Type | |
Stats | 262 2,088 406 |
Reviews | (25) |
Published | Apr 24, 2024 |
Base Model | |
Training | Steps: 930 Epochs: 10 |
Usage Tips | Strength: 1 |
Trigger Words | DarkestDungeon |
Hash | AutoV2 A174CFA776 |
This model aims to imitate the style of Darkest Dungeon.
Unlike this model, it's not specifically aimed at mod development - instead, this is aimed at making standalone beautiful images in the style of the game.
Do NOT ask what happened to version 001 and versions 004 through 009.
I plan to add enemies and Darkest Dungeon 2 to the dataset in future versions, and maybe make a different LoRA for each individual hero.
Actually, enemies are probably going to need a LoRA of their own, and even then I'm not sure if it'll get a good result. So enemies are planned for the far future.
Finally, here's a tag directory:
DarkestDungeon - activation keyword
DDCinematic - activation keyword for special part of dataset - only in version 010
DDHeroAfflicted - afflicted heroes - not in version 003
DDHero<HERO_NAME_HERE> - each individual hero - not in version 003 - only one image for each, so results are not guaranteed
DDAreaNone - the backgrounds of the Afflicted and cut Virtued images - these are the title screen and Hamlet respectively - again, small dataset means poor results
DDAreaWeald - the Weald - characterised by dead trees, mushrooms and broken stone walls
DDAreaCove - the Cove - characterised by coral columns on either side of the image, shipwrecks and weird "water" - I usually put this one in the negative prompt
DDAreaWarrens - characterised by an orange sky, sewer grates and skulls
DDAreaRuins - characterised by stone arches, scrolls and wood barrels