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1 variant available
version for Anima models
Strength 0.75 works good enough to manipulate

1.2K0 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K
720 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
860 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9

License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
this model can be used to generate harpy enemy from game Tales of Androgyny (TOA), it can be, male/female/futanari (author of character is Majalis)
it can make default (light skin, purple feathers) and elite (dark skin, green feathers) version. can do any color of feathers actually.
better to use with strengh around 0.6-0.75
with strength around 0.4-0.60 it will be quite good but sometimes can miss some character appearance details (can sometimes add arms and too much feathers).
with strength around 0.9-1.0 it will be similar to Majalis artstyle but not completely (i tried to create model focusing only on character appearance so you shouldn't try to use it to recreate Majalis artstyle or his other characters (just because it wasn't trained to do that))
trigger tag: T04_H4RPY,
