I firmly believe that 3D characters should retain their true 3D essence, and the trend of transforming them into two-dimensional styles, like what has been done with Tifa, is utterly unsatisfactory. It's like comparing art to mere imitation.
I also want to clarify my position regarding the modeling of 3D characters: The Lora model of a 3D character, which focuses only on replicating the clothing, lacks soul. It's essential to balance fidelity with generalization in the training process. True artistry in 3D modeling isn't just about replicating appearances; it's about infusing the models with life and character. This approach is not only more reasonable but necessary to maintain the integrity and depth of 3D characters
keyword:please refer to my image