Type | |
Stats | 948 |
Reviews | (124) |
Published | Mar 26, 2023 |
Base Model | |
Training | Steps: 5 Epochs: 20 |
Trigger Words | reaper skull mask armor gabrielreyes |
Hash | AutoV2 605C48C420 |
My twelfth Overwatch LORA. Both masked and unmasked.
Masked - reaper, skull mask, hood up, armor, ammunition belt, greaves, gauntlets
Unmasked- gabrielreyes, wool hat, military uniform
Miscellaneous - shotgun, dual wielding, bandolier, shotgun shells, armored robe (this one gives Plague Doctor looking armor, not that great though)
Checked strength range is 0.5-0.9. Unmasked look is a bit plastiky on higher weights.
If you liked my work, you can donate here.
Inpaint guide: if face\mask on full body shots comes out deformed\not detailed enough - it's easily fixed with single inpaint, whole process takes half a minute. Press "Send to inpaint" button under generated image, mask the face area with drawing tool, choose DDIM sampler, set "Inpaint area" to "only masked", and set denoising strength to 0,5. Press generate and you done!
Review and comment with your experiences, I would appreciate whatever feedback you can provide in order to continue improving my technique.
Trained on Anything V4.5 with anime.vae.pt and CLIP Skip 2.
Samples are 512x768, without HighRes.fix, using OrangeCocoa 50/50 Mix , with OrangeMix VAE, and using EasyNegative embedding, CLIP Skip 2.