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[IL] General (Kaiser Knuckle + Dan-Ku-Ga) / ジェネラル (カイザーナックル + 断仇牙)

1

Verified:

SafeTensor

Type

LoRA

Stats

30

1

1

Reviews

Published

Jan 31, 2026

Base Model

Illustrious

Training

Steps: 765
Epochs: 15

Usage Tips

Clip Skip: 1

Trigger Words

D_K_G_G, blonde hair, short hair, mustache, beret, scar across eye
single epaulette, green jacket, unit patch, elbow gloves, high belt, green pants, knee boots

Hash

AutoV2
63F90B268C

Created on Civitai

I am a perfect soldier.

Mysterious sponsor of Kaiser Knuckle’s titular tournament and the game’s final boss. A strong contender for the most overpowered fighting game boss in the genre’s history. He has a teleport, a spammable projectile with a large hitbox that goes in three directions simultaneously, a slide kick that hits three times and chains to itself, and an entire moveset that is safe on block among other super broken behavior. He’s so OP a faithful port to Mugen is capable of taking on even deliberately broken joke characters. Since they own Taito now, he’s a must include if we ever get a Square-Enix crossover fighter.

Tags: D_K_G_G, blonde hair, short hair, mustache, beret, scar across eye (remove the scar tag at distance)
Outfit: single epaulette, green jacket, unit patch, elbow gloves, high belt, green pants, knee boots

To see all my LoRAs, please (temporarily) disable X and XXX visibility, otherwise a lot will be hidden at the whims of credit card companies. You can help support making models like this by posting stuff you've made with it to the gallery using the "add post" button, that helps me earn back the training cost at no cost to you.

Made with 24 pics off his main sprite sheet, three character portraits, his boss intro, and Marco’s ending (29 sprites total), plus 4 fanart and an official 30th anniversary illustration for a total of 34 images. I wanted to experiment more with using sprites for training and remembered this guy existed. A couple sprites had a pair of 1 pixel edits on the eyes to make him look at the viewer over forward for tagging purposes, or to stop him from having all black eyes. Some sprites were mirrored to ensure his scar and epaulet were always on the left side (even the sprites that will never be mirrored in game are inconsistent which side these are on, and the one piece of official art defies all the game art by having them on opposite sides, but the fanart all picked left side and isn’t as easy to mirror so left it is.

Conclusions from my tests: Face is a total mess at distance, even more than normal, but works fine with portraits. Otherwise works fine. Facefix should fix this?

Foolish brat! Did you think you could beat the General with skill like that?