epiCRealism - Natural Sin RC1 VAE | Stable Diffusion Checkpoint | Civitai

推荐使用真实质感checkpoint epiCRealism - Natural Sin RC1 VAE | Stable Diffusion Checkpoint | Civitai

The main model can use the SDXL checkpoint. This process is used instead of directly using the realistic texture lora because it achieves better and more controllable effects

主模型可以使用SDXL的checkpoint。使用这个流程而不是直接使用真实质感lora是因为获取更好更可控的效果