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GTA San Andreas Style

23

Verified:

SafeTensor

Type

LoRA

Stats

151

11

51

Reviews

Published

Mar 6, 2026

Base Model

Flux.2 Klein 9B

Hash

AutoV2
97BD664648
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OddLogic

The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.

IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

GTA San Andreas Style - Klein 9B

Dataset contain screenshots from the PC version of Grand Theft Auto: San Andreas (no UI in dataset images). Captioned with natural language using Google Gemini.

V1.0 used 82 images and V1.1 used the same dataset but removed some of the images, bringing it to 68 images. I also upscaled some of the images using seedvr2 for V1.1, using only those that didn't ruin the image in quality or style.

Suggestions

Begin prompts with 'San Andreas graphics' as your stylistic anchor for the most consistent look.

If the style looks too modern or smooth, include words such as low poly, vertex shading, etc. and/or increase the LoRA strength to 1.1 or 1.2.

Generations may sometimes try to produce UI elements. Upon my testing it wasn't usually too often, using a

Klein 9B Settings

  • Strength: 1.0-1.2

  • Sampler: Euler/Euler_A/res_2s

  • Scheduler: sgm_uniform/simple/beta/ddim_uniform

  • Steps: 4-8 steps

  • CFG: 1.0

Haven't tested much on base model but I'll update this when I am able to play around with it some more.

Feel free to experiment with these settings; they were what I settled on during my initial testing.