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1 variant available
1,3550 1 2 3 4 5 6 7 8 9,0 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
3.1K0 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K
7890 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
(122)
Nov 27, 2023
SD 1.5

1790 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
1.3K0 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K
This model creates Klingons from Star Trek
Usage Tips:
Trigger: klingon (man/woman), forehead ridge, thick eyebrows
Klingon style armor can be triggered (or avoided) via: leather armor
Darker/lighter shades of klingon can be created with (and adjusting weights of): dark skin
Voq/Tenavik albino klingons can be created with: white skin, albino, white hair
Background:
Klingons come in 3 distinct styles:
TOS style: Actors with dark makeup and dark hair/mustache
TNG/DS9 style: Worf etc. Big ridges, big hair, big attitude. This is what most of the model is trained on.
DISC style: Bald and elongated heads. There are a few in here and it can be emulated by making the Klingons bald but overall not really the purpose of this model.
SNW makes a kind of hybrid/bridge betweein DISC and TNG.
NOTES: This is a pretty strong model so you can see decent results on lower weights but the standard 0.6-0.8 is probably where it is best at.
Known Problems: Because klingons like leather, this LoRA likes to add leather textures and armor bits where it can and this can make the "pips" on starfleet uniforms a bit problematic. Easiest solution is to just inpaint the neckline but with patience and tweaking you can get decent results.

