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DJZ Helldivers "H3LL" WAN 14B

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Updated: Jul 9, 2025

styledjzwanhelldivers

Verified:

SafeTensor

Type

LoRA

Stats

82

0

Reviews

Published

Jun 30, 2025

Base Model

Wan Video 14B t2v

Trigger Words

H3LL style

Training Images

Download

Hash

AutoV2
8C0835B1E5

V0 Caption:
video of h3ll style, helldiver soldier with helmet and cape is fighting machines on another planet. scene appears to be real life found footage

V1 Captions in Training data download --->

HOW DID WE GET SO CLOSE? <- workflow link
the new V1 demos are using WAN VACE CANNY, with First Frame.

H3LL Style Image Caption Analysis Report

Executive Summary

This analysis examines 18 training captions for a generative image model focused on a specific visual style called "h3ll style." The captions reveal a highly specialized model designed to generate military/sci-fi combat scenarios with consistent aesthetic and thematic elements.

Primary Trigger Word Analysis

Core Style Trigger

  • "h3ll style" - The fundamental trigger that appears in every single caption

  • Function: Primary style activation phrase

  • Association: Military sci-fi aesthetic with war-torn landscapes

Secondary Triggers

  • "video of" - Indicates video/cinematic format (present in all captions)

  • "scene appears to be real life found footage" - Aesthetic modifier for realism/documentary style

Character & Equipment Patterns

Consistent Character Elements

  • "soldier" - Primary protagonist (100% frequency)

  • "distinctive yellow cape" - Signature visual identifier (100% frequency after establishment)

  • "holding a firearm" - Standard equipment state (100% frequency)

Equipment Variations

  • "weapon equipped with a scope" - Precision targeting variant

  • "grenade" - Explosive ordnance option

Environmental Framework

Core Environment Template

  • "desolate, rocky landscape" - Primary terrain type

  • "hazy, greenish sky" - Atmospheric condition

  • "barren and rugged" - Terrain characteristics

  • "large rocks and sparse vegetation" - Environmental details

Setting Variations

  • "urban environment with tall buildings" - Alternative setting (2 instances)

  • "outpost" - Structural element for advanced scenarios

Action Categories & Combat Mechanics

Defensive Actions

  • "aiming a weapon at an enemy" - Targeting behavior

  • "scanning the horizon" - Reconnaissance activity

  • "in cover of a rock" - Tactical positioning

Offensive Actions

  • "throwing a grenade" - Explosive attack

  • "firing on the enemy" - Direct combat

  • "advancing toward enemy" - Aggressive movement

Dynamic Movement

  • "running up hill away" - Retreat mechanics

  • "diving out from cover into prone" - Tactical maneuvering

Enemy & Threat Systems

Enemy Types

  • "enemy robots" - Primary antagonist type

  • "glowing red eyes" - Robot visual identifier

  • "enemy in the distance" - Generic human opponent

Threat Escalation

  • "under heavy enemy fire" - Intensity modifier

  • "large explosions" - Environmental hazards

  • "orbital bombardment" - Maximum threat level

  • "targeting lasers from space" - Sci-fi weapon system

Visual Effect Triggers

Explosion Effects

  • "large explosion" - Standard blast effect

  • "explosion knocks the soldier backwards" - Impact physics

  • "robots explodes into pieces" - Destruction detail

  • "explosions and smoke" - Atmospheric effects

Lighting & Atmosphere

  • "bright, intense light source" - Dramatic lighting

  • "dramatic and high-contrast visual effect" - Cinematic quality

  • "possibly sunlight or a flash" - Light source ambiguity

Positional & Perspective Framework

Viewpoint Consistency

  • "seen from behind" - Third-person perspective (primary)

  • "standing above an outpost" - Elevated viewpoint

  • "point blank range" - Close combat perspective

Positional States

  • "prone position" - Combat stance

  • "laying their back" - Wounded/defensive state

Model Capability Scope Analysis

Demonstrated Capabilities

  1. Character Consistency: Maintains soldier with yellow cape across all scenarios

  2. Environmental Cohesion: Consistent post-apocalyptic landscape aesthetic

  3. Action Variety: Wide range of combat and movement animations

  4. Escalation Mechanics: From individual combat to orbital bombardment

  5. Perspective Control: Primarily third-person with positional variations

  6. Effect Integration: Explosions, lighting, and atmospheric effects

  7. Enemy Variety: Both human and robotic antagonists

  8. Cinematic Quality: "Found footage" realism aesthetic

Specialized Focus Areas

  • Military Simulation: Heavy emphasis on combat scenarios

  • Sci-Fi Elements: Robots, orbital weapons, advanced technology

  • Environmental Storytelling: Desolate war-torn landscape narrative

  • Dynamic Action: Movement and combat mechanics

  • Cinematic Presentation: Realistic video aesthetic

Training Pattern Analysis

Repetition Strategy

  • Core elements repeated across all captions for consistency

  • Gradual introduction of complexity (simple aiming → orbital bombardment)

  • Environmental template maintained while varying actions

Variation Methodology

  • Action verbs as primary variables

  • Enemy types as secondary variables

  • Environmental details as atmospheric modifiers

  • Effect intensity as drama escalation

Recommendations for Prompt Engineering

Essential Components for "H3LL Style" Generation

  1. Always include "video of h3ll style" as primary trigger

  2. Specify soldier with yellow cape for character consistency

  3. Include desolate rocky landscape for environmental authenticity

  4. Add "scene appears to be real life found footage" for aesthetic fidelity

Advanced Prompt Construction

video of h3ll style, [character action], [environmental context], [enemy/threat], [visual effects], scene appears to be real life found footage

Trigger Hierarchy

  1. Primary: h3ll style

  2. Character: soldier, yellow cape, firearm

  3. Environment: desolate rocky landscape, hazy greenish sky

  4. Action: [variable combat action]

  5. Aesthetic: real life found footage

Conclusion

This caption set reveals a highly specialized generative model designed for creating consistent military sci-fi content with a specific aesthetic signature. The "h3ll style" trigger appears to be modeled after a video game aesthetic (likely Helldivers), emphasizing tactical combat in post-apocalyptic environments with a distinctive visual style characterized by the yellow-caped soldier protagonist.