Trained on ~900 images of pixel art games from the early '90s. Meticulously pruned, upscaled, and tagged for the best possible output. Everything from VGA point 'n' click adventures to 16-bit console games.
Tutorial
While this LoRA works quite well on its own, for even more realistic results have a look at my Pixel Art tutorial. It shows how we can eek fairly authentic pixel art out of SDXL. All sample images were produced using the described workflow (sans the post-processing step).