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FantasyPrime

Updated: May 21, 2026

stylepotraitcinematicfantasy2.5dsdxl

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1 variant available

fp16 SafeTensor

Fantasy_Prime_XL.safetensors

Half precision, best balance • 6.46 GB

Verified:

Type
Checkpoint Merge
Stats

394

Reviews
Published

May 3, 2026

Base Model

SDXL 1.0

Hash
AutoV2
BA3C048ED1
default creator card background decoration
Followers - 374

374

Likes - 1097

1.1K

Downloads - 14737

14.7K

Copilot_20260503_223635.png

FantasyPrime 2.5D is an SDXL checkpoint designed to deliver a stable, coherent, and versatile aesthetic for fantasy and dark fantasy artwork. Its visual bias is 2.5D anime‑inspired, sitting between stylized and semi‑realistic rendering: not full anime, not photorealistic, but a balanced hybrid with clean materials, readable forms, and strong depth.

This model excels at:

  • fantasy portraits and half‑body characters

  • dark fantasy character design

  • creature design

  • fantasy and dark fantasy environments

  • 2.5D concept art

  • style or morphology LoRA testing

FantasyPrime 2.5D produces consistent results with excellent facial structure, clean textures (skin, metal, fabrics), and environments with clear spatial depth. Its controlled neutrality makes it an ideal creative base: users can work with the raw checkpoint or combine it with LoRAs for more specialized styles.

Recommended Settings

FantasyPrime 2.5D performs best with:

  • Sampler: DPM++ 2M SDE Karras or DPM++ 3M SDE Karras

  • Steps: 30–35

  • CFG: 4–6

These settings ensure:

  • stable morphology

  • clean materials

  • minimal drift

  • balanced 2.5D rendering

  • strong depth and clarity

Primary Biases

  • 2.5D anime‑inspired

  • fantasy

  • dark fantasy

  • character design

  • creature design

  • fantasy environments

Strengths

  • very high aesthetic consistency

  • zero drift between subjects

  • excellent facial rendering

  • clean, readable materials

  • deep, stable environments

  • ideal for LoRA‑based style customization

  • strong performance on portraits and half‑body shots

Known Limitations

  • not a realism model

  • not pure anime

  • not intended for photography

  • not optimized for complex multi‑subject scenes