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The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.
IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
FYI- I uploaded the wrong epoch initially. If the one you have is not titled a d4r1d3 e7.safetensors, please re-download!
Welcome to DaRide, or a d4r1d3 as the training tag says (optional as a trigger and not recommended until you get the hang of this one - can be useful though). Seems to work best at around .6-1.1 depending on sampler, prompt, etc. Can be a little fickle! Generally start around .7 or .8. Have had great luck with Gradient Estimation Simple (best for me), DPM++2M Simple, UNIPC BH2, DEIS, Euler. Seems to work pretty well with Kontext too (play with strength with Kontext).
Terms and things it loves:
track-car, track in a room, a boat, a log, a car, a cart, splashing down, cheap painted plaster statue, made of plaster, object with a face on the front, painting on a wall, animatronic, log flume (call it a water flume or water slide and reserve log for the thing people sit in), etc.
Can be a little finicky with faces at .9 and up if using 1024 resolution (I like to run a bit larger usually), sometimes using a d4r1d3 helps, sometimes it doesn't.
See sample images for prompting tips/ideas.
The optional trigger generally gives it a little bit of styling and may sometimes help with glitchy things popping up in complex prompts (e.g. your prompt talks about a ride with specific rider details, type of scenery and character animatronics, etc.). In general, if using the optional trigger, it seems to work best as an adjective to a ride element. Include the "a" and no comma after it. At least for me. YMMV.

