Sign In

SPACECONSOLE 💻 BY STX

18

81

19

6

Updated: Jun 22, 2025

concept

Verified:

SafeTensor

Type

LoRA

Stats

81

19

2

Reviews

Published

Jun 22, 2025

Base Model

SDXL 1.0

Training

Steps: 1,000
Epochs: 14

Hash

AutoV2
A30787427F

SPACECONSOLE 💻 BY STX

is a hyper-realistic 3D rendering model focused on sci-fi control panels, industrial UIs, and spaceship consoles. The style emphasizes:

  • Cinematic Lighting: Cool, sterile interiors illuminated by focused overhead lighting and soft ambient glows from backlit screens and buttons.

  • Functional Minimalism: Interfaces are densely packed but thoughtfully arranged, blending analog toggles, knobs, sliders, and digital HUDs.

  • Futuristic Industrial Design: Heavy use of clean, matte materials (steel, polymer), consistent with aerospace/military-grade aesthetic.

  • Orange-on-Black UI: Classic vector-grid terminal visuals resembling retro-futurist tech (inspired by Alien, Blade Runner 2049, and The Expanse).

  • Perfect Symmetry: Layouts are often frontal and centered, emphasizing structure and realism.


Ideal Use Cases:

  1. Concept Art & Set Design
    For film, television, and games with sci-fi or dystopian settings—spacecraft interiors, control rooms, AI cores, etc.

  2. Pre-Visualization for Sci-Fi Games
    Designers can use the outputs as environmental blueprints or UI mockups for ship cockpits or mech stations.

  3. Comic/Visual Novel Backgrounds
    Offers high-quality, immersive backdrops without manual 3D modeling.

  4. VFX & Virtual Production
    Easily integrate console renderings as static plates or layered screen props.

  5. Hard Surface Design Reference
    Artists working in Blender, Fusion 360, or CAD tools can use the model to ideate real-world sci-fi products.