Sign In

(workflow)像素游戏角色化-make a pixel sprite!

18

148

9

Updated: Aug 17, 2025

stylepixelgame sprite

Type

Workflows

Stats

148

0

Reviews

Published

Aug 17, 2025

Base Model

Flux.1 Kontext

Hash

AutoV2
F28E5C5DD6

The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.

IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

生成像素角色的配套工作流>>>像素游戏角色化-make a pixel sprite! - pixelsprite v1.0 | Flux Kontext LoRA | Civitai

用原型图以控制生图的比例,您需要注意:

将压缩包中的“sample-x.png”放入“input”组内的“sample-x”节点里

将您想输入的图片放入“input”组内的“your file”节点里

output组内的“original”节点输出原生图像512*512

output组内的“pixelate”节点输出真实的像素画图像64*64

output组内的“pixelate+rmbg”输出透明背景的像素化图像64*64

*本工作流中使用的lora使用了手游“坎公骑冠剑”的素材进行训练,本人仅以爱好者的身份娱乐使用

This workflow uses a reference image to control proportions>>>像素游戏角色化-make a pixel sprite! - pixelsprite v1.0 | Flux Kontext LoRA | Civitai

Place the file “sample-x.png” (included in the package) into the “sample-x” node inside the “input” group.

Place the image you want to process into the “your file” node inside the “input” group.

“original” node (inside the output group): outputs the original 512×512 generated image.

“pixelate” node (inside the output group): outputs a true pixel-art image at 64×64.

“pixelate+rmbg” node (inside the output group): outputs a pixelated 64×64 image with transparent background.

* The LoRA used in this workflow was trained with material from the mobile game Guardian Tales. I share this purely as a hobbyist for fun.