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The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.
IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
1- General use - a style for vintage classy dining and lounge scenes (so many places had this style of interior until the early 90s or so), start strength at around .6-.7, though .6 - .9 seems to be a good range (higher forces photo realistic), optional trigger w1ldW00dcl4ss1c
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2- Create a near "photocopy" of an East Coast legend of the shore - the long gone Ed Zaberer's Anglesea Inn in Wildwood, NJ. For the two or three people that see this and know what getting ZABERIZED is all about - Boost strength .9 up to as high as 1.1. front of Ed Zaberer's does the classic building, specify night and/or illuminated. corner entrance with an eagle statue does the sign. arched welcome sign does the sign but need to explain a bit. Can be a little fickle. See prompts from sample images.
Various useful/helpful terms- dining room, lounge, statue, lobby, bar, signage, vintage, eating, menu, neon letters, photo, analog, entrance, doors, Ed Zaberer's, Ed Zaberer's from the front, back lawn
Why did I make this? I went here as a kid, and spending 1980s summers in Wildwood, I thought it the peak of classiness. Sadly, there are hardly any pictures of it. Training models on old vintage places with low quality pics out there is a great challenge, and also the best way to truly upscale without losing fidelity.
Training notes- trained on 21 images at 512 for 3360 steps, then polished it off with a pruned set of 7 images at 1024 for 350 steps. That said, it took me 20 or so runs before getting the balance of images right.
Issues- optional trigger placement can have too much impact at times then sometimes not at all (seems to mostly be prompt accuracy and fingers with utensils), food and drink can look a little weird at higher strengths, character appearance may be heavily impacted at high strengths.

