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DarkfireStyle36 - With Skintone Separation

58

Updated: Jul 29, 2026

style

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1 variant available

bf16 SafeTensor

DarkfireStyle36_Anima_V1.safetensors

BF16, good balance • 66.24 MB

Verified:

Type
LoRA
Stats

100

23

18

Reviews
Published

Jul 29, 2026

Base Model

Anima

Usage Tips
Strength: 0.8
Hash
AutoV2
A084CB3D2C
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Followers - 2049

2K

Likes - 2632

2.6K

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

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Anima Version! I've always thought the Illustrious version was a little rough, due to a pretty limited data set I compiled while really drunk.

The Anima version to me is much better behaved and I've enjoyed seeing what it spits out.

Even then it's a little strong sometimes so I've been running it at 0.8 weight.


This style looks a bit similar to some others I've posted, but that's because it's a weighted mix of DarkfireStyle19v2, DarkfireStyle21, DarkfireStyle26, and DarkfireStyle31. I got tired of loading all those LoRA at once and balancing quality where they'd butt heads.

As seen in the Showcase images, I built in skintone separation again. I try to do that whenever I have the data for it (or I'm creating my own training images).

No tag gives fair skin, then 'tanned,' 'dark skin,' and 'very dark skin' for different shades of brown.

Additionally it's built so a girl's partner is light-skinned my default and tagging in a male will generally not have the may 'steal' the skintone from the female.


Note! I always recommend using hires fix for any LoRA I post to refine the images you like. Costs a little bit more buzz, but it substantially improves the result.