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Marauder | DOOM Eternal | SD 1.5

53
233
1.3k
17
Verified:
SafeTensor
Type
LoRA
Stats
233
1,295
Reviews
Published
Dec 18, 2023
Base Model
SD 1.5
Training
Steps: 9,300
Epochs: 15
Usage Tips
Clip Skip: 2
Trigger Words
doommarauder
marauder_doom
Hash
AutoV2
9994996F45

I made Marauder, a notoriously difficult enemy you can face in Doom Eternal, LoRA from Doom especially Doom Eternal. I think he's cool enough to be made to LoRA. Marauder is very difficult to made into LoRA because the level of detail of this guy is insanely high and my checkpoint that I usually made for benchmarking or testing model seems to bit struggling. But, I found out that the output is good enough to be released.

I expect some feedback from you to improve this model further in future.

Trigger Word (choose one):

doommarauder, marauder_doom

Settings I used:

  • Weight: 0.75 - 0.85

  • Sampling Method: DPM++ 2M SDE Karras

  • Sampling steps: 22 - 25

  • Resolution: 768x768 or 960x960 (768x960)

    • You can use HiRes + Upscaler too. I suggest to start from 640, though any resolution will work (don't go too high because of tiling problem).

  • CFG Scale: 7

  • Checkpoints

    • Mature Male Mix --> perform bit worse

    • Airfuck's Brute Mix

    • Juggernaut

    • Realistic Vision --> I recommend this bit closer to the intended model

    • Suzumehachi (I didn't recommended this alone because it's like action figure-y but with bit off putting without any LoRA that suitable with this model) + VHS3 (The checkpoint suddenly become better choice due to VHS filter just does work very well)

Note:

The trigger word of this model is bit different than used to be and second one (after Cliff from Pokemon) because the word marauder is seems reference to something that already in SD and it's generic name that frequently used in several model or scenes like marauder sword, marauder land, etc.