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Jul 18, 2026
Anima

1.2K0 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K
5.2K0 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K
License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
260718 Anima Version
It seems the outfits have finally been implemented to be almost accurate. However, as expected, Trumpet and Cello were a failure. Characters that appear infrequently are really difficult..
260422 ver 1.5
I removed ambiguous tags and adjusted the learning rate.
Trigger : doramu, short hair, blue hair, yellow eyes, green sphere_earrings,
outfit 1 : white leotard, yellow leotard, two-tone leotard, white wristband,
outfit 2 : red_tall_hat, red capelet, fur trimmed capelet, bell, red bodysuit, elbow glove, white mitten, red boots
250709 ver. 1.1
I didn't add much data sets, but modified tags and improved checkpoint compatibility. Other styleLoras should be easier to add.
* Replaced trigger word with 'doramu'. There was a problem where 'drum' in the tag would always draw an actual instrument.
* Modified the red official costume to be closer to the original. However, I still can't implement the glove part similarly.
* If the hairstyle collapses when using Lora with lower weights, add 'flipped hair' to the positive tag.
* In the case of red clothes, the AI tends to mistake it for a Christmas theme, Santa costume. Adding 'christmas, santa costume' to the negative tag will improve it.
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This character has very little data, but I didn't add any special styles.
Please use it in combination with other styles Lora according to your preference.
