Sign In

game scene

10

79

1

5

Updated: Aug 24, 2025

stylegame scene

Verified:

SafeTensor

Type

LoRA

Stats

79

1

4

Reviews

Published

Aug 24, 2025

Base Model

Flux.1 D

Training

Steps: 10,000
Epochs: 50

Usage Tips

Clip Skip: 2
Strength: 0.8

Hash

AutoV2
3863DF6F35

The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.

IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

A game scene is the core component of a game world, serving as a virtual space where players interact, advance the storyline, and experience gameplay. It integrates visual design (such as a fantasy forest or a futuristic city), environmental logic (weather changes, terrain interaction), and functional settings (mission trigger points, resource respawn areas). Beyond presenting visuals, it guides gameplay through scene details (e.g., dilapidated ruins hinting at the backstory) and enhances player immersion, acting as a key carrier that connects game mechanics and narrative experience.