✨ Magical PBR Creation and transfer Workflow for 3D Artists ✨
The goal of this workflow is to extract a texture from an object in an image, convert it into a clean, seamless texture, generate a full PBR material set, and finally transfer and apply that texture onto a different object in another image.
What’s new in this version:
The PBR extraction system has been completely redesigned.
In my previous version, the extraction was based on preprocessors such as normal maps, depth estimation, and multiple image adjustments (color, contrast, brightness, gamma…). That process relied on a single image and how light interacted with the surface.
In this new workflow, I replaced that entire pipeline with the new Ubisoft La Forge model and the recently integrated ComfyUI node, which performs the same task using a dedicated model trained specifically for PBR material extraction.
I also added a texture transfer system: once the textures are extracted, users can transfer and apply them onto another object from a different image. This unlocks powerful use cases across architecture, product design, VFX, and creative pipelines.
