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Essenz - Jakub Rozalski [1920+ - Scythe - Iron Harvest] (Style LoRa for SDXL 1.0)

59
471
761
8
Verified:
SafeTensor
Type
LoRA
Stats
279
705
Reviews
Published
Nov 13, 2023
Base Model
SDXL 1.0
Training
Epochs: 100
Usage Tips
Clip Skip: 1
Strength: 1
Trigger Words
painting in jrst artstyle
Hash
AutoV2
76326B83B2


Disclaimer

Financial support is very much appreciated, but please do so by donating to my Ko-Fi instead of sending me Buzz, as I currently have no uses for CivitAI Buzz!


Description

An SDXL 1.0 LoRa made by AI_Characters for producing images with an artstyle similar to the artworks produced by Jakub Rozalski - creator of the fictional alternate history Dieselpunk with mechs setting 1920+ in which also the boardgame Scythe and PC real-time tactics game Iron Harvest are set in.


Recommended generation parameters

Weight: 1.0 (adjust down as needed when used in conjunction with other LoRa's)

Model: SDXL 1.0 with 0.9 vae

Steps/Sampler/CFG/Resolution: 25 steps | DPM++ 2M Karras | CFG 7 | 1536x1536

'Kohya Deep Shrink' settings: 4 blocks | 2 downscale | 0 start | 0.35 end | skip = true

Positive prompt: high-definition 8k

Negative prompt: text, blur, low-resolution, low-quality, grainy, glossy, poorly drawn, amateur, poorly shot, compression artifacts

'CLIPTextEncodeSDXL' ComfyUI node resolution: 4096x4096


Trigger words (must be included in the prompt for the LoRa to take effect!)

  • 'painting in jrst artstyle'


Further usage notes

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Usage permissions

You may not sell this model, merges containing it, or images generated with it.

Credit me when using this model in a merge or hosting it on a generation service.


TL:DR Training Workflow

  1. Train full finetune with a dataset of 20-100 images using this config on a Vast.AI rented A100 80gb GPU

  2. Extract LoRa at 512/512 dimensions using these settings

  3. Resize LoRa to 16 ranks using these settings


Changelog

v1.2 [FINAL]

  • complete rework; higher epoch count, trained with EMA, reworked captions, reworked dataset preparation, small trigger words change - overall much better likeness and quality at the cost of some slight bias and overtraining increase - final version for now

v1.0

  • Initial release