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不推荐添加“realistic”,
LoRA权重建议在0.9以上,太低的话很难还原衣服上的细节。如果是没穿衣服的话,可以降低到0.6,以适配大模型的基础画风,脸部也不会走样。
身材比例可能有点细长,因为游戏里就是这样。可以添加身材相关的提示词,并加大权重。
头发的多边形反光是这个LoRA的最大弊端,多半是过拟合了,把游戏里因为机能限制产生的劣质贴图也给一并还原了。我的应对方法是先用0.6的权重生成一次,这样头发反光就会正常很多,然后调高权重到0.8,重绘幅度0.5,进行高清修复和面部修复。
It is not recommended to add 'realistic'.
The LoRA weight is suggested to be above 0.9; if it is too low, it is difficult to restore the details on the clothes. If there is no clothing, it can be lowered to 0.6 to adapt to the base art style of the large model, and the face will not be distorted.
The body proportions may be a bit slender, because that’s how it is in the game. You can add body-related prompts and increase the weight.
The polygonal reflection on the hair is the biggest drawback of this LoRA, mostly due to overfitting, which restores the low-quality textures created by the game’s limitations. My approach is to first generate once with a weight of 0.6, so that the hair reflections are much more normal, then increase the weight to 0.8 with a redraw strength of 0.5 for high-definition repair and facial repair.
このゲームの他のキャラクターはすでに誰かが作っていて、しかもどれもとても精巧なので、私は冬陽のLoRAだけ作ることにしました。

