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Illustrious "PixelArt" from HaDeS

71

433

23

Verified:

SafeTensor

Type

Checkpoint Trained

Stats

433

0

Reviews

Published

Jun 30, 2025

Base Model

Illustrious

Usage Tips

Clip Skip: 2

Hash

AutoV2
97D5F55288

๐ŸŽฎ Illustrious PixelArt from HaDeS v1.0.07

A specialized model from the Illustrious v1 Series โ€” designed for retro aesthetics and game-ready visuals

This release focuses entirely on generating clean and stylized low-resolution imagery suitable for use in games, sprite sheets, character sheets, assets, backgrounds, and more. It captures the charm of retro visuals with the control and fidelity you've come to expect from the Illustrious series.


๐Ÿง  Key Features:

  • ๐ŸŽฏ Trained to handle characters, UI elements, tilesets, and animated-style frames

  • ๐Ÿ‘พ Supports top-down, side-view, and front-view perspectives

  • ๐ŸŽจ Produces visuals with clean lines, sharp detail, and consistent palettes

  • ๐Ÿง Optimized for single-character generation, expressive poses, and game-ready assets

  • ๐Ÿ•น๏ธ Perfect for indie devs, artists, and creators of stylized projects


โœ… Tips for Best Use:

  • Works best at small to medium resolutions (e.g. 512x512 โ€“ 768x768)

  • Avoid hires fix to maintain crisp details

  • Try clear prompts such as 1girl, full body, side view, dynamic pose, simple background

  • Adjust lighting and perspective tags for more stylized results


๐Ÿšง Development Status:

This model is still in an early development stage. While it's already producing solid results, future versions will bring major improvements in prompt adherence, coherence, and flexibility.

Expect stronger consistency and more intelligent interpretation of details in upcoming updates.


๐Ÿงพ About the Name:

โ€œIllustrious PixelArtโ€ keeps the spirit of the HaDeS line while opening a new artistic direction within the v1 series โ€” with a focus on iconic retro flair and functional visual simplicity.


Version v1.0.07 is the first stable release in this branch, and no major bugs have been detected in sprite consistency or output uniformity.