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bf16 SafeTensor
cyberfleshmutantanima_epoch_9.safetensors
BF16, good balance • 132.3 MB
Verified: 5 days ago
Anima version of the model trained with a lot fewer AI images and more images created directly by me to improve the concept. The trigger words are still "cybermutant" and "fleshmutant" and as usual I recommend describing what you want in detail (Anima seems to respond especially well in this regard compared to prior versions). I recommend a strength of 0.7 to 0.9 as any higher and the model seems to tend toward a specific style, which I hope to fix in future versions.
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License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
I noticed a distinct lack of biomechanical and body horror style loras for SDXL, so I cooked up this abomination. Trained on a variety of cgi and AI generated images in an attempt to get it to work with a wide variety of styles. It can at the very least manage anime and photorealism to a certain degree. While "flesh" and "mutant" seem to be the most reliable trigger words, it seems to trigger off of a variety of horror related keywords so you'll have to play around with it. Also works to some degree with biomechanical subjects (the merged version is much better at generating cyborg and robotic characters). The merged version of the model should be used with lower weight ranges (0.35-0.6) because its a combination of multiple loras, some of which may be over trained.

