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3D Character Design

14

143

1

10

Updated: Aug 25, 2025

action3d character design

Verified:

SafeTensor

Type

LoRA

Stats

143

1

7

Reviews

Published

Aug 25, 2025

Base Model

Flux.1 D

Training

Steps: 1,000
Epochs: 50

Usage Tips

Clip Skip: 2
Strength: 0.8

Hash

AutoV2
DC45E68B0A

The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.

IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

The design process typically consists of three steps: first, defining the character's appearance, personality, and background settings through sketches (e.g., the horn details of a fantasy character or the mechanical components of a sci-fi character); second, building a polygonal model using 3D software (such as Blender or Maya) to determine the character's skeletal structure and proportions; finally, applying textures (e.g., the reflection of metal or the texture of fabric), adding lighting effects, and completing skeleton rigging to lay the foundation for subsequent animation production.


It not only needs to balance aesthetic expression (such as color matching and styling) but also align with project requirements (e.g., game characters require low-poly optimization to adapt to engines, while film and television characters demand high-detail restoration). It is a core link that combines technology and art.